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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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<blockquote data-quote="Goonalan" data-source="post: 7624450" data-attributes="member: 16069"><p style="text-align: center"><strong>We D&D.</strong></p><p></p><p><strong>Session #29 Hoard of the Dragon Queen #15 I’m Too Sexy.</strong></p><p><strong></strong></p><p><strong>Brothers of the First Light.</strong></p><p><strong>Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 4</strong></p><p><strong>Lux (played by Sandy) Female Human Warlock Lvl 4</strong></p><p><strong>Watt (played by Jackie) Male Human Bard Lvl 4</strong></p><p><strong>Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 4</strong></p><p><strong></strong></p><p><strong>Secondary PCs.</strong></p><p><strong>Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 4</strong></p><p><strong>Derek Pilch (played by Jackie) Male Human Druid Lvl 4</strong></p><p><strong>Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 4</strong></p><p><strong>Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 4</strong></p><p></p><p>Note, this is session #29 of our game but only session #15 of the Hoard of the Dragon Queen scenario.</p><p></p><p>Still on the road to Waterdeep, keeping an eye on the Cultist wagons, and at the same time trying to discover the Cultists disguised as passengers et al, while staying undercover themselves.</p><p></p><p>The Players are still talking between sessions of kidnapping the leader of the Cultist Guards (Dragonclaw Trodd) and interrogating and/or disappearing him with the help of their factions, this plan may or may not be put in to action in Daggerford. They’re still debating whether this is the right way to go.</p><p></p><p>And this is the new/old/updated look of the caravan-</p><p></p><p>Wagon #1 Owner: Achreny Ulyeltin (Male Human). Cargo: Furs & Hides. On board- Achreny Caravan Master & Sgt Bobby Guard Master + Ralph Little (Male Halfling) Teamster + Eldkin Agetul (Female Dwarf) Guard + Leda Widris (Female Human) Guard + Aldor Urnpolehurst (Male Human) Passenger- a dodgy lawyer.</p><p></p><p>Wagon #2 Owner: Achreny Ulyeltin (Male Human). Cargo: Furs & Hides. On board- Dalton Fix (Male Halfling) Teamster + Ren Stubby (Male Halfling) Teamster + Orvustia Esseren (Female Human) Guard + Sulsedeg the Pole (Male Human) Guard (Very Tall) + Dort (Male Human) Passenger (100% CULT) + Chiggly Vonn (Female Human) Passenger (100% CULT).</p><p></p><p>Wagon #3 Owner: Dragon Cult. Cargo: Loot? On board- Rand Dupe (Male Human) Teamster (0% CULT) + Dirk Trumble (Male Human) Teamster (0% CULT) + Dragonclaw Trodd (Male Human) Cult Guard- in charge + Flerk (Male Half-Orc) Cult Guard - NO PASSENGERS.</p><p></p><p>Wagon #4 Owner: Dragon Cult. Cargo: Loot? On board- Riley Bishoo (Male Half-Elf) Teamster (0% CULT) + Tel Munn (Male Human) Teamster (0% CULT) + Rem (Male Human) Cult Guard + Yad (Male Human) Cult Guard - NO PASSENGERS.</p><p></p><p>Wagon #5 Owner: Dragon Cult. Cargo: Loot? On board- Greg Spockle (Male Halfling) Teamster (0% CULT) + Reg Trotter (Male Human) Teamster (0% CULT) + Gurp (Male Half-Orc) Cult Guard + Grelda (Female Half-Orc) Cult Guard - NO PASSENGERS.</p><p></p><p>Wagon #6 Owner: Samardag the Hoper (Male Human). Cargo: Porcelain. On board- Samardag Wagon Master & Watt Samardag’s Old/NEW Bodyguard + Gond Bagshaw (Male Gnome) Teamster + Sgt Harald Guard + Trell (Male Human) (75% CULT).</p><p></p><p>Wagon #7 Owner: Lasfelro the Silent (Male Human). Cargo: Unknown? On board- Lasfelro Wagon Master + Gargoyle + Wererond (Female Human) Teamster + Tyjit (Female Dwarf) Guard + Tardol (Male Half-Orc) (100% CULT) + Hotlips Houlihan Passenger + Green Imsa (Female Human) Passenger- with green skin!</p><p></p><p>Wagon #8 Owner: Oyn Evermor (Male Human). Cargo: Exotic Birds. On board- Oyn Wagon Master + Enom Dark (Male Halfling) Teamster + Hard Bonk Guard + Garlik (Male Human) (100% CULT) + Lint Fermund (Male Half-Elf) (75% CULT).</p><p></p><p>Wagon #9 Owner: Beyd Sechepol (Male Half-Elf). Cargo: Beer. On board- Beyd Wagon Master & Lummins Beyd’s Bodyguard + Losvius Dark (Male Halfling) Teamster + Lux Guard + Lasmeer (Male Half-Elf) (100% CULT) Guard + Radecere (Male Gnome) Passenger (75% CULT).</p><p></p><p>Wagon #10 Owner: Ralf Hopscotch (Male Human). Cargo: Lumber. On board- Ralf Wagon Master + Phineas (Male Human) Guard + Foldor (Male Human) Guard.</p><p></p><p>In addition, there are now nine other folk travelling independently, but with the caravan, on their own mounts, including Derek Pilch (Human Druid), Sir Lumsden F’Tang & his two retainers (a Knight and a Wizard)- (all 0% CULT).</p><p></p><p style="text-align: center">[ATTACH=full]113034[/ATTACH]</p><p></p><p><strong>Day #32</strong></p><p></p><p>On the Trade Way to Daggerford, although the next stop of any note will be The Way Inn (a few days up the road yet). All is well with the caravan, and the weather is fine, they’re making good time. Fortune favours the travellers, a large herd of deer breaks cover and rushes across the road, there are maybe a hundred of the animals, and they’re almost all within bow shot.