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<blockquote data-quote="Epametheus" data-source="post: 307850" data-attributes="member: 719"><p>Hmm...</p><p></p><p>Blindsight fits, yet having it is a rather harsh pre-req... Also, the DH actually has fairly good defensive abilities. How about making Expertise a pre-req feat, and switching Spectral Sight & Blindsight 15'?</p><p></p><p>You might also expand the blindsight area a couple times during the course of the class, finishing in the 45' to 60' range.</p><p></p><p>Now, let's see here... I take it that you'd rather not tackle Manaburn or Dark Metamorphisis?</p><p></p><p>Now, Immolation. What you've got right there is Fire Shield as a spell-like power. Perhaps it should be messier...</p><p></p><p>Immolation (Su): Tapping the unholy energies that are at the core of an Ashanor's abilities, the Hunter of Shadows is surrounded by a shell of all-consuming eldritch fire. Undead and Evil Outsiders take full damage from these flames, regardless of fire resistance/immunity/protection. Other creatures may shield themselves normally. Immolation deals up to 1d6 damage per Ashanor level to creatures within 5' of the hunter; it deals half that amount to anything another 5' beyond that. The Ashanor decides how many dice worth of damage he wishes to inflict per round, and takes 1 point per die per round while the power is active. Activating or deactivating Immolation is a free action, but each activation deals 3d6 damage to the Ashanor.</p><p></p><p>How's that?</p></blockquote><p></p>
[QUOTE="Epametheus, post: 307850, member: 719"] Hmm... Blindsight fits, yet having it is a rather harsh pre-req... Also, the DH actually has fairly good defensive abilities. How about making Expertise a pre-req feat, and switching Spectral Sight & Blindsight 15'? You might also expand the blindsight area a couple times during the course of the class, finishing in the 45' to 60' range. Now, let's see here... I take it that you'd rather not tackle Manaburn or Dark Metamorphisis? Now, Immolation. What you've got right there is Fire Shield as a spell-like power. Perhaps it should be messier... Immolation (Su): Tapping the unholy energies that are at the core of an Ashanor's abilities, the Hunter of Shadows is surrounded by a shell of all-consuming eldritch fire. Undead and Evil Outsiders take full damage from these flames, regardless of fire resistance/immunity/protection. Other creatures may shield themselves normally. Immolation deals up to 1d6 damage per Ashanor level to creatures within 5' of the hunter; it deals half that amount to anything another 5' beyond that. The Ashanor decides how many dice worth of damage he wishes to inflict per round, and takes 1 point per die per round while the power is active. Activating or deactivating Immolation is a free action, but each activation deals 3d6 damage to the Ashanor. How's that? [/QUOTE]
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