Wiseblood
Adventurer
Looking back at pre-3e D&D being a rogue was very dangerous. IME the highest mortality rate of any class. Some things never change. When 3e came along the expectations for the rogue remained the same but skill mechanics didn't do them any favors. Suddenly clerics have the same attack bonus and anyone can use skills that used to be their domain only. All potential foes have more hit points than in previous editions. Sneak attack gets more use than the old backstab but doesn't do more damage when you consider the escalating armor class and exponential increase of HP. It seemed like they were still playing an older version of a class in a pumped up game.
4e seems to gloss over a lot of the things that used to make rogues an interesting character class. Some of their old shtick still hangs in there like a rusty fish hook. Sneak attack once again rears it's less than adequate head. HP get a boost but this still gets left behind.
Making the rogue work is a lot of work espcially when the worlds they inhabit continue to evolve while they get rehashed and nerfed versions of thier old abilities.
Have I become the victim of a confirmational bias or were rogues really left behind?
4e seems to gloss over a lot of the things that used to make rogues an interesting character class. Some of their old shtick still hangs in there like a rusty fish hook. Sneak attack once again rears it's less than adequate head. HP get a boost but this still gets left behind.
Making the rogue work is a lot of work espcially when the worlds they inhabit continue to evolve while they get rehashed and nerfed versions of thier old abilities.
Have I become the victim of a confirmational bias or were rogues really left behind?
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