</p><p></p><p>The caravan instantly stirs and a dozen, or more, bows (and other missile weapons- although no Eldritch Blasts) are swiftly in to action, several of the animals are shot down, the caravan will eat well tonight.</p><p></p><p>Then the last animal crosses the road, and at a stately pace, a massive stag with a full rack, the great beast’s coat seems to reflect the sun, it has (seemingly) a pelt of shimmering gold. The sight is enough to stop all attacks, at least for a moment- at which point half-a-dozen (at least) members of the caravan abandon their duties and are swiftly in pursuit of the beast.</p><p></p><p>The hunt is on…</p><p></p><p>Derek Pilch (the Druid, played by Jackie) is not happy at the thought of the magnificent beast’s slaughter, he too is in pursuit- and soon after assumes the form of a young and healthy stag- he moves very swiftly, quickly outpacing the other pursuers. However, he is hampered slightly when hit by an arrow to the flank- they’re hunting him.</p><p></p><p>The other members of the Brothers of the First Light (Lummins (Half-Elf Cleric), Lux (Human Warlock), Watt (Human Bard) & Sgt Bobby (Human Fighter)) also join the chase, more concerned for Derek Pilch’s safety than the quarry- the Golden Stag.</p><p></p><p>Lux’s rush in to the woods is short-lived, she trips on a tree branch and still within sight of the caravan, is left sprawled on the floor (‘1’, Sandy’s dice are still broken). Sgt Bobby also cannot keep up with the pack, the pair wander back to the caravan.</p><p></p><p>Remarkably Watt is soon ahead of the chasing pack, although still not keeping pace with either of the stags, the pair eventually get away from their pursuers.</p><p></p><p>Then an odd thing, the last two chasers pull up and admit defeat in a clearing- they are Watt, and (Dragonclaw) Trodd. The pair chat for a while on the way back to the caravan, and with a little help from a Friends cantrip, by the time they get back to wagons they’re on first name terms and chummy.</p><p></p><p>We’ll get back to the caravan in a moment, all is not well there…</p><p></p><p>But first Derek and the Golden Stag- the great beast eventually comes to a halt in a dappled glade (where else would it stop) and then turns to the Druid, who seconds later returns to his Human body. The Golden Stag greets the Druid in Sylvan, which Derek doesn’t understand, eventually switching to a heavily accented, pidgin Common, which is Derek’s natural tongue. The Golden Stag assures Derek that he and his companions are on the right track, and that they must continue to follow the river of gold (translated later: the Cult loot) until they reach the castle in the sky (Oh!). Sadly, their path will be filled with hardship and blood. But to aid them, it offers Derek a Grey Bag of Tricks- and explains its use. The magical bag appears on the ground before the Druid, at which point the Golden Stag fades from view, it’s last words no more than a whisper, "Not all will survive ..."</p><p></p><p>Obviously, the above message is discussed at great length later by the Players, but for now let’s get back to the caravan.</p><p></p><p>The reason the deer initially rushed across the road, and in to the path of the caravan, was because a bunch of Ettercap and Giant Spiders were herding them (or else chasing them) in that direction. The deer (most of them) escape the Ettercap et al, the caravan however is not so lucky… and there are only three adventurers available to defend it, for now.</p><p></p><p style="text-align: center">[ATTACH=full]113035[/ATTACH]</p><p></p><p>Fortunately, Sgt Harald (Dwarf Fighter) is doing his job, the Dwarf spots the Ettercaps as they break cover and screams a warning. Battle is joined moments later. A pair of Ettercaps are quickly to the horses pulling the lead wagon, cutting the struggling (and now panicking) beasts free of their harnesses, up in the trees a pair of Giant Spiders shoot webs down on to the first two wagons, in the process Restraining many of the wagon’s riders.</p><p></p><p>Hotlips (Halfling Rogue) shoots one of the Ettercaps attacking the horses, and then scurries under the lead wagon and in to Hiding, Sgt Harald goes after the same beast and smashes it hard with his warhammer (after a ‘1’ followed by an Action Surge), the Ettercap is badly wounded. Hard Bonk (Half-Orc Monk) meanwhile goes all chop-socky on the second Ettercap, also badly wounding the creature.</p><p></p><p>The ambushers are not having an easy time of it.</p><p></p><p>To make matters worse for my bad guys Lux is now back to the caravan.</p><p></p><p>The Ettercap facing Hard Bonk fights back (and I roll ‘20’ twice in a row), seconds later the Half-Orc Monk is pretty beat up and bloodied. Lux hits back- firing an Eldritch Blast in to the beast, it too is bloodied.</p><p></p><p>The two Giant Spiders in the trees continue to fire webs down in to the melee, miraculously they both fail repeatedly to net Sgt Harald. Hotlips, still under the wagon fires a crossbow bolt in to one of the two Ettercaps trying to release the horses, both of these creatures are almost broken, one tries to flee and is smashed down by Sgt Harald.