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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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<blockquote data-quote="Goonalan" data-source="post: 7825155" data-attributes="member: 16069"><p style="text-align: center"><strong>We D&D.</strong></p><p></p><p><strong>Session #42a The Rise of Tiamat #01a The First Council of Waterdeep. </strong></p><p><strong></strong></p><p><strong>Brothers of the First Light.</strong></p><p><strong>Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 8</strong></p><p><strong>Lux (played by Sandy) Female Human Warlock Lvl 8</strong></p><p><strong>Watt (played by Jackie) Male Human Bard Lvl 8</strong></p><p><strong>Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 8</strong></p><p><strong>&</strong></p><p><strong>Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 8</strong></p><p><strong></strong></p><p><strong>Secondary PCs.</strong></p><p><strong>Derek Pilch (played by Jackie) Male Human Druid Lvl 8</strong></p><p><strong>Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 8</strong></p><p><strong>Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 8</strong></p><p></p><p>And so, after last session’s downtime activities the start of the action proper, and remember- this is session #42 of our game but only session #01 of The Rise of Tiamat scenario.</p><p></p><p>The Brothers of the First Light are in Waterdeep, a majority of them- over the last two tendays, have spoken to Leosin Erlanthar, the Monk Harper contact they rescued from Camp Dragonclaw. Ontharr Frume, the Dwarven Paladin- and Order of the Gauntlet contact, has however been missing, or else he’s not visited with the adventurers.</p><p></p><p>So, it comes as quite a surprise when the Brothers receive a ‘priority’ communication from Ontharr, basically they have twenty minutes to make themselves presentable and to get to the Lord’s Palace. The quintet (Lummins (Half-Elf Cleric), Lux (Human Warlock), Watt (Human Bard), Sgt Bobby (Human Fighter) & Hotlips (Halfling Rogue)) arrive in a variety of states of flustered.</p><p></p><p><strong>Episode 1: Council of Waterdeep, Part 1.</strong></p><p></p><p>Leosin is around to meet them, and ushers the Brothers through a number of high-ceilinged rooms- most of which are packed with a wide variety of surly-looking guard’s officers, all of whom are wearing (or carrying) the pennants and flags of a selection of cities and regions of the Sword Coast. The Lord’s Palace is busy with it- and the Brothers are getting plenty of stares.</p><p></p><p>In five minutes flat the adventurers are through the crush and in to a rather pleasant and uncluttered large and well-appointed room, home to a massive semi-circular table- at which sit a sea of (familiar-ish) faces- all seemingly waiting on the PCs arrival. Looking expectant. Lux starts to speak and is shushed in to silence- behind the adventurers a mage waves his hands and incants, thirty seconds later and the room is magically sealed.</p><p></p><p>I wanted to impress upon the Players that this meeting was a) important, and b) secret.</p><p></p><p>Then the introductions begin, barking at the PCs for a while is Lord Dagult Neverember, Open Lord of Waterdeep, Lord Protector of Neverwinter, and according to his preamble the leader of the Lords’ Alliance.</p><p></p><p>The other members of the assembled interviewing committee, formerly titled “The Council of Waterdeep”, are as follows-</p><p>(Lady) Remallia Haventree (representing the Harpers & Waterdeep),</p><p>(Lord) Ontharr Frume (Order of the Gauntlet),</p><p>Delaan Winterhound (Emerald Enclave),</p><p>Lady Laeral Silverhand (Lords’ Alliance, Waterdeep & Mystra),</p><p>Ambassador Connerad Brawnanvil (Lords’ Alliance & all the Dwarf clans of the North),</p><p>Marshall Ulder Ravengard (Lords’ Alliance & Baldur’s Gate (Flaming Fist)),</p><p>King Melandrach (Lords’ Alliance & the Elves of the Misty & High Forests),</p><p>Taern “Thunderblade” Hornblade (Lords’ Alliance & Silverymoon), &</p><p>Sir Isteval (Lords’ Alliance & Daggerford).</p><p></p><p>I take my time with the intros in order to let the PCs know how important the assembled crowd is, with Leosin whispering all the while in the PCs ears.</p><p></p><p>And with Jackie (Watt) and Sandy (Lux) all the while making notes.