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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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<blockquote data-quote="Goonalan" data-source="post: 7844994" data-attributes="member: 16069"><p style="text-align: center"><strong>We D&D.</strong></p><p></p><p><strong>Session #45 The Rise of Tiamat #04 Shot by Both Sides.</strong></p><p><strong></strong></p><p><strong>Brothers of the First Light.</strong></p><p><strong>Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 8</strong></p><p><strong>Lux (played by Sandy) Female Human Warlock Lvl 8</strong></p><p><strong>Watt (played by Jackie) Male Human Bard Lvl 8</strong></p><p><strong>Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 8</strong></p><p><strong>&</strong></p><p><strong>Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 8</strong></p><p><strong></strong></p><p><strong>Secondary PCs.</strong></p><p><strong>Derek Pilch (played by Jackie) Male Human Druid Lvl 8</strong></p><p><strong>Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 8</strong></p><p><strong>Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 8</strong></p><p></p><p>This is session #45 of our game, but only session #04 of The Rise of Tiamat scenario.</p><p></p><p>The PCs are still in the tomb of Diderius the Diviner, they know all about Varram the White- he’s lost his Dragon mask and has come here to use the Divination pool to try and find it. They also know which direction the Dwarf and his followers went (and didn’t come back from). The Brothers are also aware that the Divination pool requires the sacrifice of a sentient being to use it (grisly, choices- do the PCs make such a sacrifice?) and that the device can drive the scryer insane- nice!</p><p></p><p>Rise and shine the PCs complete their extended rest, and then on with their adventure- and Lummins (Half-Elf Cleric) is feeling much better today after playing with a Wraith last session.</p><p></p><p>First up however a division of the spoils garnered from Diderius’s bedroom- that’s a Ring of Poison Resistance attuned by Sgt Bobby (Human Fighter)- he’s the front line and possibly fighting Yuan-ti sometime soon, the PCs presume. This after Sgt Bobby stakes his claim to the item and delivers a short lecture on the Yuan-ti, in summary they’re a bunch of nasty (poisonous) bastards, like Drow- only with scales. There are also a couple of scrolls, taken by Lummins- both Protection from Energy. The silver ewer and matching goblets also turn out to be magical, although their use is unclear at present- Lux (Human Warlock) grabs the set.</p><p></p><p>Then, back to the chamber in which they encountered the Bearded Devils, paying the Throne Guardian en route (35gp collected so far). The Throne Guardian has been christened “Tolly” (Toll Booth) by Watt (Human Bard)- he’s a laugh-riot.</p><p></p><p>Then through the Devils former chamber, and cautiously on- Hotlips (Halfling Rogue), of course, leading the way, in to the Divination pool chamber. There’s a dead Dragon Cultist on the floor, and signs (perhaps) of a fight here. There are two pairs of stone double doors leading from the chamber- Hotlips determines that the southern doors are blocked- as per the pair of doors they found earlier in the tile Chimera chamber. The presumed collapse has effectively made the way in to this chamber all the more difficult (funny that) effectively blocking the short cut. No sound from the northern doors… they’re left alone for now, although not before the Halfling determines that they are neither trapped nor locked.</p><p></p><p>The rest of the chamber is searched, arrows are found- stone-tipped, with intricate snake-carvings on the arrow heads- these are the weapons of the Yuan-ti, its swords drawn and spells ready for the PCs. The Divination chamber (and pool) is swiftly forgotten- the Yuan-ti attackers came through the northern doors.</p><p></p><p>Ready… Sgt Bobby barges the portals open… and the Fighter stumbles in to a tomb.</p><p></p><p>Diderius’s tomb to be exact.</p><p></p><p>The (crazy) warrior approaches a sarcophagi situated in the raised centre of the chamber, on the walls of the room are frescoes of weird and wonderful humanoids- seemingly performing magics and rituals.</p><p></p><p>A feeling as much as a voice- the conscience of four of the PCs is suddenly pricked- ‘it would be disrespectful to disturb anything here- everything should remain as it is’, four of the PCs instinctively (they believe) sense.</p><p></p><p>Three (or four- depending on whether we’re counting PCs or Players) shout varieties of “DON’T!” at Sgt Bobby (that’s Pete).</p><p></p><p>Watt follows up with a gabbled explanation, basically- “don’t touch anything.” Sgt Bobby (now a team player) takes a step back, although still ready for action.