</p><p></p><p>Seconds later however a third Ettercap rushes out of the woods, surprising Sgt Harald and Biting the Dwarf, he shrugs off the hurt and pounds the beast with his warhammer.</p><p></p><p>Hard Bonk meantime sweeps the legs of the already badly wounded Ettercap, and stamps on the Spider-bastard a while, it lives- but only just (on 1 HP). The creature rolls and writhes and then jumps back to its feet and scurries for the tree-line, it makes it to safety- Hard Bonk is way off target with his Opportunity Attack.</p><p></p><p>There’s only one wounded Ettercap left in the fight, and the two Giant Spiders still in the trees (both of which have not hit once), although the Spiders are not in the fight for long- Lux fires a Shatter spell in to the canopy, catching both of the beasts in its compass, the wounded Giant Spiders have seen enough, seconds later they also flee the scene.</p><p></p><p>Hotlips fires another crossbow bolt in to the last Ettercap standing, which is now bloodied, it flees and is smashed in the back by Sgt Harald but manages still to scurry back in to the forest.</p><p></p><p>The five adventurers (Sgt Bobby turns up at this point, better late than never) briefly chase the fleeing creatures. The caravan however is saved, and Sgt Harald is the obvious hero of the action (which is a switch-around). The webs are cleared from the wagons as eventually the Golden Stag’s pursuers trickle back to their respective caravans.</p><p></p><p>At the end of the day Sgt Bobby, and Sgt Harald (with Derek Pilch in tow, mostly in the background glaring evily at people) visit with the six-or-so individuals that abandoned their posts in pursuit of the Golden Stag. Basically, its bollockings all round.</p><p></p><p>The caravan however, goes on…</p><p></p><p><strong>Day #33 to #35</strong></p><p></p><p>All is well with the world, the caravan is still on the Trade Way, en route to Daggerford, the weather is fine and the going is good. The adventurers do a little light prying (however not much- we’re moving quickly again), but no new information of any substance is discovered.</p><p></p><p>The last day is a rest day, Watt spends time with Dragonclaw Trodd, the two are becoming good friends, it seems the Dragonclaw has a past- a hunter until something bad happened to his family. Watt will continue to dig to see what he can find out, perhaps they don’t need to kidnap the guy, perhaps they can turn him to the Light.</p><p></p><p>Perhaps…</p><p></p><p><strong>Day #36</strong></p><p></p><p>On the Trade Way still, approaching the Way Inn where the caravan will stay the night, the oddity comes early in the day.</p><p></p><p>As the caravan rounds a bend in the road, a human head can be seen sitting in the middle of the road a hundred yards ahead. It’s actually a male Human buried up to his neck, unconscious but still alive. Sgt Bobby is first on the scene, the man has "Oathbreaker" painted on his forehead and is in bad shape- exposure and dehydration.</p><p></p><p>Sgt Bobby orders the caravan to halt and the feller to be revived and dug-out of the ground, there follows a bit of lively chatter as some of the merchants (and others) are not sure that this is a wise move, but Sgt Bobby insists. During the operation the man is revived with water and surreptitious healing provided by Lummins. The fellow, Carlon, in slow stages, tells his story- he was supposed to marry a woman only he discovered the family he was joining were desperate criminals. He broke his promise to the woman, terrified at the prospect of marrying in to the family- he fled, and was chased down to the Way Inn, and from there kidnapped by the woman’s brothers- beaten and buried up to his neck.</p><p></p><p>Not everyone is convinced by the story, particularly Lummins whose Zone of Truth is telling him the fellow is lying. However, the disguised Priest of Lathander notes when he examines him that Carlon has a Harper image tattooed on his arm, Lummins is also Harper- he therefore ignores the results of his Zone of Truth, at least until later…</p><p></p><p>Later at the Way Inn, and after Lummins has informed his colleagues about the situation, he and Lux get an extended chat with the fellow. Carlon tells the truth- he too was following a caravan full of Cultist loot heading north, only he was less successful, the Cultists discovered him and accused him of passing information on to known bandits (a fabricated story to make him look bad), only the other merchants on the caravan prevented them from killing him. The merchants could not persuade the Cultists to take Carlon on to the Way Inn, eventually they agreed to bury Carlon in the road to allow the God’s to decide his fate.</p><p></p><p>And here he is…</p><p></p><p>Carlon is also able to introduce the adventurers to his Harper contact at the Way Inn, a barmaid called Rachael, a secret meeting is arranged and attended- information is shared, Carlon’s caravan story is very similar to the PCs experiences. At the end of the chatter the PCs are pretty much convinced that their kidnap plan will not be needed, they just need to be patient until the end of the journey.