</p><p></p><p>So, this is an interview, as it turns out- which wasn’t what the PCs/Players expected. Lord Dagult makes it clear that the PCs should be on their best behaviour from the outset, although Ontharr Frume softens the tone slightly by nodding, grinning and giving random ‘thumbs up’ signs to the various PCs.</p><p></p><p>Oh, and at this point I make the Players get up from their seats (character sheets in hand) and stand over the far-side of the room, facing me (I’m seated). The following topics are thoroughly investigated by the board- your glorious DM in essence fires questions at each of the Players in turn (although at random). They answer as best they can, and mostly at attention, and with the correct titles used for the various leaders (when they can remember them).</p><p></p><p>I may have to confess at this point, my first career was in the military, I have the voice- size and presence for the part. Although, there was a fair amount of giggling throughout the event.</p><p></p><p>And so, after each of the PCs takes a moment to introduce themselves, including their titles (which I give them a few minutes to make up, if they like). They are-</p><p></p><p>The Radiant Lummins of Lathander (Rob’s getting a bit big for his boots),</p><p>Lady Lux,</p><p>Watt,</p><p>Sgt Bobby Markguth of the Greenest Guard, &</p><p>Hotlips Houlihan, Duke (actually Duchess, but who am I to argue) of Earl (of Greenest).</p><p></p><p>We then learn/play-through the following, and for each subject I’ve also included a little of the committee’s reaction to the Brothers of the First Light’s story- because that’s what we’re talking about, initially- what the heroes have been getting up to.</p><p></p><p>And so, the subjects discussed are-</p><p></p><p>1) The ownership, and present disposition of Castle Skyreach, or as it is now known- The (Flying) Lighthouse, I’m talking about Blagothkus’ flying ice castle. The PCs explain (actually mostly Lummins) that the place is fully operational, and theirs to employ as they wish.</p><p></p><p>The crowd go wild, several members of the board rise to applaud- astounding work, and a great start to the interview. I think I even set off a few party poppers- go atmosphere!</p><p></p><p>2) Speeches in support of the Brothers of the First Light by Ontharr Frume and Leosin Erlanthar- I try to say something nice about each of the PCs present.</p><p></p><p>A number of the committee smile, nod and show their thanks, several others look a little bored by proceedings.</p><p></p><p>3) The Brother’s adventures, the start of their story from Greenest to Camp Dragonclaw- including the capture of Cyanwrath & Frulam Mondath, and the presence of Rezmir and a Red Wizard of Thay (Rath Modar). Also, the destruction of the Dragon Hatchery.</p><p></p><p>At which point there’s a little bit of a kerfuffle, it seems that several members of the assembled council are not convinced that destroying the Dragon eggs would be their preferred outcome. The storm (such as it is- more just a squall) eventually passes- but not before I get the chance to ask, “Why did you do X?” lots of times and to a variety of the Players. I love putting them on the spot.</p><p></p><p>I’m really enjoying the start of this adventure module.</p><p></p><p>4) Then on to the caravan journey to Waterdeep, then to the Carnath Roadhouse, through the Mere of the Dead and to Castle Naerytar, and on through the magical portal to Parnast and eventually the ice castle- the (Flying) Lighthouse.</p><p></p><p>Particular attention is paid to the death of Rezmir (with a lot of questions asked about the mask he was wearing), and also the Red Wizard’s (Rath Modar) escape. The council are obviously delighted to hear that Rezmir is dead, however of greater concern is Rath Modar’s exit.</p><p></p><p>There’s also a fair amount of speculation about what the Red Wizard’s of Thay are doing mixed up with the Dragon Cultists.</p><p></p><p>The chat drifts a while, and the PCs are also encouraged to join in with the speculation.</p><p></p><p>At which point the interview comes to an abrupt end, well… sorta, two more things occur before we get to the abrupt end-</p><p></p><p>5) Lord Dagult Neverember ‘tells’ the PCs that they have been deputised to serve as agents of the Council of Waterdeep (this committee), he makes clear their responsibilities and also their (potential) rewards- money, titles and lands. Basically, they’re hired- the PCs questions are hushed in to silence. They’re supplied with written (and signed, and elaborately stamped) papers to this end. This is all done very quickly- the PCs don’t get a say.