</p><p></p><p>Watt, eventually, heads forward to examine the sarcophagi, as he climbs to the top step of the dais a voice booms out from within the stone coffin-</p><p></p><p>"You approach Diderius in repose. I know what you seek."</p><p></p><p>And then-</p><p></p><p>"Yuan-ti have taken the one called Varram beyond their portal in the northern wall. Be prepared, for I shall open the way to peril."</p><p></p><p>Diderius only gets to ‘the way’ when all five PCs (four Players) once again shout “DON’T!”, or else some variation on the theme.</p><p></p><p>There follows a slightly weird conversation in which the PCs queue up to shout at the sarcophagi, while- of course, Diderius within booms his replies.</p><p></p><p>For reasons of delight, and comedy, I even throw in a few “you’re going to have to speak up a bit”, and, “can you hear me now?”, from Diderius within his sealed tomb.</p><p></p><p>Oh, how we laughed.</p><p></p><p>Anyway, a fractured conversation with Diderius follows during which the PCs learn that there’s a secret door on the northern wall of the chamber (quickly found by Hotlips), and that beyond it lies the domain of the Yuan-ti. Diderius, as it happens, is as eager as Ilda the Ghost was for the PCs to clear out the scaly intruders.</p><p></p><p>The PCs are on full resources, Lummins hits the Bless spell and then he and his colleagues’ ready actions, finally Watt growls for Diderius to open the way…</p><p></p><p>Kick ass!</p><p></p><p>[ATTACH=full]115389[/ATTACH]</p><p></p><p>The concealed doors grind open to reveal a rough stone cavern passage guarded by two Lizardfolk (initially with their backs to the PCs), the passage leads on in to a small cavern chamber, there are more Lizardfolk there. Then it gets bloody- the Lizardfolk are caught flat-footed, Watt Shatters the first few, alas they all survive but the cavern continues to rumble and shudder throughout the rest of the action.</p><p></p><p>Sgt Bobby cuts down the nearest two wounded Lizardfolk, the second is cleanly decapitated (a terrible Crit) then runs on in to the newly revealed cavern chamber (with an Action Surge) and for good measure slices another of the Lizardfolk, miraculously it survives the experience. Hotlips follows the Fighter in- scurrying in to position the Halfling Rogue cuts down a third Lizardfolk warrior.</p><p></p><p>Lux and Lummins walk forward in to the newly revealed passageway, firing Eldritch Blasts and Sacred Flames, respectively- yet another Lizardfolk falls, only two (of the six) defenders are left alive.</p><p></p><p>Then, just as the Lizardfolk are about to start screaming for reinforcements, that bastard Sgt Bobby cuts the last two enemies down. That was the end of my six Lizardfolk- I didn’t even get to move one or else make an attack- my D20 (Initiative) is broken.</p><p></p><p>The chamber is taken, and without the alarm being raised- the PCs, cautiously, move on- or else Hotlips (briefly) takes a look ahead.</p><p></p><p>There’s a bridge, ten feet wide and sloping down- it looks slick and dangerous, although at present the span is home to a clutch more Lizardfolk (six more), the Halfling also spots (at least) one of the dreadful Yuan-ti (actually there are two Yuan-ti Malisons present). The bad guys have heard noises, obviously- they’re heading the PCs way. Hotlips scurries back to let his colleagues know.</p><p></p><p>[ATTACH=full]115391[/ATTACH]</p><p></p><p>The PCs don’t hang about, they unload- Watt strides down the stairs and unleashes an enhanced Thunderwave- one Lizardfolk is killed outright, another two and the nearest Yuan-ti are also injured. The force of the spell sends the injured trio stumbling backwards, remarkably none of them fall from the treacherous bridge.</p><p></p><p>Sgt Bobby arrives screaming and making threats- he chops the nearest Yuan-ti’s head off, ho-hum, it’s going to be one of those sessions.</p><p></p><p>Just for info a few weeks back I was conversing with my friend James, a fellow DM who has also played through the Tyranny of Dragons adventures. He asked me “What’s the nastiest thing in the adventure?”, I shrugged and replied- “Tiamat!” He shook his head and said- “Hazirawn, that bloody sword”. I know how he feels.</p><p></p><p>Seconds later Hotlips arrives on the scene and kills another one of the Lizardfolk.</p><p></p><p>At which point terrifying necrotic darkness stops play- or rather, Lux arrives and settles her Hunger of Hadar over the remaining enemies (I think she was feeling left out)- there is much screaming from within the caustic black bubble.</p><p></p><p>And remember the enemies are situated on a very slippery, sloping bridge- bathed in cold and acid, and of course- darkness. I said it wouldn’t be my day.