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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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<blockquote data-quote="Goonalan" data-source="post: 7527392" data-attributes="member: 16069"><p>Thanks very much appreciated, particularly at the start- Thanks.</p><p></p><p>And so...</p><p></p><p style="text-align: center"><strong>We D&D.</strong></p><p></p><p><strong>Lost Mine of Phandelver Session #2 The End.</strong></p><p><strong></strong></p><p><strong>Flint Chippins (played by Pete) Male Hill Dwarf Barbarian Lvl 1</strong></p><p><strong>Myrium the Blessed (played by Sandy) Female Human Cleric of Lathander Lvl 1</strong></p><p><strong>Nimbus (played by Jackie) Female Tiefling Rogue Lvl 1</strong></p><p><strong>Shah Mah’ha (played by Rob) Male Eladrin Wizard Lvl 1</strong></p><p></p><p>Flint (dwarf barbarian) is Raging you’ll remember and has so far not hit a single enemy (with four attacks), the wolves however are dead- alas the dwarf barbarian’s comrades are unable to calm him. In translation Pete, who plays Flint, is out to do something heroic/stupid (delete as appropriate- time will tell), he’s been looking forward to this all week.</p><p></p><p>The crazy dwarf spots, sniffs at (dramatically- he even acted this bit out), and then roars and scrambles up a narrow chimney exiting the chamber. Pete has played this scenario before remember, he talked me in to allowing this foolish course of action.</p><p></p><p>Flint emerges- screaming (he’s roleplaying this at volume 11), in to a much larger cavern chamber furnished with a roaring fire, several bedrolls and lots of crates and barrels. Also present- staring open-mouthed at the newly arrived ‘crazy’ dwarf, are a pair of goblins, a ferocious looking wolf (called Ripper), and an equally terrifying bugbear- Klarg, the leader of the Cragmaw Goblins. Flint (Pete) will have his revenge!</p><p></p><p>[ATTACH=full]114027[/ATTACH]</p><p></p><p><strong>Klarg, the Bugbear, the (disputed) leader of this happy band of Cragmaw Goblins. He likes to think of himself as the brains of the operation. Klarg can count up to (and including) Wednesday, and has a 'sustificate in woodwork'. He worships Hruggek, the Bugbear god of violence and combat, and spends a lot of his spare time patterning and sewing large (and complex) cross-stitch depictions of Hruggek's 'lighter' side- specifically moments of whimsy. Klarg is single, and has all his own teeth (and some others he picked up along the way). His motto is "Grrr…"</strong></p><p></p><p></p><p></p><p></p><p>He charges in to melee.</p><p></p><p>And misses.</p><p></p><p>He spends his Inspiration Point.</p><p></p><p>And misses, again.</p><p></p><p>Back down below his three compatriots swear loudly, profoundly and profusely. Myrium (human cleric) scrambles up the chimney and to Flint’s side- eventually. Shah Mah’ha (eladrin wizard) beats her to it- he Fey Steps to the top of the climb (clever), and then drags himself up the last few feet. Only Nimbus (tiefling rogue- go figure) fails to make any headway up the narrow passage.</p><p></p><p style="text-align: center">[ATTACH=full]112917[/ATTACH]</p><p></p><p>Shah Mah’ha’s second Burning Hands spell incinerates the two goblins and leaves the wolf smouldering, but alive- just. Flint still hasn’t landed a hit (Pete really is Raging).</p><p></p><p>The wolf bites Flint.</p><p></p><p>Klarg’s shouts and screams brings the three goblins in the next chamber in to the fight.</p><p></p><p>At last Flint smashes the badly injured wolf down.</p><p></p><p>Nimbus takes down another goblin- leaving Klarg and two goblins standing.</p><p></p><p>Seconds later Nimbus is cut down and left on the cold stone floor bleeding out (again).</p><p></p><p>Flint hits Klarg, the bugbear hits back.</p><p></p><p>Shah blasts one of the goblins dead with a Fire Bolt.</p><p></p><p>Shah repeats the trick, and there’s just a screaming Klarg left.</p><p></p><p>The bugbear attempts to surrender, Flint is having none of it and refuses to stop the fight- he insults Klarg some more and swings hard again, remember he’s Raging still.</p><p></p><p>Flint misses.</p><p></p><p>Klarg thumps Flint and ends the dwarf’s Rage instantly, the barbarian is left sprawled, unconscious and dying.