ConcreteBuddha said:
Honestly, I think you just took a bit of flavor text and went nutty with it.
Hey, that's what I said... INTP's think alike?
ConcreteBuddha said:
Honestly, I think you just took a bit of flavor text and went nutty with it.
Nope, it isn't. As per the UN 2000 estimates at this http://www.un.org/popin/data.html website. Click on the Population Division table on the left. Scroll down to page 25. It shows:
herald said:
Edited for brevity.
Thwere is no way that you can take real contemporary world statistics and measure them against a fantasy world.
If you want to try and do something like that, you would have to start to take in to consideration how many of a population are affected by healing from a divine source, how many are killed by a divine source. How many are killed animal attack, by monster attack. Etc, ect.
You could go mad trying to figure out the many, many satistics of a game world and work util the day you died and you wouldn't have it all sorted out.
Ketjak said:
The CR and experience system is so central to progression in the game that I'd hardly think a fine-toothed comb is necessary to understand it. I happen to be traveling sans DMG, so someone else will have to quote it. It's right there, though, so take a couple of minutes to read about non-combat experience awards. Who knows, XP awards for something other than slaying monsters might open new vistas of gaming to you.
Joshua Dyal said:
You get all kinds of logical absurdities, wherein the only blacksmith's who are really good at smithing are those that go kill orcs one weekend a month, so they can level up and take skill points in craft (smithing) or something like that.
cerberus2112 said:From the Dungeon magazine writer's guidelines, there is a caution that in a perfectly balanced series of encounters (assuming 5% chance of death in any one encounter), a character only has a 50% chance of surviving to the next level...
of 2.56 million, 1.285 million survive to 2nd level
518 survive to 14th level
259 survive to 15th level
179 survive to 16th level
89 survive to 17th level
44 survive to 18th level
22 survive to 19th level
11 survive to 20th level
5 survive to 21st level
2 survive to 22nd level
1 survives to 23+ level
Five Epic level characters (total, not just spellcasters) produced from the nation over the course of multiple generations. They won't all coexist through their epic careers. This seems much more reasonable, don't you think?
herald said:
Thwere is no way that you can take real contemporary world statistics and measure them against a fantasy world.
If you want to try and do something like that, you would have to start to take in to consideration how many of a population are affected by healing from a divine source
how many are killed by a divine source.
How many are killed animal attack, by monster attack. Etc, ect.
mmu1----
Hey, that's what I said... INTP's think alike?
ashockney----
Ok, this is now a really cool thread. Anyone who's tried to DM high level or EPIC level will tell you that it's kinda tough to determine what to do with other "EPIC" personas of the world. Have there always been tons of EPIC? Shouldn't it be rare? How rare is it in the world?
No offense to everyone who jumped the thread with, "YOU'RE A BAD DM, BECAUSE I DM DIFFERENTLY THAN YOU." Please exit stage right, and start your own thread. Those interested in Irda's thought, stick around, because we should run with this idea!