Waterdeep/Undermountain PbP [Full]


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Rurik Taklar
Male Shield Dwarf
Region: The Sword Coast
Deity: Dumathoin, Patron of Shield Dwarves

Fighter 1 (Dwarf Fighter Substitution Level 1)

Str 14 (6 pts)
Dex 14 (6 pts)
Con 16 (6 pts, +2 racial)
Int 16 (10 pts)
Wis 8 (0 pts)
Cha 6 (0 pts, -2 racial)

HD: d12+3
HP: 15
AC: 19 (+2 Dex, +5 armor, +2 shield), touch 12, flat-footed 17
BAB: +1
Atk:
+4 melee (1d10+2/x3, dwarven waraxe)
+3 melee (1d6+2, armor spikes)
+4 ranged (1d6+2, throwing axe)
+3 ranged (1d6+2, javelin)
+3 ranged (1d8/19-20, light crossbow)
+1 ranged (1d4, spike shooter)

Skills
Climb +0 [4 ranks, +2 Str, -6 acp]
Craft (armorsmithing) +4 (+6 stone or metal) [2 ranks, +2 Int, +2 racial]
Craft (stoneworking) +8 [4 ranks, +2 Int, +2 racial]
Craft (weaponsmithing) +4 (+6 stone or metal) [2 ranks, +2 Int, +2 racial]
Jump -4 [4 ranks, +2 Str, -6 acp, -4 speed]
Swim +0 [4 ranks, +2 Str, -6 acp]

Feats
mercantile background (level 1 regional feat)
weapon focus-axes (axe focus-dwarf fighter substitution level)

Languages
Automatic: Common, Dwarven, Illuskan.
Bonus: Goblin, Terran, Undercommon

Possessions:
breastplate [200 gp, 30 lb]
- armor spikes [+50 gp, +10 lb]
heavy steel shield [20 gp, 15 lb]
- shield sheath [+25 gp, - lb]
dwarven waraxe (with spike shooter) [55 gp, 9 lb]
handaxe [6 gp, 3 lb]
throwing axe (in shield sheath) [8 gp, 2 lb]
javelin [1 gp, 2 lb] x3
light crossbow [35 gp, 4 lb]
bolts (10) [1 gp, 1 lb]
backpack [2 gp, 2 lb]
waterskin [1 gp, 4 lb]
rations [0.5 gp, 1 lb]
bedroll [1 sp, 5 lb]
flint and steel [1 gp, -]
studded leather (wear at night) [25 gp, 20 lb]
buckler [15 gp, 5 lb]
28 pp, 2 gp, 4 sp [1 lb]

carried weight: 118 lb
carrying capacity: 58/116/175
starting gold: 180 gp + 300 gp (mercantile background) + 250 gp (bonus equipment: Five 50-gp gold bars) = 730 gp
acp: -6
asf: 40%
 

Garret Thorngage
Male Stoutheart Halfling Rogue 1
Experience Points (required): 0 (1,000 for 2nd level)
Alignment: Neutral
Patron Deity: Brandobaris (Master of Stealth, the Irrepressible Scamp)
Region: The Western Heartlands

Height: 3’3”
Weight: 37 lbs
Hair: Black
Eyes: Brown
Skin: Ruddy
Age: 25

Strength 10 (+0) [12 base (4), -2 racial]
Dexterity 18 (+4) [16 base (10), +2 racial]
Constitution 14 (+2) [14 base (6)]
Intelligence 14 (+2) [14 base (6)]
Wisdom 10 (+0) [10 base (2)]
Charisma 8 (-1) [8 base (0)]

Class and Racial Abilities
Small size, Extra feat at 1st level, +2 racial bonus on Climb, Jump, Listen, and Move Silently checks, +2 morale bonus on saves against fear, +1 racial bonus on attack rolls with thrown weapons and slings, Sneak Attack +1d6, Trapfinding

Armour Class: 17 (10 base, +1 size, +4 Dex, +2 armor) [touch 15, flat-footed 13]
Armour Check Penalty: +0
Hit Dice: 1d6+2 (6)
Hit Points: 8
Initiative: +4 (+4 Dex)
Speed: 20 feet

Base Attack Bonus/Grapple: +0/-4

Weapons
+1 melee [1d3; 19-20/x2; piercing or slashing; dagger]
xx -1 melee / -1 melee (two-weapon fighting)
+1 melee [1d4; 20/x2; bludgeoning; club]

+6 ranged [1d3; 19-20/x2; 10 feet; piercing or slashing; dagger]
xx +4 ranged / +4 ranged (two-weapon fighting)
+6 ranged [1d4; 20/x2; 10 feet; bludgeoning; club]
+6 ranged [1d4; 20/x3; 60 feet; piercing; masterwork shortbow]

[+1 bonus on attack and damage rolls with ranged weapons up to 30 feet]

Saves
Fortitude +2 [0 base, +2 Con]
Reflex +6 [2 base, +4 Dex]
Will +0 [0 base, +0 Wis]