</p><p></p><p>Nimbus meanwhile has passed three Death Saves in a row- stable, for now.</p><p></p><p>Shah hits again, another Fire Bolt, and at last Klarg falls.</p><p></p><p>The fight is won, however…</p><p></p><p>Myrium checks Nimbus (stable) and then Flint- her Spare the Dying cantrip instantly stabilises the reckless dwarf. She has no healing spells left. Shah quickly moves to the northern exit, he can hear goblin voices, and they’re coming this way.</p><p></p><p>DM note- there was another goblin drawn to the fracas earlier (the guy on the bridge), this fellow is however loyal to Yeemik, Klarg’s goblin rival. The miscreant has seen and heard, and then reported back. Yeemik and his friends are coming…</p><p></p><p>The players are having a little bit of a panic, and the recriminations have already started- Pete (Flint) is getting a real-world earful from Jackie (Nimbus), his wife. Their PCs however are both unconscious so I’m mostly ignoring this in-game.</p><p></p><p>Myrium quickly assesses their options, which are-</p><p></p><p>1) Find something in the chamber to help them to heal their unconscious colleagues (the DM indicates that this is a distinct possibility).</p><p></p><p>2) Dump their comrade’s bodies down the chimney, climb down themselves and then attempt to flee with them (difficult, and dangerous- particularly for the unconscious folk).</p><p></p><p>Shah comes up with another option-</p><p></p><p>3) Cut and run.</p><p></p><p>Myrium votes 1) and frantically searches the chamber, Shah Mah’ha votes 3), and moves to the chimney.</p><p></p><p>Myrium rolls a ‘19’ plus bonuses for perception.</p><p></p><p>She finds a chest, unlocked and with two labelled Potions of Healing within it (I should have put more potions in it), seconds later Nimbus and Flint are back on their feet, and the players- all of them- are grinning like fools, and ready for action.</p><p></p><p>Flint has almost been forgiven.</p><p></p><p>The dwarf barbarian kicks the dead body of Klarg, a lot.</p><p></p><p>At which point Yeemik (12 HP goblin) and his followers get close enough to start shouting the odds. The two groups exchange unpleasantries for a while. Yeemik lets the adventurers know that he has positioned another group of goblins at the bottom of the chimney (slight bluff, there’s one goblin guarding the bottom of the chimney). Yeemik demands that the adventurers surrender.</p><p></p><p>[ATTACH=full]114033[/ATTACH]</p><p></p><p><strong>Yeemik, the Goblin, would-be leader of this band of Cragmaw Goblins, preferably grabbing the title from the cold dead hands of Klarg, the Bugbear. Yeemik is as cruel as he is flatulent.</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Also, during the back and forth chatter it becomes apparent that Yeemik has Sildar (Myrium’s father, remember) held prisoner elsewhere in the complex. Yeemik holds pretty much all of the cards, certainly all of the aces.</p><p></p><p>The adventurers are now however on a bit of a high, I even allow a little 10 minute break (ostensibly to refresh drinks) while they have a chat about what to do next. Nimbus and Flint are for the killing spree, Myrium has her doubts but Shah is coming over to the dark side, the eladrin has no spells to speak of (only Cantrips) but has not yet taken a wound.</p><p></p><p>The kindly DM lets the PCs know, after they ask- repeatedly, that there are probably only half-a-dozen goblin enemies facing them. And, as they asked so nicely, that should they manage to kill or incapacitate half of them, or else kill Yeemik then their enemies will surely retreat.</p><p></p><p>Red rag to a bull…</p><p></p><p>However, Yeemik and his followers are a little smarter than the other goblins the adventurers have faced (I know, cruel of me)- in Melee they employ a Move-Attack-Disengage-Move Away approach, for Ranged they Move-Fire-Move Away-Hide. Also the little buggers are not going to be lured in to Klarg’s chamber.</p><p></p><p>The guys are going to have to come to them.</p><p></p><p>And so, the adventurer’s attack, I even give them a surprise round because Myrium, now onside with the plan, convinces Yeemik (excellent deception roll) that the gang are going to surrender.