watering down encounters

A level 4 solo with 14 Con would have (8 * (4+1) + 14) * 4 = 216 hp
It would also have 2 AP

I would not suggest using that telekinetic domination power.

Fwiw, you could probably reflavor a green dragon into an interesting githyanki, with telekinetic slides, psychic assaults, ongoing psychic, etc.

srry i forgot to do the last times 4, guess i didn't see it

and i thought telekinetic domination would work cuz it was an encounter power so they really could only use it once, plus it means it can't move that round
 

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I already did this in my campaign. My solution is really simple:

Open up your Monster Manual to page 277. note the writeup of Githyanki "provided to help Dungeon Masters create nonplayer characters".

Open up the DMG to page 187 and follow the NPC design steps to make some Githyanki NPCs of the appropriate level. Githyanki make good warlocks, staff wizards, swordmages and artificers, so consider those options.

Figure out why the githyanki running the camp were on the lower end of the githyanki power scale. In my campaign, the PCs encountered a gith outpost that worked sort of as a remote post you exiled troublemakers to, like Siberia for communist Russia. You sent all the losers and incompetents to the Prime Material Plane. In your campaign, the same might be true: guard duty for a mining camp is certainly less glamorous than riding a red dragon into battle on the Astral Sea. So maybe the guards here are just the weakest that the githyanki have to offer (they underestimated the elves and humans, due to racial arrogance).

You still might want some servitor race helping the giths, if only so the githyanki could be two or so levels above the party's level. Difficult, but not impossible to overcome. Meanwhile, the githyanki have slave hobgoblins or warforged or something working for them who are the primary cannon fodder race. (I know all the warforged in the MM are level 4-6, but you can once again make some warforged NPCs or monsters of the appropriate level).
 

I like the status of "unbeatable" of the gith. It would be cool if even if they are accounted as weak giths, they are still much more powerful and well trained than the PCs. Maybe a group of 2-3 giths. One leader at 10-11 level, other at 8, and the last at 5(the wimpiest an most mocked by the other two with the most menial tasks). Maybe some cannon fodder foes of level 1-2 as 'loyal' slaves who think is foolish to fight the giths and prefer to scrap some little benefits.

Try some insurgence at the very beginning to show the powers of the giths. Maybe with some kind of inspection to show that they are WEAK giths. Than the bad slaves betray the rebellion and the leader are quickly taken care of by the gith captain alone. Now they are the most apt slaves to trey a new escape, got to measure the power and personality of the three captors, and know who are the gith-parts-sucking slaves.
 

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