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<blockquote data-quote="FrogReaver" data-source="post: 6851582" data-attributes="member: 6795602"><p>Good well thought out plausible scenario. I'd also like to add that the dm doesn't need to tell the player things the of can't see. So if your scenario happened it would make sense that there was no mention of the gauntlets.</p><p></p><p>So let's examine this a little deeper. In the scene the players only way to not sell the ring and gauntlets would be to both remember they exist and remember they could be magical.</p><p></p><p>seeing as the dm has control over the entire scene why set up a scene in such manner? why set up a scene that is 100% a player memory challenge and nothing else? Why not give a player that forgot a chance that their character would see the items in question or a chance to remember on his own or a chance to notice something with the blacksmith seems off. </p><p></p><p>The problem most have with this scene is that it was total success or failure based on a single player memory test. That is what makes it feel like a gotcha. Even more so when you consider the scene could have been described and ran in more player friendly ways.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 6851582, member: 6795602"] Good well thought out plausible scenario. I'd also like to add that the dm doesn't need to tell the player things the of can't see. So if your scenario happened it would make sense that there was no mention of the gauntlets. So let's examine this a little deeper. In the scene the players only way to not sell the ring and gauntlets would be to both remember they exist and remember they could be magical. seeing as the dm has control over the entire scene why set up a scene in such manner? why set up a scene that is 100% a player memory challenge and nothing else? Why not give a player that forgot a chance that their character would see the items in question or a chance to remember on his own or a chance to notice something with the blacksmith seems off. The problem most have with this scene is that it was total success or failure based on a single player memory test. That is what makes it feel like a gotcha. Even more so when you consider the scene could have been described and ran in more player friendly ways. [/QUOTE]
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