</p><p></p><p>6) Then the end- the sudden sounding of… well, nothing. Hang on, let me write that again. The meeting kinda breaks in to mayhem when suddenly everyone in the room stops, looks up and left (or right) and listens intently to… nothing, by which I mean the obvious (and profound) absence of (a) sound. The effect is unnerving, more than unnerving- seconds later there are shouting people banging on the doors to the chamber and demanding entry, concerned doesn’t cover it. Several of the higher-ups around the table are eventually ushered away by scrums of their guards.</p><p></p><p>What was that?</p><p></p><p>After the meeting has broken up, the absence of sound continues to repeat itself- seemingly at the same time on every hour, and throughout the City of Splendours- or else every waking citizen- all at the same time, stops what they are doing to listen to… nothing.</p><p></p><p>Every hour, as regular as clockwork.</p><p></p><p>The City of Splendours is on edge, it’s weird, and a little frightening- and no explanation is (immediately) offered. Something is going on… most likely something very bad.</p><p></p><p>The meeting above, with extended giggling time, lasted for something like an hour, with all four Players on their feet throughout.</p><p></p><p>The Brothers are then quickly ushered in to a follow up meeting with Leosin Erlanthar, Ontharr Frume, and joined latterly by Remallia Haventree (the ranking Harper delegate on the Council of Waterdeep).</p><p></p><p>The Brother’s orders, stated briefly before the council broke up, were to continue their investigations in to the Dragon Cult. Well, to that end, the Harpers have got a new lead.</p><p></p><p>Remallia explains, patiently and repeatedly (the PCs have a fair few questions)- some of the Dragon Cult leaders, known as the Wearers of Purple, wear Dragon Masks (like Rezmir, his (Black) mask disappeared when he was killed). These elite bunch call themselves Wyrmspeakers, there are five of them, although initially only two of them were known to the Harpers- Severin (the Dragon Cult leader) who wears the Red Dragon Mask & Rezmir (RIP) who wore the Black Dragon Mask. The information gathering organisation has in the last few days learned about another Wyrmspeaker- Varram the White, the White Dragon Mask wearer (obviously). Varram is reported to be a favourite of Severin’s. The Harper’s have further learnt that Varram, a surly Dwarf, has been spotted in a small hamlet called Boareskyr Bridge (over the Winding Water), on the Trade Way. Ontharr fetches out a map, the place is all the way back to the Fields of the Dead, near to the Trollclaws- both of which the Brothers passed through during their marathon caravan journey to Waterdeep.</p><p></p><p>Remallia would like the PCs to head there, immediately, and attempt to locate and capture Varram the White (and as importantly- his mask). The Harpers are convinced that the Dragon Masks are vital to whatever the Cult are planning.</p><p></p><p>The PCs are very quickly onboard with the idea, and soon after are on board the (Flying) Lighthouse, and en route to Boareskyr Bridge.</p><p></p><p>The rest of this session follows in the next instalment, however- just a brief heads-up about the Council Scorecard so far, the PCs obviously (at the time) didn’t know anything about this. They were however told by Leosin and Ontharr that all of the members of the Council of Waterdeep command great resources, which could be employed in the fight against the Cult of the Dragon. Basically, the PCs need to keep the high-ups informed and onside- Leosin and Ontharr are the PCs contacts, stay in touch.</p><p></p><p>And so, the scores on the doors after the first council session are-</p><p>The Harpers +3 (5/7/10)</p><p>The Order of the Gauntlet +5 (7/9/12)</p><p>The Emerald Enclave +1 (5/7/10)</p><p>& the various Lords’ Alliance delegates-</p><p>Lady Silverhand +3 (7/9/12)</p><p>Lord Neverember +2 (5/7/10)</p><p>Ambassador Brawnanvil +4 (7/9/12)</p><p>King Melandrach +3 (6/8/11)</p><p>Marshall Ravengard +5 (7/9/12)</p><p>Taern Hornblade +3 (6/8/11)</p><p>Sir Isteval +5 (6/8/11)</p><p></p><p>Note the numbers in the parenthesis, let me explain- at the end of all four council sessions the PCs need to score +5 to garner one favour from the Harpers, +7 would earn them two favours, while +10 would result in three. The numbers in the parenthesis therefore indicate the scores needed for one to three favours from each of the delegates.</p><p></p><p>Probably more of this in the next council meeting.</p><p></p><p>More adventure, although not much more, next time…</p></blockquote><p></p>