</p><p></p><p>So here are the results for my remaining bad guys-</p><p>Lizardfolk #3 (#1 and #2 are already dead) hurt by cold, attempts to back away- falls off bridge- dead.</p><p>Lizardfolk #4 hurt by cold, burnt by acid- dead.</p><p>Lizardfolk #5 hurt by cold, attempts to flee- falls off bridge- dead.</p><p>Lizardfolk #6 hurt by cold, attempts to back away- very slowly, very cautiously- falls off bridge- dead.</p><p>Yuan-ti Malison #2 (#1 is already dead) hurt by cold- flees to go and tell his friends.</p><p></p><p>Yeah that’s right, when Lux calls an end to her Hungar of Hadar spell there’s only one dead Lizardfolk body on the bridge, so either the rest went over the side or else they got away. The PCs are unsure which.</p><p></p><p>Hotlips crosses the bridge- she very quickly discovers that it’s very dangerous (slippery), although Sgt Bobby strolls across right after her- no bother (thanks Pete, just for info DC 14 Dex save required- Pete rolls, with bonuses, exactly ‘14’, as he said at the time “easy”). </p><p></p><p>At which point the other three PCs are getting a bit fretful- “What happens if I fall off?” etc. Lux solves the problem by casting Fly on herself and Lummins, the pair then guide Watt (who makes the save easily anyway) across.</p><p></p><p>Lux even has the time to fly down to investigate the pit- it’s deep (approx. 100 feet) and full of snakes (actually Yuan-ti young) and the bodies of several Lizardfolk.</p><p></p><p>Sandy (playing Lux) really doesn’t like snakes- this is hard for her. The Yuan-ti, I predict, are going to suffer.</p><p></p><p>Meantime while the trio have been making their way across the bridge the escaped Yuan-ti Malison has found some friends. Sgt Bobby and Hotlips, who have gone a little ahead, spot more enemies on the way, unhappily (for them) the Yuan-ti and Lizardfolk spot them back.</p><p></p><p>We’re on again, and the fiendish DM decides to activate a few (we’ll see how many) Yuan-ti combat encounters at the same time, the call has gone out- defend the lair.</p><p></p><p>So, heading to the fight are another seven Lizardfolk, two more Malisons and a Pureblood.</p><p></p><p>[ATTACH=full]115392[/ATTACH]</p><p></p><p>Hotlips is hit by an arrow, and it hurts her- the poison on the missile packs a punch (thank heavens for her Stout Resilience). To make matters worse the closest Lizardfolk rush in to attack, seconds later another poisoned arrow snags the Halfling (with a Crit) only her Uncanny Dodge keeps her from unconsciousness (I’ve turned this situation around very quickly- go me!).</p><p></p><p>Hotlips disengages and gets the hell out of dodge- rushing to Watt’s side “heal me please”, she begs with her puppy dog eyes- while leaving Sgt Bobby to hold the fort. The Bard’s much enhanced Cure Wounds almost rubs away all of her hurt (Cure Wounds 4th Level = 8+8+7+7+5).</p><p></p><p>Lummins meantime conjures a Flaming Sphere in to the midst of the Lizardfolk, Sgt Bobby gets to work- the Fighter with Hazirawn cuts down two Lizardfolk and then retreats (yep- you read that right) to the stairs, forming a wall of steel with Lummins. Lux, flying still (although not very high, they’re in an 8-foot-high corridor) fires Eldritch Blasts in to her foes.</p><p></p><p>The Lizardfolk continue to press forward, a Malison herding them towards the PCs, the Yuan-ti Suggests to Lummins that Sgt Bobby is actually a Yuan-ti infiltrator- the Priest of Lathander is entirely unconvinced.</p><p></p><p>Hotlips, now hidden in the rear, fires a crossbow bolt through a Lizardfolk warrior’s face- it dies. Watt stays back and fires a maximum enhanced Shatter spell in to their attackers- two more Lizardfolk fall, there are only two left alive, and the three Yuan-ti leaders of course.</p><p></p><p>Lummins moves forward and directs his Flaming Sphere to roll forward down the passage, in to the remaining Lizardfolk and a Malison, he then fills the passage with his Radiance of the Dawn- both remaining Lizardfolk fall.</p><p></p><p>Sgt Bobby follows up- and cuts the Malison down, then rushes on and straight in to the Pureblood, who attempts to ward off the Fighter with a Poison Spray- no chance, Hazirawn leaves the snake woman almost dead.</p><p></p><p>Lux flies forward and slams a pair of Eldritch Blasts in to the Pureblood- dead.</p><p></p><p>So, time for me to get another encounter in here- I’m losing snake men all too quickly- and so, the retreating Malison wakes up the snake horrors (like Helmed Horrors) only suits of armour filled with swarms of snakes…</p><p></p><p>The first of the terrors comes thumping down the stairs out of the passage dead ahead of the PCs position.