the Jester
Legend
Immobilize/slow/restrain, too- the same principle as dazing, above.
If they can't really get to another pc and you're in their face, you are likely to be the target. If you remain adjacent to them, you can also make it pretty hard for them to use ranged or area attacks, too.
If they can't really get to another pc and you're in their face, you are likely to be the target. If you remain adjacent to them, you can also make it pretty hard for them to use ranged or area attacks, too.