</p><p></p><p><strong>Day #37 to #39</strong></p><p></p><p>Still on the Trade Way, through to the village of Bowshot, only two days short of Daggerford, which signals the start of the last leg to Waterdeep.</p><p></p><p>The adventurers (and many others from the caravan) spend a lively night in the Bowshot Inn, the place is jumping, mainly due to the fact that at present Bowshot is home to at least three dozen prospectors and would-be miners, silver has been found in the hills hereabouts.</p><p></p><p>The evening is raucous, with Watt (mostly) leading the charge- the Bard is on-song, even Sir Lumsden gets up to dance with Lux. A joyously drunken celebration of life… which turns to terror later on.</p><p></p><p>Watt makes a friend, Arietta- a buxom wench of easy virtue who he takes to his bed for the night, several hours later the Bowshot Inn is roused from its (mostly) drunken slumber by the Bard. Arietta, mid-ahem-congress, attempts to strangle Watt, what’s worse the beautiful woman’s features change, mid-throttle, to mirror the Bard’s own visage and physique.</p><p></p><p>Watt manages (somehow) not to panic, bloodied already and still being choked, he escapes Arietta’s grasp and then gasps out the words to a spell- his Shatter spell wrecks the room (and awakens the inn’s inhabitants in the process). The spell also knocks the wind out of Arietta who however quickly recovers and escapes through the window, seconds later an Invisible and naked Watt is after her.</p><p></p><p>The Bard eventually reveals himself, in all of his tumescent glory, when he once again sights a scurrying Arietta and hits her with his Dissonant Whispers- Arietta flees in to the dark and wilds- now badly wounded. Watt is thus discovered by the newly awoken inhabitants of the inn (he’s visible again) aroused and in the buff- he etches this moment permanently in to the brain of all of those observing him by breaking in to an impromptu rendition of “I’m Too Sexy” (Right Said Fred- look it up if you don’t know it). Many of the eyewitnesses are very keen to comfort Watt.</p><p></p><p>Eventually the inn returns to normality, and then to slumber.</p><p></p><p>However, after the humour comes a little more terror, in the morning the body of Dragonclaw Trodd is discovered in the yard of the inn- neck broken, the last anyone remembers is a tipsy Trodd also taking a young woman back to his private room.</p><p></p><p>Close call for Watt, but what was Arietta?</p><p></p><p>DM Interlude- she was a Doppelganger, as was ‘her sister’ Zelina, who killed and robbed Trodd.</p><p></p><p>Eventually the caravan moves on, although the Cult wagons are experiencing a little confusion, they seem to lack direction- funny that.</p><p></p><p>The journey however will continue in the next session.</p><p></p><p>And this is the new/old/updated look of the caravan-</p><p></p><p>Wagon #1 Owner: Achreny Ulyeltin (Male Human). Cargo: Furs & Hides. On board- Achreny Caravan Master & Sgt Bobby Guard Master + Ralph Little (Male Halfling) Teamster + Eldkin Agetul (Female Dwarf) Guard + Leda Widris (Female Human) Guard + Aldor Urnpolehurst (Male Human) Passenger- a dodgy lawyer.</p><p></p><p>Wagon #2 Owner: Achreny Ulyeltin (Male Human). Cargo: Furs & Hides. On board- Dalton Fix (Male Halfling) Teamster + Ren Stubby (Male Halfling) Teamster + Orvustia Esseren (Female Human) Guard + Sulsedeg the Pole (Male Human) Guard (Very Tall) + Dort (Male Human) Passenger (100% CULT) + Chiggly Vonn (Female Human) Passenger (100% CULT).</p><p></p><p>Wagon #3 Owner: Dragon Cult. Cargo: Loot? On board- Rand Dupe (Male Human) Teamster (0% CULT) + Dirk Trumble (Male Human) Teamster (0% CULT) + Dragonclaw Trodd (Male Human) Cult Guard- in charge DECEASED + Flerk (Male Half-Orc) Cult Guard - NO PASSENGERS.</p><p></p><p>Wagon #4 Owner: Dragon Cult. Cargo: Loot? On board- Riley Bishoo (Male Half-Elf) Teamster (0% CULT) + Tel Munn (Male Human) Teamster (0% CULT) + Rem (Male Human) Cult Guard + Yad (Male Human) Cult Guard - NO PASSENGERS.</p><p></p><p>Wagon #5 Owner: Dragon Cult. Cargo: Loot? On board- Greg Spockle (Male Halfling) Teamster (0% CULT) + Reg Trotter (Male Human) Teamster (0% CULT) + Gurp (Male Half-Orc) Cult Guard + Grelda (Female Half-Orc) Cult Guard - NO PASSENGERS.</p><p></p><p>Wagon #6 Owner: Samardag the Hoper (Male Human). Cargo: Porcelain. On board- Samardag Wagon Master & Watt Samardag’s Old/NEW Bodyguard + Gond Bagshaw (Male Gnome) Teamster + Sgt Harald Guard + Trell (Male Human) (100% CULT).</p><p></p><p>Wagon #7 Owner: Lasfelro the Silent (Male Human). Cargo: Unknown? On board- Lasfelro Wagon Master + Gargoyle + Wererond (Female Human) Teamster + Tyjit (Female Dwarf) Guard + Tardol (Male Half-Orc) (100% CULT) + Hotlips Houlihan Passenger + Green Imsa (Female Human) Passenger- with green skin!</p><p></p><p>Wagon #8 Owner: Oyn Evermor (Male Human). Cargo: Exotic Birds. On board- Oyn Wagon Master + Enom Dark (Male Halfling) Teamster + Hard Bonk Guard + Garlik (Male Human) (100% CULT) + Lint Fermund (Male Half-Elf) (100% CULT).