Forget Fighter Levels, a fistful of Warrior 6 Kobolds is pretty brutal. CR=NPC Level-4.
Elite stats
15+1+2 18 Dexterity
14-4 Strength
13-1 Constitution
12 Wisdom
10 Intelligence
10 Charisma
With PBS, Precise Shot, and Rapid Shot they get the chance to do plenty of 1d6+1 with their composite longbows. They also hit at +10/+10/+5. Don't forget to let the kobolds use things like overturned tables for cover, set up flanks, fire from elevation, shoot prone for the +4 AC bonus, use mithril chain shirts, and on and on. This is a great springboard for Kobolds because there are a lot of places you can go from here and still have a challenging encounter. A fighter with substitution levels could be pretty nasty and at CR 6 would be a great leader for all these minions. Further thoughts: Don't forget about the Dire Weasels and Spirited Charge. Rogue Levels are great for Warrior 6 snipers. Having a Dragonwrought Kobold caster, arcane or divine, is never a bad idea.
Elite stats
15+1+2 18 Dexterity
14-4 Strength
13-1 Constitution
12 Wisdom
10 Intelligence
10 Charisma
With PBS, Precise Shot, and Rapid Shot they get the chance to do plenty of 1d6+1 with their composite longbows. They also hit at +10/+10/+5. Don't forget to let the kobolds use things like overturned tables for cover, set up flanks, fire from elevation, shoot prone for the +4 AC bonus, use mithril chain shirts, and on and on. This is a great springboard for Kobolds because there are a lot of places you can go from here and still have a challenging encounter. A fighter with substitution levels could be pretty nasty and at CR 6 would be a great leader for all these minions. Further thoughts: Don't forget about the Dire Weasels and Spirited Charge. Rogue Levels are great for Warrior 6 snipers. Having a Dragonwrought Kobold caster, arcane or divine, is never a bad idea.