</p><p></p><p>[ATTACH=full]115393[/ATTACH]</p><p></p><p>Remarkably Lummins identifies the nature of the new enemy in seconds (I forget what Monster Knowledge style check I got him to make- he rolled a ‘20’) The Priest of Lathander is taking no chances- he attempts to pepper the beast with his fiery missiles (Scorching Rays) but only lands one hit. The Priest also rolls his Flaming Sphere in to the new enemy.</p><p></p><p>Sgt Bobby gets in to action, and a miss even with a dollop of Bardic Inspiration, he makes up for the poorly aimed attack with a Crit, the snake-filled Helmed Horrors are resistant to Necrotic damage, however the creature is still bloodied.</p><p></p><p>At which point the second snake-filled Helmed Horror stomps down the stairs and Crits Sgt Bobby back (for max damage = 20) and with a little extra poison damage for good measure, and then hits again (without the Crit this time).</p><p></p><p>A Yuan-ti Malison appears at the top of the stairs ahead of the PCs and starts up with the artillery- poisoned arrows, but keeps missing.</p><p></p><p>There’s consternation in the PC ranks, they need to get past the Helmed Horrors quickly and to the archer.</p><p></p><p>Hotlips steps in and with added Sneak Attack leaves the first Helmed Horror teetering on the brink (on 1 HP).</p><p></p><p>Watt hits the pair with a Shatter spell- the creatures’ innate magic resistance deflects much of the pain but the first Helmed Horror falls.</p><p></p><p>Lummins gets to Sgt Bobby with a much-enhanced Cure Wounds, the Fighter is out front- as always- soaking up the hurt. The Priest also dismisses his Flaming Sphere, the fiery ball has so far inflicted exactly zero damage to any of the enemies. Sgt Bobby also gets his Second Wind, and then continues hacking at the last Helmed Horror.</p><p></p><p>The last Helmed Horror is happy to go toe-to-toe, it continues to slice the Fighter back.</p><p></p><p>The flying Lux meantime misses with her fifth Eldritch Blast in a row.</p><p></p><p>It’s Sandy’s turn to be the sweary angry Player this session.</p><p></p><p>The Yuan-ti Malison at the top of the stairs at last manages to sink a poisoned arrow in to Sgt Bobby’s, it would have tagged him again but for Lummins’ Warding Flare.</p><p></p><p>Big bad Sgt B is leaking hit points fast.</p><p></p><p>Hotlips Crits the last snake-filled Helmed Horror standing, and with extra Sneak Attack, but its with her off-hand non magical dagger- the thing just keeps on fighting, although seconds later Watt thuds an arrow in to the beast- it totters.</p><p></p><p>Lummins attempts to spread a little Faerie Fire around, the bad guys make their saves- the Players are getting a little more angsty- if Sgt Bobby goes down (and he’s getting close) then the soft-underbelly is exposed.</p><p></p><p>Sgt Bobby slashes the last Helmed Horror again, and still it stands- it cuts back- twice (Warding Flare fails to save the Fighter) and now both Sgt Bobby and the Horror are on less than five hit points.</p><p></p><p>Hotlips to the rescue- the Halfling cuts the Helmed Horror down, the Yuan-ti Malison at the top of the stairs skedaddles sharpish- off to tell the big boss.</p><p></p><p>However, not before sowing a little confusion in the crowd- Sgt Bobby succumbs to the Malison’s Suggestion- the warrior now believes that Hotlips is a Yuan-ti infiltrator.</p><p></p><p>The Fighter lets his colleagues (surreptitiously) know what’s going on when he starts shouting and screaming that the Halfling is a “Yuan-ti fiend”, then he almost cuts Hotlips in half (bloodied in an instant).</p><p></p><p>Hotlips gets away from Sgt Bobby.</p><p></p><p>Watt with a great Arcana roll figures out what’s going on, and the cure. The Bard fires an arrow in to Sgt Bobby’s back- and a Crit (for 15 damage) and the Fighter drops. Although now (after a Save) he's no longer subject to the Yuan-ti’s Suggestion.</p><p></p><p>Oh, how we laughed.</p><p></p><p>Even Pete (Sgt Bobby).</p><p></p><p>The Bard however isn’t finished, he moves forward and spots the fleeing Yuan-ti Malison, then sinks an arrow in to its back.</p><p></p><p>Lummins fires a much-enhanced Cure Wounds in to Sgt Bobby and then joins the pursuit of the last Yuan-ti.</p><p></p><p>The chase continues through several chambers, Sgt Bobby (still on low-low hit points) in the meantime scrambles to his feet- grabs up Hazirawn and heads off in a different direction to all of his colleagues, Pete states he’s going to ‘get ahead’ of the Yuan-ti.</p><p></p><p>More remarkably he achieves his aim, the last Yuan-ti Malison (about two turns later) opens a door only to find the Fighter closing in on the spot, seconds later Sgt B Crits the creature, and then for good measure repeats the feat- double Crit for a total of 75 damage, it dies.</p><p></p><p>The fight is over, and the Players are giggling like loons.