Water combat and Water adventures

Creatix

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Any have any good info on what a good ruleset guideline would be for water based adventures and most importantly combat.

Any info or links would be great.

I have looked through PHB and DMG and found things like how long you can hold your breath and the specs on movement and swim checks, but just things on like flanking, AoO, combat damage, ect ect.


Thank you!
 

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The next issue of Asgard magazine will have some simple underwater combat rules, courtesy of a d20 publishing company. But it's mostly bare-bones stuff, not anything too complicated.
 

Dragon #291, and partially reprinted to in the Book of Challenges and, very briefly, in the FAQ.

From the D&D FAQ (9/6/02) p.36f:
What are the effects of fighting underwater?

Here's some rules Jonathan Tweet and I cooked up.
If you don't have a swimming speed (or a freedom of movement effect), you suffer a -2 penalty to attacks and damage when underwater. Any slashing weapon, blunt weapon, claw attack, or tail attack also inflicts half damage. (Subtract the 2 points first, then take half of the rest and round down.)
Remember that a successful hit still inflicts at least 1 point of damage.
Even if you have a swimming speed, you inflict half damage with slashing or blunt weapons (but not claws) unless you have a freedom of movement effect.
 
Last edited:

Henrix said:
Dragon #291, and partially reprinted to in the Book of Challenges and, very briefly, in the FAQ.

From the D&D FAQ (9/6/02) p.36f:


A good portion of these rules (more than what is in the faq) is in the Web Enhancement to the Return to the Temple of Elemental Evil.
 


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