</p><p></p><p>Wagon #9 Owner: Beyd Sechepol (Male Half-Elf). Cargo: Beer. On board- Beyd Wagon Master & Lummins Beyd’s Bodyguard + Losvius Dark (Male Halfling) Teamster + Lux Guard + Lasmeer (Male Half-Elf) (100% CULT) Guard + Radecere (Male Gnome) Passenger (25% CULT).</p><p></p><p>Wagon #10 Owner: Ralf Hopscotch (Male Human). Cargo: Lumber. On board- Ralf Wagon Master + Phineas (Male Human) Guard + Foldor (Male Human) Guard + Carlon (Male Human) Passenger- Harper contact.</p><p></p><p>In addition, there are now nine other folk travelling independently, but with the caravan, on their own mounts, including Derek Pilch, Sir Lumsden F’Tang & his two retainers (a Knight and a Wizard)- (all 0% CULT).</p><p></p><p>More next time… we’re getting close.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 7624450, member: 16069"] [CENTER][B]We D&D.[/B][/CENTER] [B]Session #29 Hoard of the Dragon Queen #15 I’m Too Sexy. Brothers of the First Light. Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 4 Lux (played by Sandy) Female Human Warlock Lvl 4 Watt (played by Jackie) Male Human Bard Lvl 4 Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 4 Secondary PCs. Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 4 Derek Pilch (played by Jackie) Male Human Druid Lvl 4 Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 4 Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 4[/B] Note, this is session #29 of our game but only session #15 of the Hoard of the Dragon Queen scenario. Still on the road to Waterdeep, keeping an eye on the Cultist wagons, and at the same time trying to discover the Cultists disguised as passengers et al, while staying undercover themselves. The Players are still talking between sessions of kidnapping the leader of the Cultist Guards (Dragonclaw Trodd) and interrogating and/or disappearing him with the help of their factions, this plan may or may not be put in to action in Daggerford. They’re still debating whether this is the right way to go. And this is the new/old/updated look of the caravan- Wagon #1 Owner: Achreny Ulyeltin (Male Human). Cargo: Furs & Hides. On board- Achreny Caravan Master & Sgt Bobby Guard Master + Ralph Little (Male Halfling) Teamster + Eldkin Agetul (Female Dwarf) Guard + Leda Widris (Female Human) Guard + Aldor Urnpolehurst (Male Human) Passenger- a dodgy lawyer. Wagon #2 Owner: Achreny Ulyeltin (Male Human). Cargo: Furs & Hides. On board- Dalton Fix (Male Halfling) Teamster + Ren Stubby (Male Halfling) Teamster + Orvustia Esseren (Female Human) Guard + Sulsedeg the Pole (Male Human) Guard (Very Tall) + Dort (Male Human) Passenger (100% CULT) + Chiggly Vonn (Female Human) Passenger (100% CULT). Wagon #3 Owner: Dragon Cult. Cargo: Loot? On board- Rand Dupe (Male Human) Teamster (0% CULT) + Dirk Trumble (Male Human) Teamster (0% CULT) + Dragonclaw Trodd (Male Human) Cult Guard- in charge + Flerk (Male Half-Orc) Cult Guard - NO PASSENGERS. Wagon #4 Owner: Dragon Cult. Cargo: Loot? On board- Riley Bishoo (Male Half-Elf) Teamster (0% CULT) + Tel Munn (Male Human) Teamster (0% CULT) + Rem (Male Human) Cult Guard + Yad (Male Human) Cult Guard - NO PASSENGERS. Wagon #5 Owner: Dragon Cult. Cargo: Loot? On board- Greg Spockle (Male Halfling) Teamster (0% CULT) + Reg Trotter (Male Human) Teamster (0% CULT) + Gurp (Male Half-Orc) Cult Guard + Grelda (Female Half-Orc) Cult Guard - NO PASSENGERS. Wagon #6 Owner: Samardag the Hoper (Male Human). Cargo: Porcelain. On board- Samardag Wagon Master & Watt Samardag’s Old/NEW Bodyguard + Gond Bagshaw (Male Gnome) Teamster + Sgt Harald Guard + Trell (Male Human) (75% CULT). Wagon #7 Owner: Lasfelro the Silent (Male Human). Cargo: Unknown? On board- Lasfelro Wagon Master + Gargoyle + Wererond (Female Human) Teamster + Tyjit (Female Dwarf) Guard + Tardol (Male Half-Orc) (100% CULT) + Hotlips Houlihan Passenger + Green Imsa (Female Human) Passenger- with green skin! Wagon #8 Owner: Oyn Evermor (Male Human). Cargo: Exotic Birds. On board- Oyn Wagon Master + Enom Dark (Male Halfling) Teamster + Hard Bonk Guard + Garlik (Male Human) (100% CULT) + Lint Fermund (Male Half-Elf) (75% CULT). Wagon #9 Owner: Beyd Sechepol (Male Half-Elf). Cargo: Beer. On board- Beyd Wagon Master & Lummins Beyd’s Bodyguard + Losvius Dark (Male Halfling) Teamster + Lux Guard + Lasmeer (Male Half-Elf) (100% CULT) Guard + Radecere (Male Gnome) Passenger (75% CULT). Wagon #10 Owner: Ralf Hopscotch (Male Human). Cargo: Lumber. On board- Ralf Wagon Master + Phineas (Male Human) Guard + Foldor (Male Human) Guard. In addition, there are now nine other folk travelling independently, but with the caravan, on their own mounts, including Derek Pilch (Human Druid), Sir Lumsden F’Tang & his two retainers (a Knight and a Wizard)- (all 0% CULT). [CENTER][ATTACH type="full"]113034[/ATTACH][/CENTER] [B]Day #32[/B] On the Trade Way to Daggerford, although the next stop of any note will be The Way Inn (a few days up the road yet). All is well with the caravan, and the weather is fine, they’re making good time. Fortune favours the travellers, a large herd of deer breaks cover and rushes across the