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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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<blockquote data-quote="Goonalan" data-source="post: 7901966" data-attributes="member: 16069"><p style="text-align: center"><strong>We D&D.</strong></p><p></p><p><strong>Session #51 The Rise of Tiamat #10a M is for Toadalyser.</strong></p><p><strong></strong></p><p><strong>Brothers of the First Light.</strong></p><p><strong>Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 10</strong></p><p><strong>Lux (played by Sandy) Female Human Warlock Lvl 10</strong></p><p><strong>Watt (played by Jackie) Male Human Bard Lvl 10</strong></p><p><strong>Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 10</strong></p><p><strong>&</strong></p><p><strong>Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 10</strong></p><p><strong></strong></p><p> <strong>Secondary PCs.</strong></p><p><strong>Left at 8th Level- we’ll get them back if (and when) they’re needed later on.</strong></p><p><strong>Derek Pilch (played by Jackie) Male Human Druid Lvl 8</strong></p><p><strong>Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 8</strong></p><p><strong>Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 8</strong></p><p><strong></strong></p><p> <strong></strong>This is session #51 of our game, but only session #10a of The Rise of Tiamat scenario.</p><p></p><p>Apologies for all the ‘a’ and ‘b’-ness but it seems to me as the PCs get higher level, and more involved in the plot et al, then things seem to take a lot longer to explain here. Every session, it appears, needs to be split in to two narrative parts- just to get everything that happened said, and explored a bit.</p><p></p><p>This however is a short section, apologies, but that’s because the second part is a sizeable chunk of roleplay and chatter, and other (sometimes fraught) stuff.</p><p></p><p>And so…</p><p></p><p>The Brothers of the First Light are back in City of Splendours, the second Council of Waterdeep has just ended- and the PCs are as always, the heroes of the hour.</p><p></p><p>Also, at some point the Players are going to figure out that they have actually been set no new tasks by the Council- but that doesn’t happen yet, so read on…</p><p></p><p>It’s a bit of a give away what goes on in this session- just check out the title.</p><p></p><p>What do you mean your confused? Well, believe me, I was more than a little confused at the time.</p><p></p><p>So, lots of things happen- in the following order.</p><p></p><p>The Brothers are straight out of the council chambers and in to a meeting with Ontharr Frume (Order of the Gauntlet) and Leosin Erlanthar (Harper), also present are several of the PCs newly employed (sorta) specialists- to wit, Maccath the Crimson (Arcane Brotherhood) & Marflub the Ice Toad (Accountant). Actually, Orcaheart is also present but he serves no purpose, and doesn’t understand 90% of what’s being said- all of the time, but he smiles a lot- which is nice.</p><p></p><p>The Players, I think I said a few sessions back, have been plotting again.</p><p></p><p>So, the meeting is this- the Brothers want Marflub and his Toad Lab boys (don’t ask) to go through all the paperwork and evidence gathered so far, in short they want access to everything the Order of the Gauntlet and the Harpers know.</p><p></p><p>This is news to Marflub of course (and to me), however a little while later after more explanation (mainly from the three PCs that have on average something like +7 on every social skill on their character sheets) Marflub is up for the challenge.</p><p></p><p>Marflub is rechristened “M”, and the Ice Toads are to be known collectively as, wait for this… it took someone (Rob) an entire lunchbreak to come up with the name… the Toadalyser.</p><p></p><p>A marvellous piece of whimsy.</p><p></p><p>There are arguments, and rough words- particularly from Ontharr Frume, who- as it turns out, is also mad at the PCs for letting the Devil-worshipping Arcane Brotherhood in to the non-magic circle (as it were- the Council of Waterdeep).</p><p></p><p>Ontharr rips Sgt Bobby a new one. Sgt B remember is a member of the Order of the Gauntlet- the Gauntlet’s motto is (paraphrased)- “No Wizards! How do we want them? Dead!” Or something like that…</p><p></p><p>Sgt Bobby (Pete) is less bothered than you’d think.</p><p></p><p>In summary his opinion is, “like I care.”</p><p></p><p>Sgt Bobby soaks up the verbal barrage- he’s an ex-Watch Sgt, this isn’t his first bollocking, it won’t be his last. Awfully magnanimous of Pete, I enjoyed the moment immensely.</p><p></p><p>Eventually (after a series of very persuasive rolls, again) the Harpers and the Order of the Gauntlet agree to share their info but only with Marflub (sorry “M”) and his team. Ontharr is particularly insistent that the Arcane Brotherhood not be allowed to see the documents he will be providing.</p><p></p><p>The Brothers agree (and in doing so lie to Ontharr, or at least one of them does).</p><p></p><p>Maccath the Crimson (Arcane Brotherhood), who is still in the room- remember, stays silent. Much later she gladly agrees (with Lux) to (secretly) help with the document search (this detail later played out via e-mail).</p><p></p><p>The Brothers, in summary, put together their special investigations team.</p><p></p><p>I don’t mind that. In fact, nice work.</p><p></p><p>I tell the guys (a while later, after I’ve had an extended think about how I’m going to play this) that they can post a new question for the Toadalyser team to work on every other (even) session of play. However, posting a question and receiving an answer are two different things- the DM (through the auspices of the Toadalyser) will post answers when they become available (basically, I’m going to be controlling the drip-drip of new info). The Players are happy(-ish) with that.