Of course 3E needed replacing. The fact that creating NPCs requires a computer program in order to do it in a reasonable timeframe is reason enough.
The 4E we got, however, is no replacement. They couldn't even provide a decent implied setting, let alone a game I can suspend disbelief for and want to invest time in. For D&D, that's an impressive achievement - I wanted to like it, and have liked every edition prior.
I can understand exactly how this happened, as it looks passingly similar to a D&D replacement I tried to design in the 90s - the same elegance of design using one system of powers across the board and balance of classes, come hell or high water, flavour as afterthought, gimmicky little game artifacts in an attempt to provide interest. My "D&D, but bettah!" clone also kind of sucked in terms of making me want to play it.
4E is that turned up to eleven. I'm certain it plays great, but it doesn't make me want to believe in it's world or invest time in it, so it may as well be chess for all that matters.
The 4E we got, however, is no replacement. They couldn't even provide a decent implied setting, let alone a game I can suspend disbelief for and want to invest time in. For D&D, that's an impressive achievement - I wanted to like it, and have liked every edition prior.
I can understand exactly how this happened, as it looks passingly similar to a D&D replacement I tried to design in the 90s - the same elegance of design using one system of powers across the board and balance of classes, come hell or high water, flavour as afterthought, gimmicky little game artifacts in an attempt to provide interest. My "D&D, but bettah!" clone also kind of sucked in terms of making me want to play it.
4E is that turned up to eleven. I'm certain it plays great, but it doesn't make me want to believe in it's world or invest time in it, so it may as well be chess for all that matters.
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