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<blockquote data-quote="psychophipps" data-source="post: 6853171" data-attributes="member: 8208"><p>I would counter this by simply pointing out that the responses by the players was the most telling. Anything that causes feelings similar to those apparent to the OP between the players, or the players and DM/GM, are something to be thought hard about. The game is there to be fun with your friends, not to be a cause of strife and hard-feelings towards each other.</p><p></p><p>That said, I've made similar mistakes in the past. It has universally turned out to be far more negative than positive and leads to stupid defense mechanism-type gaming habits that not only tear the players from the narrative, but makes the telling of a great story a distant second to making sure "they don't screwed again" if such bad decisions continue to happen.</p><p></p><p>You can beat the situation to death with arguing details, but at the end of the day you hurt your game if you run it this way. For those that do, stop doing it for a few months. You will find that your game is far better for it, both narratively and in the overall stress of running the game.</p></blockquote><p></p>
[QUOTE="psychophipps, post: 6853171, member: 8208"] I would counter this by simply pointing out that the responses by the players was the most telling. Anything that causes feelings similar to those apparent to the OP between the players, or the players and DM/GM, are something to be thought hard about. The game is there to be fun with your friends, not to be a cause of strife and hard-feelings towards each other. That said, I've made similar mistakes in the past. It has universally turned out to be far more negative than positive and leads to stupid defense mechanism-type gaming habits that not only tear the players from the narrative, but makes the telling of a great story a distant second to making sure "they don't screwed again" if such bad decisions continue to happen. You can beat the situation to death with arguing details, but at the end of the day you hurt your game if you run it this way. For those that do, stop doing it for a few months. You will find that your game is far better for it, both narratively and in the overall stress of running the game. [/QUOTE]
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