[QUOTE="Goonalan, post: 7825155, member: 16069"] [CENTER][B]We D&D.[/B][/CENTER] [B]Session #42a The Rise of Tiamat #01a The First Council of Waterdeep. Brothers of the First Light. Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 8 Lux (played by Sandy) Female Human Warlock Lvl 8 Watt (played by Jackie) Male Human Bard Lvl 8 Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 8 & Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 8 Secondary PCs. Derek Pilch (played by Jackie) Male Human Druid Lvl 8 Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 8 Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 8[/B] And so, after last session’s downtime activities the start of the action proper, and remember- this is session #42 of our game but only session #01 of The Rise of Tiamat scenario. The Brothers of the First Light are in Waterdeep, a majority of them- over the last two tendays, have spoken to Leosin Erlanthar, the Monk Harper contact they rescued from Camp Dragonclaw. Ontharr Frume, the Dwarven Paladin- and Order of the Gauntlet contact, has however been missing, or else he’s not visited with the adventurers. So, it comes as quite a surprise when the Brothers receive a ‘priority’ communication from Ontharr, basically they have twenty minutes to make themselves presentable and to get to the Lord’s Palace. The quintet (Lummins (Half-Elf Cleric), Lux (Human Warlock), Watt (Human Bard), Sgt Bobby (Human Fighter) & Hotlips (Halfling Rogue)) arrive in a variety of states of flustered. [B]Episode 1: Council of Waterdeep, Part 1.[/B] Leosin is around to meet them, and ushers the Brothers through a number of high-ceilinged rooms- most of which are packed with a wide variety of surly-looking guard’s officers, all of whom are wearing (or carrying) the pennants and flags of a selection of cities and regions of the Sword Coast. The Lord’s Palace is busy with it- and the Brothers are getting plenty of stares. In five minutes flat the adventurers are through the crush and in to a rather pleasant and uncluttered large and well-appointed room, home to a massive semi-circular table- at which sit a sea of (familiar-ish) faces- all seemingly waiting on the PCs arrival. Looking expectant. Lux starts to speak and is shushed in to silence- behind the adventurers a mage waves his hands and incants, thirty seconds later and the room is magically sealed. I wanted to impress upon the Players that this meeting was a) important, and b) secret. Then the introductions begin, barking at the PCs for a while is Lord Dagult Neverember, Open Lord of Waterdeep, Lord Protector of Neverwinter, and according to his preamble the leader of the Lords’ Alliance. The other members of the assembled interviewing committee, formerly titled “The Council of Waterdeep”, are as follows- (Lady) Remallia Haventree (representing the Harpers & Waterdeep), (Lord) Ontharr Frume (Order of the Gauntlet), Delaan Winterhound (Emerald Enclave), Lady Laeral Silverhand (Lords’ Alliance, Waterdeep & Mystra), Ambassador Connerad Brawnanvil (Lords’ Alliance & all the Dwarf clans of the North), Marshall Ulder Ravengard (Lords’ Alliance & Baldur’s Gate (Flaming Fist)), King Melandrach (Lords’ Alliance & the Elves of the Misty & High Forests), Taern “Thunderblade” Hornblade (Lords’ Alliance & Silverymoon), & Sir Isteval (Lords’ Alliance & Daggerford). I take my time with the intros in order to let the PCs know how important the assembled crowd is, with Leosin whispering all the while in the PCs ears. And with Jackie (Watt) and Sandy (Lux) all the while making notes. So, this is an interview, as it turns out- which wasn’t what the PCs/Players expected. Lord Dagult makes it clear that the PCs should be on their best behaviour from the