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Was V's act evil? (Probable spoilers!)
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<blockquote data-quote="Remus Lupin" data-source="post: 4723600" data-attributes="member: 12760"><p>But Paladins are also the representatives of law. Now, a lot has to do with how this all plays out in your campaign world. But if your world has systems of due process and "innocent-til-proved-guilty" [of a crime, rather than just of being evil], then the Paladin as a lawful person ought to take the matter before the magistrate (even those "Roman Citizens" referred to above got to do that, ask the Apostle Paul, who got to appeal all the way to the Emperor).</p><p></p><p>However, if the Paladins are designated as the enforcers of righteousness (say, in a theocracy), and/or if simply BEING evil is punishable by death in your world, then the Paladin may not only be authorized but obligated to do the head-lopping.</p><p></p><p>For me, as GM or player, I'm far more comfortable with the idea of due process and people being punished for what they DO rather than what they ARE (even if what the *are* is EVIL), and I'd play a Paladin that way. If it's anachronistic, so be it. It's my character and/or my campaign.</p></blockquote><p></p>
[QUOTE="Remus Lupin, post: 4723600, member: 12760"] But Paladins are also the representatives of law. Now, a lot has to do with how this all plays out in your campaign world. But if your world has systems of due process and "innocent-til-proved-guilty" [of a crime, rather than just of being evil], then the Paladin as a lawful person ought to take the matter before the magistrate (even those "Roman Citizens" referred to above got to do that, ask the Apostle Paul, who got to appeal all the way to the Emperor). However, if the Paladins are designated as the enforcers of righteousness (say, in a theocracy), and/or if simply BEING evil is punishable by death in your world, then the Paladin may not only be authorized but obligated to do the head-lopping. For me, as GM or player, I'm far more comfortable with the idea of due process and people being punished for what they DO rather than what they ARE (even if what the *are* is EVIL), and I'd play a Paladin that way. If it's anachronistic, so be it. It's my character and/or my campaign. [/QUOTE]
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