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Ways to reduce an enemy saving throw?
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<blockquote data-quote="Flamestrike" data-source="post: 7635497" data-attributes="member: 6788736"><p>Shadow Hound (Shadow Sorcerer) is a bonus action + 3 sorcery points summons that (in addition to the monster summoned) imposes disadvantage to ALL your targets saves while it's adjacent to your target.</p><p></p><p>Instrument of the Bards imposes disadvantage to saves vs Charmed condition from spells cast through it. Combine with <em>Hypnotic pattern</em> for encounter auto-wins against anything that isnt immune to the Charmed condition.</p><p></p><p>Incapacitated, Paralysed, Petrified and Stunned creatures auto fail Str and Dex saves (and checks). Great on Battlemaster Monks (auto disarm, shove or trip your stunned target). Also spells like <em>Telekinesis </em>and <em>Bigbys hand</em> can do some good things to a stunned or incapacitated target.</p><p></p><p>Restrained is disadvantage on Dex saves.</p><p></p><p><em>Sickening Radiance</em> inflicts exhaustion. Gain enough levels and you're at disadvantage to saves.</p><p></p><p>The <em>Curse</em> spell.</p><p></p><p>The <em>Contagion </em>spell (save varies depending on the sickness given).</p><p></p><p>Something from left field... the Persuasion skill can impose disadvantage on Saves. Use it to convince your target to seek out a Mummy Lords treasure and take some. If you roll well enough and they agree to do this, they're cursed (disadvantage on Saves).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7635497, member: 6788736"] Shadow Hound (Shadow Sorcerer) is a bonus action + 3 sorcery points summons that (in addition to the monster summoned) imposes disadvantage to ALL your targets saves while it's adjacent to your target. Instrument of the Bards imposes disadvantage to saves vs Charmed condition from spells cast through it. Combine with [I]Hypnotic pattern[/I] for encounter auto-wins against anything that isnt immune to the Charmed condition. Incapacitated, Paralysed, Petrified and Stunned creatures auto fail Str and Dex saves (and checks). Great on Battlemaster Monks (auto disarm, shove or trip your stunned target). Also spells like [I]Telekinesis [/I]and [I]Bigbys hand[/I] can do some good things to a stunned or incapacitated target. Restrained is disadvantage on Dex saves. [I]Sickening Radiance[/I] inflicts exhaustion. Gain enough levels and you're at disadvantage to saves. The [I]Curse[/I] spell. The [I]Contagion [/I]spell (save varies depending on the sickness given). Something from left field... the Persuasion skill can impose disadvantage on Saves. Use it to convince your target to seek out a Mummy Lords treasure and take some. If you roll well enough and they agree to do this, they're cursed (disadvantage on Saves). [/QUOTE]
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Ways to reduce an enemy saving throw?
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