road, there are maybe a hundred of the animals, and they’re almost all within bow shot. The caravan instantly stirs and a dozen, or more, bows (and other missile weapons- although no Eldritch Blasts) are swiftly in to action, several of the animals are shot down, the caravan will eat well tonight. Then the last animal crosses the road, and at a stately pace, a massive stag with a full rack, the great beast’s coat seems to reflect the sun, it has (seemingly) a pelt of shimmering gold. The sight is enough to stop all attacks, at least for a moment- at which point half-a-dozen (at least) members of the caravan abandon their duties and are swiftly in pursuit of the beast. The hunt is on… Derek Pilch (the Druid, played by Jackie) is not happy at the thought of the magnificent beast’s slaughter, he too is in pursuit- and soon after assumes the form of a young and healthy stag- he moves very swiftly, quickly outpacing the other pursuers. However, he is hampered slightly when hit by an arrow to the flank- they’re hunting him. The other members of the Brothers of the First Light (Lummins (Half-Elf Cleric), Lux (Human Warlock), Watt (Human Bard) & Sgt Bobby (Human Fighter)) also join the chase, more concerned for Derek Pilch’s safety than the quarry- the Golden Stag. Lux’s rush in to the woods is short-lived, she trips on a tree branch and still within sight of the caravan, is left sprawled on the floor (‘1’, Sandy’s dice are still broken). Sgt Bobby also cannot keep up with the pack, the pair wander back to the caravan. Remarkably Watt is soon ahead of the chasing pack, although still not keeping pace with either of the stags, the pair eventually get away from their pursuers. Then an odd thing, the last two chasers pull up and admit defeat in a clearing- they are Watt, and (Dragonclaw) Trodd. The pair chat for a while on the way back to the caravan, and with a little help from a Friends cantrip, by the time they get back to wagons they’re on first name terms and chummy. We’ll get back to the caravan in a moment, all is not well there… But first Derek and the Golden Stag- the great beast eventually comes to a halt in a dappled glade (where else would it stop) and then turns to the Druid, who seconds later returns to his Human body. The Golden Stag greets the Druid in Sylvan, which Derek doesn’t understand, eventually switching to a heavily accented, pidgin Common, which is Derek’s natural tongue. The Golden Stag assures Derek that he and his companions are on the right track, and that they must continue to follow the river of gold (translated later: the Cult loot) until they reach the castle in the sky (Oh!). Sadly, their path will be filled with hardship and blood. But to aid them, it offers Derek a Grey Bag of Tricks- and explains its use. The magical bag appears on the ground before the Druid, at which point the Golden Stag fades from view, it’s last words no more than a whisper, "Not all will survive ..." Obviously, the above message is discussed at great length later by the Players, but for now let’s get back to the caravan. The reason the deer initially rushed across the road, and in to the path of the caravan, was because a bunch of Ettercap and Giant Spiders were herding them (or else chasing them) in that direction. The deer (most of them) escape the Ettercap et al, the caravan however is not so lucky… and there are only three adventurers available to defend it, for now. [CENTER][ATTACH type="full"]113035[/ATTACH][/CENTER] Fortunately, Sgt Harald (Dwarf Fighter) is doing his job, the Dwarf spots the Ettercaps as they break cover and screams a warning. Battle is joined moments later. A pair of Ettercaps are quickly to the horses pulling the lead wagon, cutting the struggling (and now panicking) beasts free of their harnesses, up in the trees a pair of Giant Spiders shoot webs down on to the first two wagons, in the process Restraining many of the wagon’s riders. Hotlips (Halfling Rogue) shoots one of the Ettercaps attacking the horses, and then scurries under the lead wagon and in to Hiding, Sgt Harald goes after the same beast and smashes it hard with his warhammer (after a ‘1’ followed by an Action Surge), the Ettercap is badly wounded. Hard Bonk (Half-Orc Monk) meanwhile goes all chop-socky on the second Ettercap, also badly wounding the creature. The ambushers are not having an easy time of it. To make matters worse for my bad guys Lux is now back to the caravan. The Ettercap facing Hard Bonk fights back (and I roll ‘20’ twice in a row), seconds later the Half-Orc Monk is pretty beat up and bloodied. Lux hits back- firing an Eldritch Blast in to the beast, it too is bloodied. The two Giant Spiders in the trees continue to fire webs down in to the melee, miraculously they both fail repeatedly to net Sgt Harald. Hotlips, still under the wagon fires a crossbow bolt in to one of the two Ettercaps trying to release the horses, both of these creatures are almost broken, one tries to flee and is smashed down by Sgt Harald. Seconds later however a third Ettercap rushes out of the woods, surprising Sgt Harald and Biting the Dwarf, he shrugs off the