We All Won – The OGL Three Years Later

They're here for D&D specifically. Everything else is fighting for 2nd place.

Per AI, it's clear that Pathfinder is number 2. I don't see number three getting anywhere close.
  1. Dungeons & Dragons (5E / One D&D)
  2. Pathfinder Second Edition (Remastered)
  3. Blade Runner: The Roleplaying Game
  4. ALIEN: The Roleplaying Game (Evolved Edition)
  5. Stormlight Archive: The Roleplaying Game
  6. Call of Cthulhu (7th Edition)
  7. Cyberpunk RED
  8. Warhammer Fantasy Roleplay (4th Edition)
  9. Shadowdark RPG
  10. Starfinder (2E Playtest–driven surge)
 

log in or register to remove this ad


Per AI, it's clear that Pathfinder is number 2. I don't see number three getting anywhere close.
  1. Dungeons & Dragons (5E / One D&D)
  2. Pathfinder Second Edition (Remastered)
  3. Blade Runner: The Roleplaying Game
  4. ALIEN: The Roleplaying Game (Evolved Edition)
  5. Stormlight Archive: The Roleplaying Game
  6. Call of Cthulhu (7th Edition)
  7. Cyberpunk RED
  8. Warhammer Fantasy Roleplay (4th Edition)
  9. Shadowdark RPG
  10. Starfinder (2E Playtest–driven surge)
“AI” is not a valid source. “AI” told me that The Shambles in York were inspired by Harry Potter. If you’re gonna cite something, cite something with at least a semblance of accuracy and legitimacy.
 


I'm working on a show topic for my Lazy RPG Talk Show tomorrow and thought I'd share the notes here to get people's thoughts.

"you’re going to hear people say that they won, and we lost because making your voices heard forced us to change our plans. Those people will only be half right. They won—and so did we."

- An Update on the Open Game License (OGL), D&D Beyond, 13 January 2023.

The RPG hobby is awesome right now, with tons of fantastic RPGs and several open licenses to produce just about anything we want. It's interesting to look at how things got here over the past three years since the 2022 / 2023 OGL catastrophe.

Disclaimers

  • I've worked with and been paid by WOTC periodically over the past 15 years.
  • I regularly talk to folks at WOTC.
  • I get review copies of D&D products from WOTC.

Three year anniversary of the OGL catastrophe.

A quick summary of the history of the Open Gaming License.

  • In 2000 Wizards of the Coast created the Open Gaming License and used it to publish the 3rd edition system reference document.
  • In 2016 WOTC published the 5.1 system reference document, with all the 5th edition D&D rules under the OGL. For eight years, thousands of products were published under that license.
  • In late 2022 and early 2023, Wizards of the Coast attempted to "deauthorize" the OGL – something the creators of the license said was never intended. The outcry from publishers, RPG fans, and massive. WOTC tried several times to explain themselves and change parts of their plan. None of it was received well.
  • On January 27th 2023, Wizards of the Coast completely turned around, releasing the 5.1 SRD under the much more widely used Creative Commons Attribution license and saying they would not deauthorize the OGL.
  • Since then, WOTC released the 5.1 SRD in five languages under the Creative Commons and, in 2025, released the 5.2 SRD under the CC in five languages – the ruleset upgrade used in D&D 2024.

Today

  • The truth is, we all won -- mostly.
  • RPGs have, in my opinion, never been in a better spot.
- We have the 5.1 and 5.2 SRDs in the creative Commons in five different languages.
- We have three 5e-based SRDs from three different companies, all under CC licenses.
- We can write all the 5e material we want without a license fee and without permission – forever.
  • After the OGL catastrophe, many game companies went their own way. Many companies accelerated plans to publish their own independent RPGs. New games got started. How many of them would have happened anyway? Hard to say.
  • Now, three years later, many of them are published and out there being played and they're fantastic.
- Dolmenwood
- Daggerheart
- Draw Steel
- Shadowdark
- Pirate Borg
- Shadow of the Weird Wizard
- 13th Age V2
- Nimble 5e
- Pathfinder 2e revised / Starfinder 2e
  • The breadth of these games is super wide. Some hang on to 1978 like Dolmenwood. Some are as "high tech" as you can get like Daggerheart. Lots of them are grabbing a particular style and running hard with it.
  • Most of these games have some kind of license as well – some very open, some not quite as open as we'd like, but because we have those core 5e SRDs in the CC, anything that leans on those, even if compatible with other systems, should be fine.
  • The only potential bad outcome is that there used to be a central discussion and focus surrounding D&D and now that's split out to many other RPGs – I think this is a strength, not a weakness, but not all agree.

Who Didn't Win?

  • I think WOTC's reputation as the steward of D&D is still poor among those who think about WOTC at all (which is likely a minority of D&D players). I think this negative reputation over the past three years is undeserved.
  • Most people probably don't care. They're here for D&D and never pay attention to the brand.
  • But some in the hobby, myself included, definitely pay attention to WOTC.
  • WOTC definitely won the OGL war in another way. One of the big things they wanted out of their attempt to deauthorize the OGL was a piece of big 5e Kickstarters. Now they get that piece based on publishers wanting to publish on D&D Beyond and I bet the fee is higher than it was with the "new" OGL. Publishers are scrambling hard to get on D&D Beyond (at their peril I think) – something unthinkable when the OGL deauthorization was first brought up. Funny how a carrot works way better than a stick.
  • What can WOTC do to otherwise improve their reputation?
- Be part of the community. Go to conventions as regular people type people. Run games. Play games. Listen to people. See what other games are up to.
- Run in-store programs. Rumors are that there's some new D&D Encounters style program being tested out.
- Make good products. Focus on making good D&D books.
- Put out PDFs of 5e books. Give us a path to legitimately own digital 5e D&D products.
- Behave like a member of the industry, not the whole industry itself. Take a humble human approach to the hobby.
- What do you want?