</p><p></p><p>Pete, or as he is now known- NEW Pete, even has time to compliment his wife (playing Watt the Bard) on her shooting- nice work.</p><p></p><p>And that, apart from the sharing of XP (although we’re using milestones and the PCs have more or less give up on ‘spending’ their XP), is the end of the session- great work, and the only Yuan-ti left in the complex are the guards in the Hatchery, and the mob in last scene finale in the Temple.</p><p></p><p>That last fight was five encounters in to one, and took over two hours to play-through, although in all honesty we’re a very relaxed bunch- there are lots of questions and/or observations between declarations of actions and subsequent die rolls.</p><p></p><p>More next time.</p><p></p><p>The Players are kicking back and killing stuff- nice and relaxed, lots of fun- why can’t it always be this way?</p></blockquote><p></p>
[QUOTE="Goonalan, post: 7844994, member: 16069"] [CENTER][B]We D&D.[/B][/CENTER] [B]Session #45 The Rise of Tiamat #04 Shot by Both Sides. Brothers of the First Light. Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 8 Lux (played by Sandy) Female Human Warlock Lvl 8 Watt (played by Jackie) Male Human Bard Lvl 8 Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 8 & Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 8 Secondary PCs. Derek Pilch (played by Jackie) Male Human Druid Lvl 8 Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 8 Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 8[/B] This is session #45 of our game, but only session #04 of The Rise of Tiamat scenario. The PCs are still in the tomb of Diderius the Diviner, they know all about Varram the White- he’s lost his Dragon mask and has come here to use the Divination pool to try and find it. They also know which direction the Dwarf and his followers went (and didn’t come back from). The Brothers are also aware that the Divination pool requires the sacrifice of a sentient being to use it (grisly, choices- do the PCs make such a sacrifice?) and that the device can drive the scryer insane- nice! Rise and shine the PCs complete their extended rest, and then on with their adventure- and Lummins (Half-Elf Cleric) is feeling much better today after playing with a Wraith last session. First up however a division of the spoils garnered from Diderius’s bedroom- that’s a Ring of Poison Resistance attuned by Sgt Bobby (Human Fighter)- he’s the front line and possibly fighting Yuan-ti sometime soon, the PCs presume. This after Sgt Bobby stakes his claim to the item and delivers a short lecture on the Yuan-ti, in summary they’re a bunch of nasty (poisonous) bastards, like Drow- only with scales. There are also a couple of scrolls, taken by Lummins- both Protection from Energy. The silver ewer and matching goblets also turn out to be magical, although their use is unclear at present- Lux (Human Warlock) grabs the set. Then, back to the chamber in which they encountered the Bearded Devils, paying the Throne Guardian en route (35gp collected so far). The Throne Guardian has been christened “Tolly” (Toll Booth) by Watt (Human Bard)- he’s a laugh-riot. Then through the Devils former chamber, and cautiously on- Hotlips (Halfling Rogue), of course, leading the way, in to the Divination pool chamber. There’s a dead Dragon Cultist on the floor, and signs (perhaps) of a fight here. There are two pairs of stone double doors leading from the chamber- Hotlips determines that the southern doors are blocked- as per the pair of doors they found earlier in the tile Chimera chamber. The presumed collapse has effectively made the way in to this chamber all the more difficult (funny that) effectively blocking the short cut. No sound from the northern doors… they’re left alone for now, although not before the Halfling determines that they are neither trapped nor locked. The rest of the chamber is searched, arrows are found- stone-tipped, with intricate snake-carvings on the arrow heads- these are the weapons of the Yuan-ti, its swords drawn and spells ready for the PCs. The Divination chamber (and pool) is swiftly forgotten- the Yuan-ti attackers came through the northern doors. Ready… Sgt Bobby barges the portals open… and the Fighter stumbles in to a tomb. Diderius’s tomb to be exact. The (crazy) warrior approaches a sarcophagi situated in the raised centre of the chamber, on the walls of the room are frescoes of weird and wonderful humanoids- seemingly performing magics and rituals. A feeling as much as a voice- the conscience of four of the PCs is suddenly pricked- ‘it would be disrespectful to disturb anything here- everything should remain as it is’, four of the PCs instinctively (they believe) sense. Three (or four- depending on whether we’re counting PCs or Players) shout varieties of “DON’T!” at