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Was V's act evil? (Probable spoilers!)
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<blockquote data-quote="Fenes" data-source="post: 4723117" data-attributes="member: 604"><p>As I said: In my games, tribal and clan loyality is a given. </p><p></p><p>As an example: My game contains a barbarian. If his clan is in a bloodfeud with another clan, then killing any warrior of said clan, no matter if they are attacking him or not, no matter their alignment, is not an evil act.</p><p></p><p>Yes, paladins are held to a higher standard. But that doesn't mean they are held to a <em>modern </em>standard. They have to act honorable, and their honor allows, in many cases <em>demands </em>that they kill people who insulted them. If the insult came form a noble, that would mean in a duel, if the insult came from a commoner, that would mean on the spot.</p><p></p><p>As an example, if a peasant would throw "You filthy arrogant orc-loving child-out-of-wedlock" at a paladin, most of my paladins would have to kill the peasant or they'd fall for violating their code.</p><p>Of course in my campaign paladins are widely known as champions of their god, on missions with a divine mandate, and peasants would not insult them anyway. And if a paladin would receive the option to use such a familycide spell, I'd make sure the paladin would also know his or her god's stance on it. </p><p></p><p>As a more specific example, if a paladin of mine would get the option to kill every priest and follower of say Shar, she could use that option without falling - I'd most likely rule that she would risk falling if she did not take it, and allowed those people to continue spreading harm and misery.</p></blockquote><p></p>
[QUOTE="Fenes, post: 4723117, member: 604"] As I said: In my games, tribal and clan loyality is a given. As an example: My game contains a barbarian. If his clan is in a bloodfeud with another clan, then killing any warrior of said clan, no matter if they are attacking him or not, no matter their alignment, is not an evil act. Yes, paladins are held to a higher standard. But that doesn't mean they are held to a [I]modern [/I]standard. They have to act honorable, and their honor allows, in many cases [I]demands [/I]that they kill people who insulted them. If the insult came form a noble, that would mean in a duel, if the insult came from a commoner, that would mean on the spot. As an example, if a peasant would throw "You filthy arrogant orc-loving child-out-of-wedlock" at a paladin, most of my paladins would have to kill the peasant or they'd fall for violating their code. Of course in my campaign paladins are widely known as champions of their god, on missions with a divine mandate, and peasants would not insult them anyway. And if a paladin would receive the option to use such a familycide spell, I'd make sure the paladin would also know his or her god's stance on it. As a more specific example, if a paladin of mine would get the option to kill every priest and follower of say Shar, she could use that option without falling - I'd most likely rule that she would risk falling if she did not take it, and allowed those people to continue spreading harm and misery. [/QUOTE]
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