RhaezDaevan
Explorer
Way of Iron and Steel
Monks that follow the Way of Iron and Steel practice with weapons as much as they do their bodies until the two are one.
Hands of Iron - Starting when you choose this tradition at 3rd level you gain proficiency with a martial melee weapon. This weapon becomes a monk weapon for you. In addition, you can spend 1 ki point to gain advantage with a single melee attack.
Lasting Blows - Starting at 6th level, when you hit with a monk weapon, the target must make a Constitution saving throw. If it fails, the target’s hit point maximum is reduced by an amount equal to the damage taken.
Skin of Steel - Beginning at 11th level, you gain resistance to slashing, piercing and bludgeoning damage. You may also spend 3 ki points to gain resistance to all damage for 1 minute.
One with Iron and Steel - 17th level you become one with your monk weapons. Monk weapon attacks made by you are also treated as unarmed strikes and vice versa. In addition, those who succeed on the Constitution saving throw from your Lasting Blows feature take extra damage equal to your Wisdom modifier.
So, thoughts? It's a bit bland compared to the PHB traditions, but that's OK as weapons can't compare to magical abilities. My main concern is that it's over or underpowered. Since Martial Arts has the same effect as Finesse, without actually granting it, I'm even considering allowing Hands of Iron to work with two-handed weapons too. Not sure yet.
Monks that follow the Way of Iron and Steel practice with weapons as much as they do their bodies until the two are one.
Hands of Iron - Starting when you choose this tradition at 3rd level you gain proficiency with a martial melee weapon. This weapon becomes a monk weapon for you. In addition, you can spend 1 ki point to gain advantage with a single melee attack.
Lasting Blows - Starting at 6th level, when you hit with a monk weapon, the target must make a Constitution saving throw. If it fails, the target’s hit point maximum is reduced by an amount equal to the damage taken.
Skin of Steel - Beginning at 11th level, you gain resistance to slashing, piercing and bludgeoning damage. You may also spend 3 ki points to gain resistance to all damage for 1 minute.
One with Iron and Steel - 17th level you become one with your monk weapons. Monk weapon attacks made by you are also treated as unarmed strikes and vice versa. In addition, those who succeed on the Constitution saving throw from your Lasting Blows feature take extra damage equal to your Wisdom modifier.
So, thoughts? It's a bit bland compared to the PHB traditions, but that's OK as weapons can't compare to magical abilities. My main concern is that it's over or underpowered. Since Martial Arts has the same effect as Finesse, without actually granting it, I'm even considering allowing Hands of Iron to work with two-handed weapons too. Not sure yet.
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