</p><p></p><p style="text-align: center">[ATTACH=full]112918[/ATTACH]</p><p></p><p>The adventurers however miss all but one of their opening attack rolls- which is harder to do than you think, particularly with Advantage. The one hit is with Shah’s Fire Bolt- for one fire damage, so there’s that.</p><p></p><p>The enraged Yeemik orders his followers to “Destroy the Anterlopers!”</p><p></p><p>And so…</p><p></p><p>Myrium takes a javelin to the gut (a Crit) and sprawls unconscious and dying.</p><p></p><p>Shah stops another javelin- the wizard however is only wounded.</p><p></p><p>Flint, for want of anything better to do, Rages.</p><p></p><p>And continues to miss.</p><p></p><p>Myrium, miraculously rolls a ‘20’ for her first death save and is soon after back on her feet again.</p><p></p><p>Flint is hit by a javelin.</p><p></p><p>Nimbus cuts down a goblin- one dead. Two to go- or just kill Yeemik.</p><p></p><p>Note the goblins are hard to get to, scampering backwards and forwards, cutting and slicing while others throw javelins in to the mix.</p><p></p><p>Flint is slashed and cut down (another Crit)- he’s bleeding out again and dying (again).</p><p></p><p>Nimbus is hit by a javelin, she falls too.</p><p></p><p>Shah’s Fire Bolt ends another goblin- that’s two dead.</p><p></p><p>Myrium, now back on her feet and swinging hard (no spells you see) is slashed, she falls (again).</p><p></p><p>Yeemik leads the goblin charge and seconds later Shah’s down and dying.</p><p></p><p>TPK.</p><p></p><p>Or is it… and that’s the end of the second session.</p><p></p><p>Remarkably there’s very little in the way of recriminations, it’s all very subdued but the thing about the last fight was the guys made 12-15 attack rolls, only four of them hits. The goblins on the other hand didn’t miss much.</p><p></p><p>On reflection I could of course have gone much easier on them- more Healing Potions in the chest, the goblins retreat, or else one of the bad guys killed was Yeemik. But I didn’t.</p><p></p><p>I just thought, I guess, you got yourself in to this mess- I spent a good while warning Pete between sessions that it could happen again, another TPK, but he wanted to try- to put a little extra crazy in his guy.</p><p></p><p>Also, the second fight- with Yeemik and friends, the guys could have talked their way in to a better position, or even avoided it- they however collectively decided that combat was the way forward, in truth if their surprise attacks (or more of their other attacks) had hit then the goblins would have been done for.</p><p></p><p>The rest of the evening was spent rolling up new PCs. I am happy to report that none of them were in the mood for quitting, Jackie (Nimbus) was the most upset, she was just getting in to her tiefling rogue, of course everyone (eventually, and repeatedly) blamed Pete.</p><p></p><p>Which is as it should be (Mu-hahaha).</p></blockquote><p></p>
[QUOTE="Goonalan, post: 7527392, member: 16069"] Thanks very much appreciated, particularly at the start- Thanks. And so... [CENTER][B]We D&D.[/B][/CENTER] [B]Lost Mine of Phandelver Session #2 The End. Flint Chippins (played by Pete) Male Hill Dwarf Barbarian Lvl 1 Myrium the Blessed (played by Sandy) Female Human Cleric of Lathander Lvl 1 Nimbus (played by Jackie) Female Tiefling Rogue Lvl 1 Shah Mah’ha (played by Rob) Male Eladrin Wizard Lvl 1[/B] Flint (dwarf barbarian) is Raging you’ll remember and has so far not hit a single enemy (with four attacks), the wolves however are dead- alas the dwarf barbarian’s comrades are unable to calm him. In translation Pete, who plays Flint, is out to do something heroic/stupid (delete as appropriate- time will tell), he’s been looking forward to this all week. The crazy dwarf spots, sniffs at (dramatically- he even acted this bit out), and then roars and scrambles up a narrow chimney exiting the chamber. Pete has played this scenario before remember, he talked me in to allowing this foolish course of action. Flint emerges- screaming (he’s roleplaying this at volume 11), in to a much larger cavern chamber furnished with a roaring fire, several bedrolls and lots of crates and barrels. Also present- staring open-mouthed at the newly arrived ‘crazy’ dwarf, are a pair of goblins, a ferocious looking wolf (called Ripper), and an equally terrifying bugbear- Klarg, the leader of the Cragmaw Goblins. Flint (Pete) will have his revenge! [ATTACH