WD's "Base of Operations" ICC


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Toruk's last attack manages finally to kill this foul unnatural beast. It dissolves in a rancid smelling smoke.

OOC: Hydra defeated. Leaving combat round system.
 

"Hah... Toruk did it... Clan safe now...See you in hell big bug with many heads..." Toruk falls uncounsious, red blood escaping from his wounds.
 


Collan, elf cleric 5, hp 19/24, AC 16, F 15 / R 14 / W 18, Spells 0 to 3: 0/0/0/0

"Feather, help Rowan secure the room and look for treasures. Were I to use a hydra, it would be near a secret door." Collan gets Toruk back to his feet as his raiment seems to soften. Now clad in a high-collared white robe with thick, shaggy furs lining the shoulders, the lower half of the robe looks to be drenched in red, glistening blood. His shoulder-cape now hangs to the floor and the rays of Pelor's symbol are the warm orange of a sunset on a field of pure gold thread.

Striding to the hydra, Collan draws a simple dagger and pries off a scale. "Some hydra parts have strong religious significance to the right buyer," he says to himself. After a moment he turns back to his friends and says, "Right, that was a taxing battle. Might this be a good room in which to rest? Or perhaps our cretinous new allies outside would know a more secure location."

[sblock="Casting"]cure minor on Collan (1 hp)
cure minor on Rowan (1 hp)
cure minor on Toruk (1 hp)
cure moderate on Toruk (2d8+5=16 hp)
cure light on Toruk (1d8+5=13 hp)
cure light on Paldon (1d8+5=6 hp)

Healing Summary:
Collan +1 (19/24)
Rowan +1 (21/28)
Toruk +30 (44/51)
Paldon +6 (18/30)[/sblock]
 

"I would say if we can trust them, we check with the gobbos, cause sooner or later, someone is going to walk down here wondering what happened to their massive gaurd" Paldon says
 

Rowan is quite relieved to see the great beast fall, and even happier to see that the big half-orc wasn't actually slain by the creature. At Collan's words, the halfling moves to investigate and secure the chamber, looking for anything of interest of value.



AC: 18 (mage armor, 5 hours), Hit Points: 19/28

Search +4 if necessary.

[sblock=Spells Per Day/Known]
Spells Known:
Level 0 – 6 (Acid Splash), Detect Magic, Read Magic, Daze, Ghost Sound, Mage Hand, Light
Level 1 – 4 (Mage Armor), Grease, Summon Monster I, Color Spray, Magic Missile
Level 2 - 2 (web), Summon Monster 2, Glitterdust

Spells Per Day:
Level 0 – 6
Level 1 – 7 6 5 4 3
Level 2 - 5 4 3 2
[/sblock]
 

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