Sgt Bobby (that’s Pete). Watt follows up with a gabbled explanation, basically- “don’t touch anything.” Sgt Bobby (now a team player) takes a step back, although still ready for action. Watt, eventually, heads forward to examine the sarcophagi, as he climbs to the top step of the dais a voice booms out from within the stone coffin- "You approach Diderius in repose. I know what you seek." And then- "Yuan-ti have taken the one called Varram beyond their portal in the northern wall. Be prepared, for I shall open the way to peril." Diderius only gets to ‘the way’ when all five PCs (four Players) once again shout “DON’T!”, or else some variation on the theme. There follows a slightly weird conversation in which the PCs queue up to shout at the sarcophagi, while- of course, Diderius within booms his replies. For reasons of delight, and comedy, I even throw in a few “you’re going to have to speak up a bit”, and, “can you hear me now?”, from Diderius within his sealed tomb. Oh, how we laughed. Anyway, a fractured conversation with Diderius follows during which the PCs learn that there’s a secret door on the northern wall of the chamber (quickly found by Hotlips), and that beyond it lies the domain of the Yuan-ti. Diderius, as it happens, is as eager as Ilda the Ghost was for the PCs to clear out the scaly intruders. The PCs are on full resources, Lummins hits the Bless spell and then he and his colleagues’ ready actions, finally Watt growls for Diderius to open the way… Kick ass! [ATTACH type="full"]115389[/ATTACH] The concealed doors grind open to reveal a rough stone cavern passage guarded by two Lizardfolk (initially with their backs to the PCs), the passage leads on in to a small cavern chamber, there are more Lizardfolk there. Then it gets bloody- the Lizardfolk are caught flat-footed, Watt Shatters the first few, alas they all survive but the cavern continues to rumble and shudder throughout the rest of the action. Sgt Bobby cuts down the nearest two wounded Lizardfolk, the second is cleanly decapitated (a terrible Crit) then runs on in to the newly revealed cavern chamber (with an Action Surge) and for good measure slices another of the Lizardfolk, miraculously it survives the experience. Hotlips follows the Fighter in- scurrying in to position the Halfling Rogue cuts down a third Lizardfolk warrior. Lux and Lummins walk forward in to the newly revealed passageway, firing Eldritch Blasts and Sacred Flames, respectively- yet another Lizardfolk falls, only two (of the six) defenders are left alive. Then, just as the Lizardfolk are about to start screaming for reinforcements, that bastard Sgt Bobby cuts the last two enemies down. That was the end of my six Lizardfolk- I didn’t even get to move one or else make an attack- my D20 (Initiative) is broken. The chamber is taken, and without the alarm being raised- the PCs, cautiously, move on- or else Hotlips (briefly) takes a look ahead. There’s a bridge, ten feet wide and sloping down- it looks slick and dangerous, although at present the span is home to a clutch more Lizardfolk (six more), the Halfling also spots (at least) one of the dreadful Yuan-ti (actually there are two Yuan-ti Malisons present). The bad guys have heard noises, obviously- they’re heading the PCs way. Hotlips scurries back to let his colleagues know. [ATTACH type="full"]115391[/ATTACH] The PCs don’t hang about, they unload- Watt strides down the stairs and unleashes an enhanced Thunderwave- one Lizardfolk is killed outright, another two and the nearest Yuan-ti are also injured. The force of the spell sends the injured trio stumbling backwards, remarkably none of them fall from the treacherous bridge. Sgt Bobby arrives screaming and making threats- he chops the nearest Yuan-ti’s head off, ho-hum, it’s going to be one of those sessions. Just for info a few weeks back I was conversing with my friend James, a fellow DM who has also played through the Tyranny of Dragons adventures. He asked me “What’s the nastiest thing in the adventure?”, I shrugged and replied- “Tiamat!” He shook his head and said- “Hazirawn, that bloody sword”. I know how he feels. Seconds later Hotlips arrives on the scene and kills another one of the Lizardfolk. At which point terrifying necrotic darkness stops play- or rather, Lux arrives and settles her Hunger of Hadar over the remaining enemies (I think she was feeling left out)- there is much screaming from within the caustic black bubble. And remember the enemies are situated on a very slippery, sloping bridge- bathed in cold and acid, and of course- darkness. I said it wouldn’t be my day. So here are the results for my remaining bad guys- Lizardfolk #3 (#1 and #2 are already dead) hurt by cold, attempts to back away- falls off bridge- dead. Lizardfolk #4 hurt by cold, burnt by acid- dead. Lizardfolk #5 hurt by cold, attempts to flee- falls off bridge- dead. Lizardfolk #6 hurt by cold, attempts to back away- very slowly, very cautiously- falls off bridge- dead. Yuan-ti Malison #2 (#1 is already dead) hurt by cold- flees to go and tell his friends. Yeah that’s right, when Lux calls an end to her Hungar of Hadar spell there’s only one dead Lizardfolk body on the bridge, so either the rest went over the side or else they got away. The PCs are unsure which. Hotlips crosses the bridge- she very quickly discovers that it’s very dangerous (slippery), although Sgt Bobby strolls across right after her- no bother (thanks Pete, just for info DC 14 Dex save required- Pete rolls, with bonuses, exactly ‘14’, as he said at the time “easy”). At which point the other three PCs are getting a bit fretful- “What happens if I fall off?” etc. Lux solves the problem by casting Fly on herself and Lummins, the pair then guide Watt (who makes the save easily anyway) across. Lux even has the time to fly down to investigate the pit- it’s deep (approx. 100 feet) and full of snakes (actually Yuan-ti young) and the bodies of several Lizardfolk. Sandy (playing Lux) really doesn’t like snakes- this is hard for her. The Yuan-ti, I predict, are going to suffer. Meantime while the trio have been making their way across the bridge the escaped Yuan-ti Malison has found some friends. Sgt Bobby and Hotlips, who have gone a little ahead, spot more enemies on the way, unhappily (for them) the Yuan-ti and Lizardfolk spot them back. We’re on again, and the fiendish DM decides to activate a few (we’ll see how many) Yuan-ti combat encounters at the same time, the call has gone out- defend the lair. So, heading to the fight are another seven Lizardfolk, two more Malisons and a Pureblood. [ATTACH type="full"]115392[/ATTACH] Hotlips is hit by an arrow, and it hurts her- the poison on the missile packs a punch (thank heavens for her Stout Resilience). To make matters worse the closest Lizardfolk rush in to attack, seconds later another poisoned arrow snags the Halfling (with a Crit) only her Uncanny Dodge keeps her from unconsciousness (I’ve turned this situation around very quickly- go me!). Hotlips disengages and gets the hell out of dodge- rushing to Watt’s side “heal me please”, she begs with her puppy dog eyes- while leaving Sgt Bobby to hold the fort. The Bard’s much enhanced Cure Wounds almost rubs away all of her hurt (Cure Wounds 4th Level = 8+8+7+7+5). Lummins meantime conjures a Flaming Sphere in to the midst of the Lizardfolk, Sgt Bobby gets to work- the Fighter with Hazirawn cuts down two Lizardfolk and then retreats (yep- you read that right) to the stairs, forming a wall of steel with Lummins. Lux, flying still (although not very high, they’re in an 8-foot-high corridor) fires Eldritch Blasts in to her foes. The Lizardfolk continue to press forward, a Malison herding them towards the PCs, the Yuan-ti Suggests to Lummins that Sgt Bobby is actually a Yuan-ti infiltrator- the Priest of Lathander is entirely unconvinced. Hotlips, now hidden in the rear, fires a crossbow bolt through a Lizardfolk warrior’s face- it dies. Watt stays back and fires a maximum enhanced Shatter spell in to their attackers- two more Lizardfolk fall, there are only two left alive, and the three Yuan-ti leaders of course. Lummins moves forward and directs his Flaming Sphere to roll forward down the passage, in to the remaining Lizardfolk and a Malison, he then fills the passage with his Radiance of the Dawn- both remaining Lizardfolk fall. Sgt Bobby follows up- and cuts the Malison down, then rushes on and straight in to the Pureblood, who attempts to ward off the Fighter with a Poison Spray- no chance, Hazirawn leaves the snake woman almost dead. Lux flies forward and slams a pair of Eldritch Blasts in to the Pureblood- dead. So, time for me to get another encounter in here- I’m losing snake men all too quickly- and so, the retreating Malison wakes up the snake horrors (like Helmed Horrors) only suits of armour filled with swarms of snakes… The first of the terrors comes thumping down the stairs out of the passage dead ahead of the PCs position. [ATTACH type="full"]115393[/ATTACH] Remarkably Lummins identifies the nature of the new enemy in seconds (I forget what Monster Knowledge style check I got him to make- he rolled a ‘20’) The Priest of Lathander is taking no chances- he attempts to pepper the beast with his fiery missiles (Scorching Rays) but only lands one hit. The Priest also rolls his Flaming Sphere in to the new enemy. Sgt Bobby gets in to action, and a miss even with a dollop of Bardic Inspiration, he makes up for the poorly aimed attack with a Crit, the snake-filled Helmed Horrors are