outset, although Ontharr Frume softens the tone slightly by nodding, grinning and giving random ‘thumbs up’ signs to the various PCs. Oh, and at this point I make the Players get up from their seats (character sheets in hand) and stand over the far-side of the room, facing me (I’m seated). The following topics are thoroughly investigated by the board- your glorious DM in essence fires questions at each of the Players in turn (although at random). They answer as best they can, and mostly at attention, and with the correct titles used for the various leaders (when they can remember them). I may have to confess at this point, my first career was in the military, I have the voice- size and presence for the part. Although, there was a fair amount of giggling throughout the event. And so, after each of the PCs takes a moment to introduce themselves, including their titles (which I give them a few minutes to make up, if they like). They are- The Radiant Lummins of Lathander (Rob’s getting a bit big for his boots), Lady Lux, Watt, Sgt Bobby Markguth of the Greenest Guard, & Hotlips Houlihan, Duke (actually Duchess, but who am I to argue) of Earl (of Greenest). We then learn/play-through the following, and for each subject I’ve also included a little of the committee’s reaction to the Brothers of the First Light’s story- because that’s what we’re talking about, initially- what the heroes have been getting up to. And so, the subjects discussed are- 1) The ownership, and present disposition of Castle Skyreach, or as it is now known- The (Flying) Lighthouse, I’m talking about Blagothkus’ flying ice castle. The PCs explain (actually mostly Lummins) that the place is fully operational, and theirs to employ as they wish. The crowd go wild, several members of the board rise to applaud- astounding work, and a great start to the interview. I think I even set off a few party poppers- go atmosphere! 2) Speeches in support of the Brothers of the First Light by Ontharr Frume and Leosin Erlanthar- I try to say something nice about each of the PCs present. A number of the committee smile, nod and show their thanks, several others look a little bored by proceedings. 3) The Brother’s adventures, the start of their story from Greenest to Camp Dragonclaw- including the capture of Cyanwrath & Frulam Mondath, and the presence of Rezmir and a Red Wizard of Thay (Rath Modar). Also, the destruction of the Dragon Hatchery. At which point there’s a little bit of a kerfuffle, it seems that several members of the assembled council are not convinced that destroying the Dragon eggs would be their preferred outcome. The storm (such as it is- more just a squall) eventually passes- but not before I get the chance to ask, “Why did you do X?” lots of times and to a variety of the Players. I love putting them on the spot. I’m really enjoying the start of this adventure module. 4) Then on to the caravan journey to Waterdeep, then to the Carnath Roadhouse, through the Mere of the Dead and to Castle Naerytar, and on through the magical portal to Parnast and eventually the ice castle- the (Flying) Lighthouse. Particular attention is paid to the death of Rezmir (with a lot of questions asked about the mask he was wearing), and also the Red Wizard’s (Rath Modar) escape. The council are obviously delighted to hear that Rezmir is dead, however of greater concern is Rath Modar’s exit. There’s also a fair amount of speculation about what the Red Wizard’s of Thay are doing mixed up with the Dragon Cultists. The chat drifts a while, and the PCs are also encouraged to join in with the speculation. At which point the interview comes to an abrupt end, well… sorta, two more things occur before we get to the abrupt end- 5) Lord Dagult Neverember ‘tells’ the PCs that they have been deputised to serve as agents of the Council of Waterdeep (this committee), he makes clear their responsibilities and also their (potential) rewards- money, titles and lands. Basically, they’re hired- the PCs questions are hushed in to silence. They’re supplied with written (and signed, and elaborately stamped) papers to this end. This is all done very quickly- the PCs don’t get a say. 6) Then the end- the sudden sounding of… well, nothing. Hang on, let me write that again. The meeting kinda breaks in to mayhem when suddenly everyone in the room