hurt and pounds the beast with his warhammer. Hard Bonk meantime sweeps the legs of the already badly wounded Ettercap, and stamps on the Spider-bastard a while, it lives- but only just (on 1 HP). The creature rolls and writhes and then jumps back to its feet and scurries for the tree-line, it makes it to safety- Hard Bonk is way off target with his Opportunity Attack. There’s only one wounded Ettercap left in the fight, and the two Giant Spiders still in the trees (both of which have not hit once), although the Spiders are not in the fight for long- Lux fires a Shatter spell in to the canopy, catching both of the beasts in its compass, the wounded Giant Spiders have seen enough, seconds later they also flee the scene. Hotlips fires another crossbow bolt in to the last Ettercap standing, which is now bloodied, it flees and is smashed in the back by Sgt Harald but manages still to scurry back in to the forest. The five adventurers (Sgt Bobby turns up at this point, better late than never) briefly chase the fleeing creatures. The caravan however is saved, and Sgt Harald is the obvious hero of the action (which is a switch-around). The webs are cleared from the wagons as eventually the Golden Stag’s pursuers trickle back to their respective caravans. At the end of the day Sgt Bobby, and Sgt Harald (with Derek Pilch in tow, mostly in the background glaring evily at people) visit with the six-or-so individuals that abandoned their posts in pursuit of the Golden Stag. Basically, its bollockings all round. The caravan however, goes on… [B]Day #33 to #35[/B] All is well with the world, the caravan is still on the Trade Way, en route to Daggerford, the weather is fine and the going is good. The adventurers do a little light prying (however not much- we’re moving quickly again), but no new information of any substance is discovered. The last day is a rest day, Watt spends time with Dragonclaw Trodd, the two are becoming good friends, it seems the Dragonclaw has a past- a hunter until something bad happened to his family. Watt will continue to dig to see what he can find out, perhaps they don’t need to kidnap the guy, perhaps they can turn him to the Light. Perhaps… [B]Day #36[/B] On the Trade Way still, approaching the Way Inn where the caravan will stay the night, the oddity comes early in the day. As the caravan rounds a bend in the road, a human head can be seen sitting in the middle of the road a hundred yards ahead. It’s actually a male Human buried up to his neck, unconscious but still alive. Sgt Bobby is first on the scene, the man has "Oathbreaker" painted on his forehead and is in bad shape- exposure and dehydration. Sgt Bobby orders the caravan to halt and the feller to be revived and dug-out of the ground, there follows a bit of lively chatter as some of the merchants (and others) are not sure that this is a wise move, but Sgt Bobby insists. During the operation the man is revived with water and surreptitious healing provided by Lummins. The fellow, Carlon, in slow stages, tells his story- he was supposed to marry a woman only he discovered the family he was joining were desperate criminals. He broke his promise to the woman, terrified at the prospect of marrying in to the family- he fled, and was chased down to the Way Inn, and from there kidnapped by the woman’s brothers- beaten and buried up to his neck. Not everyone is convinced by the story, particularly Lummins whose Zone of Truth is telling him the fellow is lying. However, the disguised Priest of Lathander notes when he examines him that Carlon has a Harper image tattooed on his arm, Lummins is also Harper- he therefore ignores the results of his Zone of Truth, at least until later… Later at the Way Inn, and after Lummins has informed his colleagues about the situation, he and Lux get an extended chat with the fellow. Carlon tells the truth- he too was following a caravan full of Cultist loot heading north, only he was less successful, the Cultists discovered him and accused him of passing information on to known bandits (a fabricated story to make him look bad), only the other merchants on the caravan prevented them from killing him. The merchants could not persuade the Cultists to take Carlon on to the Way Inn, eventually they agreed to bury Carlon in the road to allow the God’s to decide his fate. And here he is… Carlon is also able to introduce the adventurers to his Harper contact at the Way Inn, a barmaid called Rachael, a secret meeting is arranged and attended- information is shared, Carlon’s caravan story is very similar to the PCs experiences. At the end of the chatter the PCs are pretty much convinced that their kidnap plan will not be needed, they just need to be patient until the end of the journey. [B]Day #37 to #39[/B] Still on the Trade Way, through to the village of Bowshot, only two days short of Daggerford, which signals the start of the last leg to Waterdeep. The adventurers (and many others from the caravan) spend a lively night in the Bowshot Inn, the place is jumping, mainly due to the fact that at present Bowshot is home to at least three dozen prospectors