Skills
Balance +8 [4 ranks, +4 Dex]
Climb +4 [2 ranks, +2 racial, +0 Str]
Disable Device +6 [4 ranks, +2 Int]
Hide +12 [4 ranks, +4 size, +4 Dex]
Jump +4 [2 ranks, +2 racial, +0 Str]
Listen +6 [4 ranks, +2 racial, +0 Wis]
Move Silently +10 [4 ranks, +2 racial, +4 Dex]
Open Lock +8 [4 ranks, +4 Dex]
Search +6 [4 ranks, +2 Int]
Spot +4 [+4 ranks, +0 Wis]
Tumble +8 [4 ranks, +4 Dex]

Feats
Point Blank Shot [stoutheart bonus]
Two-Weapon Fighting [1st level]

Languages
Common, Chondathan, Halfling, Gnome, Goblin

Equipment
Dagger, small (x2) [2 gp, 0.5 lb]
Club, small [0 gp, 1.5 lb]
Masterwork Shortbow, small [regional, 1 lb]
Arrows, small (x40) [2 gp, 3 lb]
Leather Armor, small [10 gp, 7.5 lb]
Traveler’s Outfit, small

Backpack, small [2 gp, 0.5 lb]
-- Bedroll, small [5 sp, 1.25 lb]
-- Money (10 gp) [0.20 lb]
-- Sack, small (x2) [1 sp, 0.125 lb]
-- Thieves’ Tools 30 gp, 1 lb]
-- Trail Rations, small (x8) [5 sp, 0.25 lb]
-- Waterskin, small [1 gp, 1 lb]

Everburning Torch [110 gp, 1 lb]
-- attached to backpack when required to keep his hands free, otherwise in backpack

Belt pouch, small [1 gp, 0.125 lb]
-- Flint and Steel [1 gp, 0 lb]
-- Money (4 gp, 4 sp) [0.16 lb]

Total Weight Carried: 19.11 lbs

Carrying Capacity [10 Strength]
Light: 24.75 lb. or less; Medium: 24.76-49.5 lb.; Heavy: 49.51-74.25 lb.;
Lift (over head): 74.25 lb.; Lift (off ground): 148.5 lb.; Drag: 371.25 lb.

Money
14gp, 4sp

Appearance
Garret is a tall halfling, with close cropped black hair. His clothing is of dark hues, under which you can see patches of worn leather armor. At his belt are several daggers and a club, and a across his back is a fine shortbow. Taken as a whole he seems very grim, until you catch his warm brown eyes looking at you.

Background
Raised on a family farm near the small town of Secomber, Garret was the youngest of seven children. On cold winter nights his mother told the family tales of her earlier life as an adventurer. Garret enjoyed these stories greatly and dreamed of doing such wild and wonderful things himself. As a young child his favorite days those where he was allowed to go into town with his father, as he could see the merchant caravans and the brave adventurers.

When he was old enough Garret began his tasks around the farm, but from the first he found no satisfaction in them. Seeing this his mother began to also instruct him in the skills she had excelled at before settling down, skills she had learned from her own parents. Garret’s greatly enjoyed the extra challenge of learning the skills of a rogue,
which pushed him to his limits.

As Garret grew older and learned more of his roguish skills, he began to notice some mildly disturbing things happening in Secomber when he visited. Some halfling store owners were being extorted by local toughs, so he decided to use his newly mastered skills to teach these thugs a lesson. He procured from these ruffians what they had stolen from the other halflings and returned most of it to those it had been stolen from, keeping a coin or two for his effort.

He left for Waterdeep the day after his 25th birthday, on which his mother presented him with her shortbow which had been hanging over the mantle for as long as he could remember, seeking more exitement and adventure that he could find on the farm or in the generally sleepy town of Secomber...
 
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Hey..is there any room left? I'd love to get on board, or if not, at least as an alt. I had in mind...and Assimar paladin. Hey, it's a dungeon, right?

TZ
 


Hi all, looks like some great characters so far, nice mix.
Any thoughts on which chars might work best in the group if I got one accepted in the final six?

Verbatim, play what you want to play, all three sound good to me.



PC's Accepted [Player]
Luth Stonar N Human Male Cleric of Grumbar [Isida Kep'Tukari]
Garret Thorngage CN Stoutheart Halfling Male Rogue [Unleased]

Provisionaly Accepted [Player]
Rurik Taklar ?? Shield Dwarf Male Fighter [Slientspace]
Need Alignment and Character Background
Gorstag Buckman LN Human Male Warmage [Lefferts]
Need Character Background
Galadath N Wood Elf Male Druid [Strahd]
Need Deity and Character Background
 
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After seeing so that thus far the party is pretty melee short handed, I will work on a fighter char. I will not have internet access in the class I am in tomorrow but will work on him via paper and translate him once I get back.

However, if you get a finished char in before me, I have no problem with being an alt.

*suddenly feels foolish for waiting until the last second to get char put in*
 

I've started making a Dwarf Fighter -- to focus on fighting, then going Battlesmith (fighter PrC from RoS). Silentspace said his was going to go Wizard.
 


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