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5E Ways to reduce an enemy saving throw?

Stalker0

Adventurer
My group is facing a very powerful boss, and is looking for various ways to lower enemy saving throws.

Currently we know of the following methods:

1) Heightened Spell metamagic
2) Bane
3) Bestow Curse

Are there any other class ability, spells, magic items, etc that can lower a person's saving throw?
 

Esker

Exploree
Arcane trickster's magical ambush imposes disadvantage on the initial save if the rogue is hidden when they cast

Shadow sorcerer's hound imposes disadvantage when the hound is adjacent to the target

Diviner can force a save to use their portent die
 

Esker

Exploree
There are a couple of spells that dock concentration saves specifically: synaptic static and IIRC sleet storm
 

Esker

Exploree
Rod of the pact keeper and robe of the archmagi are items that boost spell DC, which amounts to the same thing
 

MatthewJHanson

Registered Ninja
A bunch of conditions will hamper Dex and possible Str saves. Paralyzed, restrained, stunned, etc. So anything that can cause those.
 

aco175

Explorer
Sounds like a quest to find the McGruffin. I'd start in a great library. Your DM should get on-board if you are not pressed for time.
 

Flamestrike

Explorer
My group is facing a very powerful boss, and is looking for various ways to lower enemy saving throws.

Currently we know of the following methods:

1) Heightened Spell metamagic
2) Bane
3) Bestow Curse

Are there any other class ability, spells, magic items, etc that can lower a person's saving throw?
Shadow Hound (Shadow Sorcerer) is a bonus action + 3 sorcery points summons that (in addition to the monster summoned) imposes disadvantage to ALL your targets saves while it's adjacent to your target.

Instrument of the Bards imposes disadvantage to saves vs Charmed condition from spells cast through it. Combine with Hypnotic pattern for encounter auto-wins against anything that isnt immune to the Charmed condition.

Incapacitated, Paralysed, Petrified and Stunned creatures auto fail Str and Dex saves (and checks). Great on Battlemaster Monks (auto disarm, shove or trip your stunned target). Also spells like Telekinesis and Bigbys hand can do some good things to a stunned or incapacitated target.

Restrained is disadvantage on Dex saves.

Sickening Radiance inflicts exhaustion. Gain enough levels and you're at disadvantage to saves.

The Curse spell.

The Contagion spell (save varies depending on the sickness given).

Something from left field... the Persuasion skill can impose disadvantage on Saves. Use it to convince your target to seek out a Mummy Lords treasure and take some. If you roll well enough and they agree to do this, they're cursed (disadvantage on Saves).
 

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