A Great Timeline

We're in the best time in RPGs that I can remember. There are way more games and way more worlds than we can ever play, which might be its own problem. We all won. RPGs are great.
Are you going to update your candles metric?
 


I'm working on a show topic for my Lazy RPG Talk Show tomorrow and thought I'd share the notes here to get people's thoughts.

"you’re going to hear people say that they won, and we lost because making your voices heard forced us to change our plans. Those people will only be half right. They won—and so did we."

- An Update on the Open Game License (OGL), D&D Beyond, 13 January 2023.

The RPG hobby is awesome right now, with tons of fantastic RPGs and several open licenses to produce just about anything we want. It's interesting to look at how things got here over the past three years since the 2022 / 2023 OGL catastrophe.

Disclaimers

  • I've worked with and been paid by WOTC periodically over the past 15 years.
  • I regularly talk to folks at WOTC.
  • I get review copies of D&D products from WOTC.

Three year anniversary of the OGL catastrophe.

A quick summary of the history of the Open Gaming License.

  • In 2000 Wizards of the Coast created the Open Gaming License and used it to publish the 3rd edition system reference document.
  • In 2016 WOTC published the 5.1 system reference document, with all the 5th edition D&D rules under the OGL. For eight years, thousands of products were published under that license.
  • In late 2022 and early 2023, Wizards of the Coast attempted to "deauthorize" the OGL – something the creators of the license said was never intended. The outcry from publishers, RPG fans, and massive. WOTC tried several times to explain themselves and change parts of their plan. None of it was received well.
  • On January 27th 2023, Wizards of the Coast completely turned around, releasing the 5.1 SRD under the much more widely used Creative Commons Attribution license and saying they would not deauthorize the OGL.
  • Since then, WOTC released the 5.1 SRD in five languages under the Creative Commons and, in 2025, released the 5.2 SRD under the CC in five languages – the ruleset upgrade used in D&D 2024.

Today

  • The truth is, we all won -- mostly.
  • RPGs have, in my opinion, never been in a better spot.
- We have the 5.1 and 5.2 SRDs in the creative Commons in five different languages.
- We have three 5e-based SRDs from three different companies, all under CC licenses.
- We can write all the 5e material we want without a license fee and without permission – forever.
  • After the OGL catastrophe, many game companies went their own way. Many companies accelerated plans to publish their own independent RPGs. New games got started. How many of them would have happened anyway? Hard to say.
  • Now, three years later, many of them are published and out there being played and they're fantastic.
- Dolmenwood
- Daggerheart
- Draw Steel
- Shadowdark
- Pirate Borg
- Shadow of the Weird Wizard
- 13th Age V2
- Nimble 5e
- Pathfinder 2e revised / Starfinder 2e
  • The breadth of these games is super wide. Some hang on to 1978 like Dolmenwood. Some are as "high tech" as you can get like Daggerheart. Lots of them are grabbing a particular style and running hard with it.
  • Most of these games have some kind of license as well – some very open, some not quite as open as we'd like, but because we have those core 5e SRDs in the CC, anything that leans on those, even if compatible with other systems, should be fine.
  • The only potential bad outcome is that there used to be a central discussion and focus surrounding D&D and now that's split out to many other RPGs – I think this is a strength, not a weakness, but not all agree.

Who Didn't Win?

  • I think WOTC's reputation as the steward of D&D is still poor among those who think about WOTC at all (which is likely a minority of D&D players). I think this negative reputation over the past three years is undeserved.
  • Most people probably don't care. They're here for D&D and never pay attention to the brand.
  • But some in the hobby, myself included, definitely pay attention to WOTC.
  • WOTC definitely won the OGL war in another way. One of the big things they wanted out of their attempt to deauthorize the OGL was a piece of big 5e Kickstarters. Now they get that piece based on publishers wanting to publish on D&D Beyond and I bet the fee is higher than it was with the "new" OGL. Publishers are scrambling hard to get on D&D Beyond (at their peril I think) – something unthinkable when the OGL deauthorization was first brought up. Funny how a carrot works way better than a stick.
  • What can WOTC do to otherwise improve their reputation?
- Be part of the community. Go to conventions as regular people type people. Run games. Play games. Listen to people. See what other games are up to.
- Run in-store programs. Rumors are that there's some new D&D Encounters style program being tested out.
- Make good products. Focus on making good D&D books.
- Put out PDFs of 5e books. Give us a path to legitimately own digital 5e D&D products.
- Behave like a member of the industry, not the whole industry itself. Take a humble human approach to the hobby.
- What do you want?

A Great Timeline

We're in the best time in RPGs that I can remember. There are way more games and way more worlds than we can ever play, which might be its own problem. We all won. RPGs are great.
I do appreciate a positive outlook. I'm cynical, so ... I need some good news, especially nowadays, even if it's only for my primary hobby/source of income. Appreciate this look back at the OGL debacle and where we are now. Still cynical about the walled garden
 
Last edited:




Remove ads

Top