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<blockquote data-quote="Ilbranteloth" data-source="post: 6852843" data-attributes="member: 6778044"><p>An example:</p><p></p><p></p><p></p><p></p><p>Did he not know a ring was involved at all, or did he think it was someplace else? Most of it is a lack of clarity than outright contradictions which is why I say "somewhat." Reading over the exact posts again, they could be saying the same thing, perhaps not.</p><p></p><p>But here's the thing, a number of people are getting hung up on parsing what was said and trying to prove their point one way or the other as "right." There is no right answer. There is only what's right for your table, which may be different than what's right for his, or for mine. While I've used examples from the posts, it's for the purpose of showing that there is enough evidence in what's been posted (or perhaps not enough) that there is a lot of ambiguity in the scenario. This is partially the result of what has/hasn't been reported. But it's also probably because of the actual information presented within the game. </p><p></p><p>So when somebody says something along the lines of "there is no way the ranger couldn't have seen the gauntlets or the ring when the smith is examining it," I say that's incorrect. There are plenty of ways that could happen. Perhaps the original description was lacking, so there was a disconnect in what the player was thinking and the DM, but the scene as it played out is reasonable. </p><p></p><p>The DM asked if he was in the wrong. I say, "no." There is nothing wrong with what happened, but it could have been handled better, with more clarity, perhaps with a few more opportunities to catch the smith at his game. I disagree that the DM should have said something specifically about the gauntlets or ring, nor do I think he should have reminded them. Others disagree. </p><p></p><p>I don't really care if others disagree. I expect it. I welcome it. If we all agreed, we'd have boring discussions and none of us would learn anything. My players agree that it's an interesting turn of events, and would welcome that sort of scenario in our game. That's all I need to know about the "right or wrong" part. Now it's a question of how I can improve my abilities as a DM to make sure that at the end of the scenario I'm not asking if I made a mistake.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6852843, member: 6778044"] An example: Did he not know a ring was involved at all, or did he think it was someplace else? Most of it is a lack of clarity than outright contradictions which is why I say "somewhat." Reading over the exact posts again, they could be saying the same thing, perhaps not. But here's the thing, a number of people are getting hung up on parsing what was said and trying to prove their point one way or the other as "right." There is no right answer. There is only what's right for your table, which may be different than what's right for his, or for mine. While I've used examples from the posts, it's for the purpose of showing that there is enough evidence in what's been posted (or perhaps not enough) that there is a lot of ambiguity in the scenario. This is partially the result of what has/hasn't been reported. But it's also probably because of the actual information presented within the game. So when somebody says something along the lines of "there is no way the ranger couldn't have seen the gauntlets or the ring when the smith is examining it," I say that's incorrect. There are plenty of ways that could happen. Perhaps the original description was lacking, so there was a disconnect in what the player was thinking and the DM, but the scene as it played out is reasonable. The DM asked if he was in the wrong. I say, "no." There is nothing wrong with what happened, but it could have been handled better, with more clarity, perhaps with a few more opportunities to catch the smith at his game. I disagree that the DM should have said something specifically about the gauntlets or ring, nor do I think he should have reminded them. Others disagree. I don't really care if others disagree. I expect it. I welcome it. If we all agreed, we'd have boring discussions and none of us would learn anything. My players agree that it's an interesting turn of events, and would welcome that sort of scenario in our game. That's all I need to know about the "right or wrong" part. Now it's a question of how I can improve my abilities as a DM to make sure that at the end of the scenario I'm not asking if I made a mistake. Ilbranteloth [/QUOTE]
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