and would-be miners, silver has been found in the hills hereabouts. The evening is raucous, with Watt (mostly) leading the charge- the Bard is on-song, even Sir Lumsden gets up to dance with Lux. A joyously drunken celebration of life… which turns to terror later on. Watt makes a friend, Arietta- a buxom wench of easy virtue who he takes to his bed for the night, several hours later the Bowshot Inn is roused from its (mostly) drunken slumber by the Bard. Arietta, mid-ahem-congress, attempts to strangle Watt, what’s worse the beautiful woman’s features change, mid-throttle, to mirror the Bard’s own visage and physique. Watt manages (somehow) not to panic, bloodied already and still being choked, he escapes Arietta’s grasp and then gasps out the words to a spell- his Shatter spell wrecks the room (and awakens the inn’s inhabitants in the process). The spell also knocks the wind out of Arietta who however quickly recovers and escapes through the window, seconds later an Invisible and naked Watt is after her. The Bard eventually reveals himself, in all of his tumescent glory, when he once again sights a scurrying Arietta and hits her with his Dissonant Whispers- Arietta flees in to the dark and wilds- now badly wounded. Watt is thus discovered by the newly awoken inhabitants of the inn (he’s visible again) aroused and in the buff- he etches this moment permanently in to the brain of all of those observing him by breaking in to an impromptu rendition of “I’m Too Sexy” (Right Said Fred- look it up if you don’t know it). Many of the eyewitnesses are very keen to comfort Watt. Eventually the inn returns to normality, and then to slumber. However, after the humour comes a little more terror, in the morning the body of Dragonclaw Trodd is discovered in the yard of the inn- neck broken, the last anyone remembers is a tipsy Trodd also taking a young woman back to his private room. Close call for Watt, but what was Arietta? DM Interlude- she was a Doppelganger, as was ‘her sister’ Zelina, who killed and robbed Trodd. Eventually the caravan moves on, although the Cult wagons are experiencing a little confusion, they seem to lack direction- funny that. The journey however will continue in the next session. And this is the new/old/updated look of the caravan- Wagon #1 Owner: Achreny Ulyeltin (Male Human). Cargo: Furs & Hides. On board- Achreny Caravan Master & Sgt Bobby Guard Master + Ralph Little (Male Halfling) Teamster + Eldkin Agetul (Female Dwarf) Guard + Leda Widris (Female Human) Guard + Aldor Urnpolehurst (Male Human) Passenger- a dodgy lawyer. Wagon #2 Owner: Achreny Ulyeltin (Male Human). Cargo: Furs & Hides. On board- Dalton Fix (Male Halfling) Teamster + Ren Stubby (Male Halfling) Teamster + Orvustia Esseren (Female Human) Guard + Sulsedeg the Pole (Male Human) Guard (Very Tall) + Dort (Male Human) Passenger (100% CULT) + Chiggly Vonn (Female Human) Passenger (100% CULT). Wagon #3 Owner: Dragon Cult. Cargo: Loot? On board- Rand Dupe (Male Human) Teamster (0% CULT) + Dirk Trumble (Male Human) Teamster (0% CULT) + Dragonclaw Trodd (Male Human) Cult Guard- in charge DECEASED + Flerk (Male Half-Orc) Cult Guard - NO PASSENGERS. Wagon #4 Owner: Dragon Cult. Cargo: Loot? On board- Riley Bishoo (Male Half-Elf) Teamster (0% CULT) + Tel Munn (Male Human) Teamster (0% CULT) + Rem (Male Human) Cult Guard + Yad (Male Human) Cult Guard - NO PASSENGERS. Wagon #5 Owner: Dragon Cult. Cargo: Loot? On board- Greg Spockle (Male Halfling) Teamster (0% CULT) + Reg Trotter (Male Human) Teamster (0% CULT) + Gurp (Male Half-Orc) Cult Guard + Grelda (Female Half-Orc) Cult Guard - NO PASSENGERS. Wagon #6 Owner: Samardag the Hoper (Male Human). Cargo: Porcelain. On board- Samardag Wagon Master & Watt Samardag’s Old/NEW Bodyguard + Gond Bagshaw (Male Gnome) Teamster + Sgt Harald Guard + Trell (Male Human) (100% CULT). Wagon #7 Owner: Lasfelro the Silent (Male Human). Cargo: Unknown? On board- Lasfelro Wagon Master + Gargoyle + Wererond (Female Human) Teamster + Tyjit (Female Dwarf) Guard + Tardol (Male Half-Orc) (100% CULT) + Hotlips Houlihan Passenger + Green Imsa (Female Human) Passenger- with green skin! Wagon #8 Owner: Oyn Evermor (Male Human). Cargo: Exotic Birds. On board- Oyn Wagon Master + Enom Dark (Male Halfling) Teamster + Hard Bonk Guard + Garlik (Male Human) (100% CULT) + Lint Fermund (Male Half-Elf) (100% CULT). Wagon #9 Owner: Beyd Sechepol (Male Half-Elf). Cargo: Beer. On board- Beyd Wagon Master & Lummins Beyd’s Bodyguard + Losvius Dark (Male Halfling) Teamster + Lux Guard + Lasmeer (Male Half-Elf) (100% CULT) Guard + Radecere (Male Gnome) Passenger (25% CULT). Wagon #10 Owner: Ralf Hopscotch (Male Human). Cargo: Lumber. On board- Ralf Wagon Master + Phineas (Male Human) Guard + Foldor (Male Human) Guard + Carlon (Male Human) Passenger- Harper contact. In addition, there are now nine other folk travelling independently, but with the caravan, on their own mounts, including Derek Pilch, Sir Lumsden F’Tang & his two retainers (a Knight and a Wizard)- (all 0% CULT). More next time… we’re getting close. [/QUOTE]
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