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General Tabletop Discussion
*Pathfinder & Starfinder
ways to increase BAB other other than leveling
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<blockquote data-quote="fuindordm" data-source="post: 260838" data-attributes="member: 5435"><p><strong>Blanket house rule it!</strong></p><p></p><p>I dont' know if this will solve the problem, because I dont' know this character's class levels. But on the House Rules forum people were talking about the following rule for multiclassers: </p><p></p><p>BAB = (good class levels)*1 + (avg. class levels)*0.75 + (bad class levels)*0.5</p><p></p><p>Saves = (good class levels)/2 + (bad class levels)/3, +2 if at least one of the character's classes has a good progression.</p><p></p><p>Round down in both cases.</p><p>This tends to boost BAB's slightly and avoid some of the obscenely high saves that you can get from stacking multiple classes. For example,</p><p></p><p>Jane is a Wiz5/Ranger3/Cleric2/Arcane Archer10.</p><p></p><p>Core rules: BAB = 2+3+1+10 = 16</p><p>House rule: BAB = 2.5+3+1.5+10 = 17</p><p>Core saves: Fort = 1+3+3+7 = +14</p><p> Refl = 1+1+0+7 = +9</p><p> Will = 4+1+3+3 = +11</p><p>House saves: Fort = 1.67 + 1.5 + 1 + 5 + 2 = +11</p><p> Refl = 1.67 + 1 + .67 + 5 + 2 = +10</p><p> Will = 2.5 + 1 + 1 + 3.33 + 2 = +9</p><p></p><p>The principle effect is to lower multiclasser saving throws and avoid screwing people who take more than one class with +0 BAB at level one. It may not make a difference for your player, however, and some would say that the high saves of multiclasses is a valuable advantage that at least offsets their lack of cosmic power.</p><p></p><p>Otherwise, I would certainly allow a wish to raise BAB by 1, up to a limit of +5 (parallel to the limit of +5 intrinsic bonus to ability scores) and under no circumstances allowing more than 4 attacks per round.</p><p></p><p>--Ben</p></blockquote><p></p>
[QUOTE="fuindordm, post: 260838, member: 5435"] [b]Blanket house rule it![/b] I dont' know if this will solve the problem, because I dont' know this character's class levels. But on the House Rules forum people were talking about the following rule for multiclassers: BAB = (good class levels)*1 + (avg. class levels)*0.75 + (bad class levels)*0.5 Saves = (good class levels)/2 + (bad class levels)/3, +2 if at least one of the character's classes has a good progression. Round down in both cases. This tends to boost BAB's slightly and avoid some of the obscenely high saves that you can get from stacking multiple classes. For example, Jane is a Wiz5/Ranger3/Cleric2/Arcane Archer10. Core rules: BAB = 2+3+1+10 = 16 House rule: BAB = 2.5+3+1.5+10 = 17 Core saves: Fort = 1+3+3+7 = +14 Refl = 1+1+0+7 = +9 Will = 4+1+3+3 = +11 House saves: Fort = 1.67 + 1.5 + 1 + 5 + 2 = +11 Refl = 1.67 + 1 + .67 + 5 + 2 = +10 Will = 2.5 + 1 + 1 + 3.33 + 2 = +9 The principle effect is to lower multiclasser saving throws and avoid screwing people who take more than one class with +0 BAB at level one. It may not make a difference for your player, however, and some would say that the high saves of multiclasses is a valuable advantage that at least offsets their lack of cosmic power. Otherwise, I would certainly allow a wish to raise BAB by 1, up to a limit of +5 (parallel to the limit of +5 intrinsic bonus to ability scores) and under no circumstances allowing more than 4 attacks per round. --Ben [/QUOTE]
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Community
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ways to increase BAB other other than leveling
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