yes, you could say that spells do the same damage throughout the entire area because the magic is evoked evenly throughout. But, what if you were playing a game in which, for instance, fireballs were a single concussive blast that spread outward?
I think I have a way to handle this: First, divide the area of the spell up into thirds. If the radius is not divisable by 3, make the center section the largest. Then, deal damage x1.5 in the first third, damagex1 in the middle section, and damage x0.5 in the extreem third.
This way, spells deal the same average damage over the whole area, but are a bit more effective closer to the point of origin, and a bit less efective further out. Casters will be better able to slam targets that are tightly packed, but will have more trouble if they spread out.
What do you think of this idea?
-Jeph
I think I have a way to handle this: First, divide the area of the spell up into thirds. If the radius is not divisable by 3, make the center section the largest. Then, deal damage x1.5 in the first third, damagex1 in the middle section, and damage x0.5 in the extreem third.
This way, spells deal the same average damage over the whole area, but are a bit more effective closer to the point of origin, and a bit less efective further out. Casters will be better able to slam targets that are tightly packed, but will have more trouble if they spread out.
What do you think of this idea?
-Jeph