type="full" align="left" alt="Klarg.png"]114027[/ATTACH] [B]Klarg, the Bugbear, the (disputed) leader of this happy band of Cragmaw Goblins. He likes to think of himself as the brains of the operation. Klarg can count up to (and including) Wednesday, and has a 'sustificate in woodwork'. He worships Hruggek, the Bugbear god of violence and combat, and spends a lot of his spare time patterning and sewing large (and complex) cross-stitch depictions of Hruggek's 'lighter' side- specifically moments of whimsy. Klarg is single, and has all his own teeth (and some others he picked up along the way). His motto is "Grrr…"[/B] He charges in to melee. And misses. He spends his Inspiration Point. And misses, again. Back down below his three compatriots swear loudly, profoundly and profusely. Myrium (human cleric) scrambles up the chimney and to Flint’s side- eventually. Shah Mah’ha (eladrin wizard) beats her to it- he Fey Steps to the top of the climb (clever), and then drags himself up the last few feet. Only Nimbus (tiefling rogue- go figure) fails to make any headway up the narrow passage. [CENTER][ATTACH type="full" alt="04 Klarg Attack 75.jpg"]112917[/ATTACH][/CENTER] Shah Mah’ha’s second Burning Hands spell incinerates the two goblins and leaves the wolf smouldering, but alive- just. Flint still hasn’t landed a hit (Pete really is Raging). The wolf bites Flint. Klarg’s shouts and screams brings the three goblins in the next chamber in to the fight. At last Flint smashes the badly injured wolf down. Nimbus takes down another goblin- leaving Klarg and two goblins standing. Seconds later Nimbus is cut down and left on the cold stone floor bleeding out (again). Flint hits Klarg, the bugbear hits back. Shah blasts one of the goblins dead with a Fire Bolt. Shah repeats the trick, and there’s just a screaming Klarg left. The bugbear attempts to surrender, Flint is having none of it and refuses to stop the fight- he insults Klarg some more and swings hard again, remember he’s Raging still. Flint misses. Klarg thumps Flint and ends the dwarf’s Rage instantly, the barbarian is left sprawled, unconscious and dying. Nimbus meanwhile has passed three Death Saves in a row- stable, for now. Shah hits again, another Fire Bolt, and at last Klarg falls. The fight is won, however… Myrium checks Nimbus (stable) and then Flint- her Spare the Dying cantrip instantly stabilises the reckless dwarf. She has no healing spells left. Shah quickly moves to the northern exit, he can hear goblin voices, and they’re coming this way. DM note- there was another goblin drawn to the fracas earlier (the guy on the bridge), this fellow is however loyal to Yeemik, Klarg’s goblin rival. The miscreant has seen and heard, and then reported back. Yeemik and his friends are coming… The players are having a little bit of a panic, and the recriminations have already started- Pete (Flint) is getting a real-world earful from Jackie (Nimbus), his wife. Their PCs however are both unconscious so I’m mostly ignoring this in-game. Myrium quickly assesses their options, which are- 1) Find something in the chamber to help them to heal their unconscious colleagues (the DM indicates that this is a distinct possibility). 2) Dump their comrade’s bodies down the chimney, climb down themselves and then attempt to flee with them (difficult, and dangerous- particularly for the unconscious folk). Shah comes up with another option- 3) Cut and run. Myrium votes 1) and frantically searches the chamber, Shah Mah’ha votes 3), and moves to the chimney. Myrium rolls a ‘19’ plus bonuses for perception. She finds a chest, unlocked and with two labelled Potions of Healing within it (I should have put more potions in it), seconds later Nimbus and Flint are back on their feet, and the players- all of them- are grinning like fools, and ready for action. Flint has almost been forgiven. The dwarf barbarian kicks the dead body of Klarg, a lot. At which point Yeemik (12 HP goblin) and his followers get close enough to start shouting the odds. The two groups exchange unpleasantries for a while. Yeemik lets the adventurers know that he has positioned another group of goblins at the bottom of the chimney (slight bluff, there’s one goblin guarding the bottom of the chimney). Yeemik demands that the adventurers surrender. [ATTACH type="full" align="left"]114033[/ATTACH] [B]Yeemik, the Goblin, would-be leader of this band of Cragmaw Goblins, preferably grabbing the title from the cold dead hands of Klarg, the Bugbear. Yeemik is as cruel as he is flatulent.