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<blockquote data-quote="FrogReaver" data-source="post: 6857888" data-attributes="member: 6795602"><p>It matters how the players perceived the scene to be going down. If they came away with a drastically different image than the dm then that is proof of ambiguity. </p><p></p><p>It is my belief that in the case where the players thought one thing happened and the dm thought another that the players are right. In the future it is the Dms job to better clarify a situation so the players and dm end up on the same side. </p><p></p><p>As Aaron pointed out saying I sell the armor set, yes all of it, isn't a clear indication that the guantlets and ring were being included by the player or his character.</p><p></p><p>In short give your players tithe benefit of a doubt that they aren't doing something stupid until proven otherwise. I also believe that the dm was trying to clarify the situation with the blacksmiths question and probably thought he had sufficiently done so by asking that question. So i don't think it was an intentional act of preying on a vague situation. I do think in retrospect it should have easily been apparent that the issue was one of clarification at the time</p><p></p><p>One final thing, it's better to clarify more and risk the players catching on through your clarification attempts than it is to clarify less and make them feel like you screwed them over In a vague or ambiguous situation.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 6857888, member: 6795602"] It matters how the players perceived the scene to be going down. If they came away with a drastically different image than the dm then that is proof of ambiguity. It is my belief that in the case where the players thought one thing happened and the dm thought another that the players are right. In the future it is the Dms job to better clarify a situation so the players and dm end up on the same side. As Aaron pointed out saying I sell the armor set, yes all of it, isn't a clear indication that the guantlets and ring were being included by the player or his character. In short give your players tithe benefit of a doubt that they aren't doing something stupid until proven otherwise. I also believe that the dm was trying to clarify the situation with the blacksmiths question and probably thought he had sufficiently done so by asking that question. So i don't think it was an intentional act of preying on a vague situation. I do think in retrospect it should have easily been apparent that the issue was one of clarification at the time One final thing, it's better to clarify more and risk the players catching on through your clarification attempts than it is to clarify less and make them feel like you screwed them over In a vague or ambiguous situation. [/QUOTE]
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