resistant to Necrotic damage, however the creature is still bloodied. At which point the second snake-filled Helmed Horror stomps down the stairs and Crits Sgt Bobby back (for max damage = 20) and with a little extra poison damage for good measure, and then hits again (without the Crit this time). A Yuan-ti Malison appears at the top of the stairs ahead of the PCs and starts up with the artillery- poisoned arrows, but keeps missing. There’s consternation in the PC ranks, they need to get past the Helmed Horrors quickly and to the archer. Hotlips steps in and with added Sneak Attack leaves the first Helmed Horror teetering on the brink (on 1 HP). Watt hits the pair with a Shatter spell- the creatures’ innate magic resistance deflects much of the pain but the first Helmed Horror falls. Lummins gets to Sgt Bobby with a much-enhanced Cure Wounds, the Fighter is out front- as always- soaking up the hurt. The Priest also dismisses his Flaming Sphere, the fiery ball has so far inflicted exactly zero damage to any of the enemies. Sgt Bobby also gets his Second Wind, and then continues hacking at the last Helmed Horror. The last Helmed Horror is happy to go toe-to-toe, it continues to slice the Fighter back. The flying Lux meantime misses with her fifth Eldritch Blast in a row. It’s Sandy’s turn to be the sweary angry Player this session. The Yuan-ti Malison at the top of the stairs at last manages to sink a poisoned arrow in to Sgt Bobby’s, it would have tagged him again but for Lummins’ Warding Flare. Big bad Sgt B is leaking hit points fast. Hotlips Crits the last snake-filled Helmed Horror standing, and with extra Sneak Attack, but its with her off-hand non magical dagger- the thing just keeps on fighting, although seconds later Watt thuds an arrow in to the beast- it totters. Lummins attempts to spread a little Faerie Fire around, the bad guys make their saves- the Players are getting a little more angsty- if Sgt Bobby goes down (and he’s getting close) then the soft-underbelly is exposed. Sgt Bobby slashes the last Helmed Horror again, and still it stands- it cuts back- twice (Warding Flare fails to save the Fighter) and now both Sgt Bobby and the Horror are on less than five hit points. Hotlips to the rescue- the Halfling cuts the Helmed Horror down, the Yuan-ti Malison at the top of the stairs skedaddles sharpish- off to tell the big boss. However, not before sowing a little confusion in the crowd- Sgt Bobby succumbs to the Malison’s Suggestion- the warrior now believes that Hotlips is a Yuan-ti infiltrator. The Fighter lets his colleagues (surreptitiously) know what’s going on when he starts shouting and screaming that the Halfling is a “Yuan-ti fiend”, then he almost cuts Hotlips in half (bloodied in an instant). Hotlips gets away from Sgt Bobby. Watt with a great Arcana roll figures out what’s going on, and the cure. The Bard fires an arrow in to Sgt Bobby’s back- and a Crit (for 15 damage) and the Fighter drops. Although now (after a Save) he's no longer subject to the Yuan-ti’s Suggestion. Oh, how we laughed. Even Pete (Sgt Bobby). The Bard however isn’t finished, he moves forward and spots the fleeing Yuan-ti Malison, then sinks an arrow in to its back. Lummins fires a much-enhanced Cure Wounds in to Sgt Bobby and then joins the pursuit of the last Yuan-ti. The chase continues through several chambers, Sgt Bobby (still on low-low hit points) in the meantime scrambles to his feet- grabs up Hazirawn and heads off in a different direction to all of his colleagues, Pete states he’s going to ‘get ahead’ of the Yuan-ti. More remarkably he achieves his aim, the last Yuan-ti Malison (about two turns later) opens a door only to find the Fighter closing in on the spot, seconds later Sgt B Crits the creature, and then for good measure repeats the feat- double Crit for a total of 75 damage, it dies. The fight is over, and the Players are giggling like loons. Pete, or as he is now known- NEW Pete, even has time to compliment his wife (playing Watt the Bard) on her shooting- nice work. And that, apart from the sharing of XP (although we’re using milestones and the PCs have more or less give up on ‘spending’ their XP), is the end of the session- great work, and the only Yuan-ti left in the complex are the guards in the Hatchery, and the mob in last scene finale in the Temple. That last fight was five encounters in to one, and took over two hours to play-through, although in all honesty we’re a very relaxed bunch- there are lots of questions and/or observations between declarations of actions and subsequent die rolls. More next time. The Players are kicking back and killing stuff- nice and relaxed, lots of fun- why can’t it always be this way? [/QUOTE]
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