doctorbadwolf
Heretic of The Seventh Circle
Let a successful arcana or religion check to examine this weird sandstorm with purple and blue lighting crackling through it reveal that if they don't seek shelter it will drain some of their magical power, possibly destroying magical items or at least draining their charges.Thanks for the ideas folks, the party is already on an adventure to retrieve a mcguffin so I’m not interested in starting a whole new threat, just trying to throw some obstacles in their path so that the journey is memorable and challenging. The storm is not intended to be the entire adventuring day but a reason to seek shelter in an ancient temple that provides its own set of challenges.
I like the multi-planar storm and perhaps that’s a hook for some follow on adventure? But the players are at level 20, so I’m looking to wrap things up with this final adventure![]()
If you have a crafter in the group, let them collect some of the dust if they want, and craft something cool like a weapon that drains magic or whatever.