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Ways Around False Vision?

squingynaut

First Post
While it's not yet confirmed, my character suspects that our party has just fallen victim to a cleverly placed False Vision spell. Our party is very high level (I believe we're all 19-21) and I am (essentially) playing a 20th level Conjurer (Evocation/Necromancy prohibited).

Here's the simple version of our current situation: There are three drow, all of whom are currently astrally projecting onto the material plane. They stole a powerful artifact from us that we have to get back. One of those drow has flipped to our side (for a number of reasons, we are 100% positive that this is not a lie/trick). I was allowed to cast a Greater Scrying on the allied drow who forewent her saving throw. I suspect that one of the enemy drow, who is a powerful mage, may have been expecting this for various reasons and had prepared a False Vision spell showing their three physical bodies resting on a hell-like plane, guarded by servants. The plan was to plane shift in, teleport to the precise location (which my character has now "Seen Once"), kill the two, sleeping bodies of the enemy drow, and retrieve the allied drow's body along with the artifact (whether or not the artifact would be transported to the drows' physical bodies is unclear). The problem is that, when we plane shifted in, we appeared in a known prison-like area on the hellish plane which has the Limited Magic trait preventing the use of Conjuration (Teleportation) spells. Not sure if it is a trap or just bad luck.

The area we're currently in is very hostile, in case that wasn't obvious, so I'm trying to come up with a way of finding (or confirming) the correct location, however, I don't feel that we are likely to have time to cast something like Discern Location (10 min. casting time). Some of the various question/answer divination spells might work, but we have to be sure that it yields us the correct and precise location of the bodies, also without taking too long to cast. The artifact itself is with the astrally projecting bodies and it is warded enough that all direct divination attempts on it have failed (including Discern Location). I can scry again, but it doesn't look like any of the spells I can cast through it would pierce the False Vision spell, assuming that's what's happening.

Anyone have suggestions? I'm a bit stumped at the moment :(
 

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Did you rule out the possibility that the fire and brimstone are fake, or the drow are merely hidden from bare eyes? Because the plane seems awfully typical for a DM who came up with a scenario like this one. It could be a tiny, academist's pocket dimension filled with illusions for all you know, they don't show up on Discern Location, nor for Greater Scrying if proper protection is used. Cast Detect Magic while holding an object you know to be magical in front, see if the whole place is protected from detection. Then follow up with True Seeing an scan the area where the drow were supposed to be.
 
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