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Way to early PF3e thread
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<blockquote data-quote="dave2008" data-source="post: 7885648" data-attributes="member: 83242"><p>As the title says, I know it is really too early to speculate; but heck, that is what we do! To be clear I don't think there is anything wrong with PF2e or that it needs to be fixed by a new edition. I do however, feel like a new edition is inevitable. Assuming Paizo continues at their typical pace, I think we can expect a new edition in the 5-10 year time frame. There are a couple things I would be interested in discussing:</p><p></p><p>1) What do expect in the PF3e, and..</p><p>2) What do you want to see in the PF3e core.</p><p></p><p>I will get this started:</p><p></p><p><strong>What do I expect in PF3e:</strong></p><ul> <li data-xf-list-type="ul">Non-OGL compliant. PF2e is very little connection to PF1e, 3e, and D&D in general. I think a PF3e edition could, and should be completely its own thing. Personally, think that would be a good thing. I think it could and should have its own OGL type license, but not tied to D&D anymore.</li> <li data-xf-list-type="ul">Starfinder and PF3e to share the same rules from the get go. </li> <li data-xf-list-type="ul">Even more strongly tied to Glorian.</li> <li data-xf-list-type="ul">GM'sGuild or equivalent marketplace for 3pp / fan support.</li> <li data-xf-list-type="ul">A loosening or more opaque math game architecture. This is just based on the trend of reaction to change. 4e introduced tight math to D&D and it was pulled back in 5e. If PF2e is hugly successful, this may not happen.</li> </ul><p><strong>What do I want in PF3e</strong></p><ul> <li data-xf-list-type="ul">A core vitality system. It may be an option, but I would like to see it in the core book. To be clear I would like to see a system of HP (abstract combat points: exhaust, luck, minor injuries) and vitality points(concrete combat points: meat points, real damage) or something similar.</li> <li data-xf-list-type="ul">A core option for armor as damage reduction.</li> <li data-xf-list-type="ul">6-action economy or a revised 3-action system where all actions are integrated into the action economy.</li> <li data-xf-list-type="ul">Two separate lines or modes of play: basic & advanced. Basic would have reduced options, while advanced would have all of the bells and whistles.</li> </ul></blockquote><p></p>
[QUOTE="dave2008, post: 7885648, member: 83242"] As the title says, I know it is really too early to speculate; but heck, that is what we do! To be clear I don't think there is anything wrong with PF2e or that it needs to be fixed by a new edition. I do however, feel like a new edition is inevitable. Assuming Paizo continues at their typical pace, I think we can expect a new edition in the 5-10 year time frame. There are a couple things I would be interested in discussing: 1) What do expect in the PF3e, and.. 2) What do you want to see in the PF3e core. I will get this started: [B]What do I expect in PF3e:[/B] [LIST] [*]Non-OGL compliant. PF2e is very little connection to PF1e, 3e, and D&D in general. I think a PF3e edition could, and should be completely its own thing. Personally, think that would be a good thing. I think it could and should have its own OGL type license, but not tied to D&D anymore. [*]Starfinder and PF3e to share the same rules from the get go. [*]Even more strongly tied to Glorian. [*]GM'sGuild or equivalent marketplace for 3pp / fan support. [*]A loosening or more opaque math game architecture. This is just based on the trend of reaction to change. 4e introduced tight math to D&D and it was pulled back in 5e. If PF2e is hugly successful, this may not happen. [/LIST] [B]What do I want in PF3e[/B] [LIST] [*]A core vitality system. It may be an option, but I would like to see it in the core book. To be clear I would like to see a system of HP (abstract combat points: exhaust, luck, minor injuries) and vitality points(concrete combat points: meat points, real damage) or something similar. [*]A core option for armor as damage reduction. [*]6-action economy or a revised 3-action system where all actions are integrated into the action economy. [*]Two separate lines or modes of play: basic & advanced. Basic would have reduced options, while advanced would have all of the bells and whistles. [/LIST] [/QUOTE]
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