[/B] Also, during the back and forth chatter it becomes apparent that Yeemik has Sildar (Myrium’s father, remember) held prisoner elsewhere in the complex. Yeemik holds pretty much all of the cards, certainly all of the aces. The adventurers are now however on a bit of a high, I even allow a little 10 minute break (ostensibly to refresh drinks) while they have a chat about what to do next. Nimbus and Flint are for the killing spree, Myrium has her doubts but Shah is coming over to the dark side, the eladrin has no spells to speak of (only Cantrips) but has not yet taken a wound. The kindly DM lets the PCs know, after they ask- repeatedly, that there are probably only half-a-dozen goblin enemies facing them. And, as they asked so nicely, that should they manage to kill or incapacitate half of them, or else kill Yeemik then their enemies will surely retreat. Red rag to a bull… However, Yeemik and his followers are a little smarter than the other goblins the adventurers have faced (I know, cruel of me)- in Melee they employ a Move-Attack-Disengage-Move Away approach, for Ranged they Move-Fire-Move Away-Hide. Also the little buggers are not going to be lured in to Klarg’s chamber. The guys are going to have to come to them. And so, the adventurer’s attack, I even give them a surprise round because Myrium, now onside with the plan, convinces Yeemik (excellent deception roll) that the gang are going to surrender. [CENTER][ATTACH type="full" alt="05 Yeemik Attack 75.jpg"]112918[/ATTACH][/CENTER] The adventurers however miss all but one of their opening attack rolls- which is harder to do than you think, particularly with Advantage. The one hit is with Shah’s Fire Bolt- for one fire damage, so there’s that. The enraged Yeemik orders his followers to “Destroy the Anterlopers!” And so… Myrium takes a javelin to the gut (a Crit) and sprawls unconscious and dying. Shah stops another javelin- the wizard however is only wounded. Flint, for want of anything better to do, Rages. And continues to miss. Myrium, miraculously rolls a ‘20’ for her first death save and is soon after back on her feet again. Flint is hit by a javelin. Nimbus cuts down a goblin- one dead. Two to go- or just kill Yeemik. Note the goblins are hard to get to, scampering backwards and forwards, cutting and slicing while others throw javelins in to the mix. Flint is slashed and cut down (another Crit)- he’s bleeding out again and dying (again). Nimbus is hit by a javelin, she falls too. Shah’s Fire Bolt ends another goblin- that’s two dead. Myrium, now back on her feet and swinging hard (no spells you see) is slashed, she falls (again). Yeemik leads the goblin charge and seconds later Shah’s down and dying. TPK. Or is it… and that’s the end of the second session. Remarkably there’s very little in the way of recriminations, it’s all very subdued but the thing about the last fight was the guys made 12-15 attack rolls, only four of them hits. The goblins on the other hand didn’t miss much. On reflection I could of course have gone much easier on them- more Healing Potions in the chest, the goblins retreat, or else one of the bad guys killed was Yeemik. But I didn’t. I just thought, I guess, you got yourself in to this mess- I spent a good while warning Pete between sessions that it could happen again, another TPK, but he wanted to try- to put a little extra crazy in his guy. Also, the second fight- with Yeemik and friends, the guys could have talked their way in to a better position, or even avoided it- they however collectively decided that combat was the way forward, in truth if their surprise attacks (or more of their other attacks) had hit then the goblins would have been done for. The rest of the evening was spent rolling up new PCs. I am happy to report that none of them were in the mood for quitting, Jackie (Nimbus) was the most upset, she was just getting in to her tiefling rogue, of course everyone (eventually, and repeatedly) blamed Pete. Which is as it should be (Mu-hahaha). [/QUOTE]
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