stops, looks up and left (or right) and listens intently to… nothing, by which I mean the obvious (and profound) absence of (a) sound. The effect is unnerving, more than unnerving- seconds later there are shouting people banging on the doors to the chamber and demanding entry, concerned doesn’t cover it. Several of the higher-ups around the table are eventually ushered away by scrums of their guards. What was that? After the meeting has broken up, the absence of sound continues to repeat itself- seemingly at the same time on every hour, and throughout the City of Splendours- or else every waking citizen- all at the same time, stops what they are doing to listen to… nothing. Every hour, as regular as clockwork. The City of Splendours is on edge, it’s weird, and a little frightening- and no explanation is (immediately) offered. Something is going on… most likely something very bad. The meeting above, with extended giggling time, lasted for something like an hour, with all four Players on their feet throughout. The Brothers are then quickly ushered in to a follow up meeting with Leosin Erlanthar, Ontharr Frume, and joined latterly by Remallia Haventree (the ranking Harper delegate on the Council of Waterdeep). The Brother’s orders, stated briefly before the council broke up, were to continue their investigations in to the Dragon Cult. Well, to that end, the Harpers have got a new lead. Remallia explains, patiently and repeatedly (the PCs have a fair few questions)- some of the Dragon Cult leaders, known as the Wearers of Purple, wear Dragon Masks (like Rezmir, his (Black) mask disappeared when he was killed). These elite bunch call themselves Wyrmspeakers, there are five of them, although initially only two of them were known to the Harpers- Severin (the Dragon Cult leader) who wears the Red Dragon Mask & Rezmir (RIP) who wore the Black Dragon Mask. The information gathering organisation has in the last few days learned about another Wyrmspeaker- Varram the White, the White Dragon Mask wearer (obviously). Varram is reported to be a favourite of Severin’s. The Harper’s have further learnt that Varram, a surly Dwarf, has been spotted in a small hamlet called Boareskyr Bridge (over the Winding Water), on the Trade Way. Ontharr fetches out a map, the place is all the way back to the Fields of the Dead, near to the Trollclaws- both of which the Brothers passed through during their marathon caravan journey to Waterdeep. Remallia would like the PCs to head there, immediately, and attempt to locate and capture Varram the White (and as importantly- his mask). The Harpers are convinced that the Dragon Masks are vital to whatever the Cult are planning. The PCs are very quickly onboard with the idea, and soon after are on board the (Flying) Lighthouse, and en route to Boareskyr Bridge. The rest of this session follows in the next instalment, however- just a brief heads-up about the Council Scorecard so far, the PCs obviously (at the time) didn’t know anything about this. They were however told by Leosin and Ontharr that all of the members of the Council of Waterdeep command great resources, which could be employed in the fight against the Cult of the Dragon. Basically, the PCs need to keep the high-ups informed and onside- Leosin and Ontharr are the PCs contacts, stay in touch. And so, the scores on the doors after the first council session are- The Harpers +3 (5/7/10) The Order of the Gauntlet +5 (7/9/12) The Emerald Enclave +1 (5/7/10) & the various Lords’ Alliance delegates- Lady Silverhand +3 (7/9/12) Lord Neverember +2 (5/7/10) Ambassador Brawnanvil +4 (7/9/12) King Melandrach +3 (6/8/11) Marshall Ravengard +5 (7/9/12) Taern Hornblade +3 (6/8/11) Sir Isteval +5 (6/8/11) Note the numbers in the parenthesis, let me explain- at the end of all four council sessions the PCs need to score +5 to garner one favour from the Harpers, +7 would earn them two favours, while +10 would result in three. The numbers in the parenthesis therefore indicate the scores needed for one to three favours from each of the delegates. Probably more of this in the next council meeting. More adventure, although not much more, next time… [/QUOTE]
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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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