Was the Psychic, not Psionic class removed?


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The Green Ronin books were never official D&D material, and as a result were never in official play for D&D.

If you're asking if it's still in official play for Green Ronin, I'm afraid I don't know.
 

No, just asking if I could use the class or abilities in an official campaign.
And it looks like I couldn't. Darn.
 


Sorry, I don't know what you mean.
This is only the second... time I've played D&D with a group? At least I think it's the second time.
And I thought official meant approved by the makers of D&D.

There are multiple official D&D's? And the Psychic class would be allowed in Greyhawk?
 

That word you keep using, I do not think it means what you think it means.

Living Greyhawk is a massive shared D&D live campaign organized by the RPGA, which itself is run by Wizards of the Coast. Only official D&D material was used in Living Greyhawk.

In non-WotC run/sponsored events, there is no need to use the term "official".

The Green Ronin psychic book is not official, but was designed to be compatible with D&D*. Your DM might allow it if you ask him.

*Though whether it's actually any good is uncertain.
 

Oh.
Hmmm. I have been worried that the classes abilities were over powered.

All abilities are unlimited use except for the "strain" effect it causes which is non-lethal hp damage. Varies per skill.

They have a skill which allows them to disarm others using teleport item and the ability after gaining telepathy to copy skills ranks they know into others for 2,000 exp per rank.

But telekinesis...well take a look: http://www.dandwiki.com/wiki/Telekinesis_(DnD_Skill)

Oh well, if the class or abilities aren't allowed I'll at least have an opening for more feats.
 

Green Ronin's Psychic's Handbook was made for the 3.0 version of the D&D rules. D&D revised those rules to 3.5 about 6 or 7 years ago.

If you notice, the wiki you're linking to has those rules under the "homebrew" section. That means that somebody somewhere said, "I think I'm going to try and convert/update those old rules so they work with the newer edition." That doesn't mean they're bad, just that they're less likely to be accepted by GMs.

The particular version of rules that you're looking at relies on feats and skills to perform things; first you need the feat, then you need to have the skill.

GMs typically organise things in terms of preference like this:
1. Official material. This means something actually published by Wizards of the Coast (WotC).
2. Some 3rd party publishers. Green Ronin is an example of a 3rd party publisher; they have their own games that they've produced, but they also published material that was compatible with D&D. Some GMs dislike all 3rd party material, some only accept it from certain publishers, some will only allow certain books.
3. Homebrewed rules. This is stuff found on forums, stuff made up by players, stuff made up by the GM, etc.

If there's something you want to use, you should talk to your GM about it. They'll tell you what they're comfortable allowing in their game. No GM I know of will simply let a player take anything they want from any book or site; some things will ruin the type of game they're trying to run, some things won't be balanced (or may be thought to be imbalanced regardless), and some GMs just don't like some stuff. Like Psionics for example; some GMs absolutely hate it and refuse to have anything to do with it in their games.

*shrug*

Good luck.
 

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