</p><p></p><p>And so, the Harpers and the Order of the Gauntlet allow the Ice Toads access to their paperwork, and to quiz Leosin and Ontharr (and others) at length to get their take on events- all of which will, of course, be written up and added to the data cache.</p><p></p><p>I’m writing about D&D and using the term ‘data cache’, that’s an odd one.</p><p></p><p>Anyway, meeting done.</p><p></p><p>You know the old saying, “As one meeting ends, another begins”, and so it comes to pass…</p><p></p><p>The Brothers are heading for the exit when they’re stopped by a well-dressed fellow who tells them that he is the seneschal of the Lord’s Palace, he then indicates that the PCs are late for their next meeting… ‘follow me’, he mouths and then heads off, (somewhat) reluctantly the Brothers (eventually) decide to follow after.</p><p></p><p>The seneschal manages to always stay ahead of the Brothers, who have to rush to catch up at times- somewhere along the way the adventurers gain an escort, a group of four guards (actually Gray Hands)- two ahead, and two behind. The PCs are getting edgy- eventually Watt stops the show and refuses to go on- “Are we being arrested?” the Bard asks.</p><p></p><p>As it turns out- no, the seneschal explains that now they’re away from the audience (any audience) he can tell them that they have been invited to a secret meeting with Lady Laeral Silverhand, and some others- when he says ‘invited’ however he means their attendance is mandatory.</p><p></p><p>The Brothers are happy to serve.</p><p></p><p>I wanted to make sure the PCs understood that this was a very secret meeting.</p><p></p><p>En route to the meeting the seneschal warns the Brothers to be on their best behaviour (Sgt Bobby = Pete), of course.</p><p></p><p>And so, all the way in to the depths of the building, and eventually to a magnificent chamber that has been unused for generations, probably- regal, massive, but empty.</p><p></p><p>Save for Lady Laeral, Dagult Neverember, Sir Isteval (who is a big fan, apparently, of the Brothers) and the unexplained Elia, the middle-aged lady who also attended the second Council of Waterdeep.</p><p></p><p>Lady Laeral says little except to introduce herself, and her three companions- the rest of the meeting is mostly Dagult.</p><p></p><p>And the big secret is this… well, actually it’s a demonstration, before the Brother’s eyes Elia transforms into an Ancient Silver Dragon, eighty feet long from tail to snout, and with a wingspan that encompasses the massive chamber.</p><p></p><p>While the adventurers gaze on at the largest creature they have ever seen, Dagult explains- the Brothers are to accompany Elia (actually the Silver’s name is Otaaryliakkarnos) to a meeting of the Great Dragon Council and basically be the eyes, ears and voice of the Council of Waterdeep there.</p><p></p><p>The Brothers must negotiate an alliance with the Dragons, making concessions if they have to- although within reason, in order to secure Dragon protection for the cities and regions of the Sword Coast (particularly those that members of the Council of Waterdeep call home) and also to secure aid for the various factions (on the Council).</p><p></p><p>So, no biggie.</p><p></p><p>There’s a lot of hurried chat with Dagult- most of it along the lines of “how the hell do we do that?”</p><p></p><p>Dagult and Sir Isteval have all the answers, which are-</p><p>1) Behave (everyone in the room turns to look at Sgt Bobby).</p><p>2) Impress the Dragons with your/our story.</p><p>3) Convince them that we’re the good guys, but that we need their help.</p><p>4) Offer them money and other things.</p><p>5) Anything else you can think of that might work.</p><p></p><p>The Brothers are up for it, particularly when they learn they are going to make the 600-mile journey to the Nether Mountains on Oty’s (as Sir Isteval likes to call her- he’s very affectionate) back. The journey should take two days at most.</p><p></p><p>That’s the way to travel.</p><p></p><p>However, before we get to the going several of the other Brothers have further questions, the most asked being- “What do we want the Dragons to do?” Dagult explains again- protection (flying overhead) for cities and regions, and aid for the various factions. At which point we stop the chat while PCs go through the members of the Council of Waterdeep and figure out where, or who, or what each member represents.</p><p></p><p>We spend another ten minutes chatting about this and that, and then the deal is done.</p><p></p><p>The Brothers are going Dragon-riding, but first however they’re going to have to lay a false trail- remember, this is a very secret meeting- as is the meeting with the Great Dragon Council, no-one can find out that the PCs have even left Waterdeep (ideally).</p><p></p><p>Including all of the other members of the Council of Waterdeep, and all of the factions- in short, no-one should learn of this meeting… until the result is in the bag.</p><p></p><p>The Players are therefore told to come up with a smoke-screen.</p><p></p><p>They flounder for a while, eventually the brain’s trust comes up with the following ruse, which sorta fits the bill. The line is- the Brothers of the First Light will be unavailable for a short while, they’re heading out on the Flying Lighthouse (although not too far, probably Luskan to the Hosttower) and to continue their investigations.</p><p></p><p>I’m good with that, and soon after so are the Harpers and the Order of the Gauntlet- neither of whom have any clues that need investigating right now. Both factions however ask the Brothers to look out for other Dragon attacks, and if possible- intervene.</p><p></p><p>But that’s a given- if there’s a fight to be had, then the Brothers are having it.</p><p></p><p>Both factions also advise that they will get in contact (via Sending) if there are any new developments, the Brothers promise to do the same.</p><p></p><p>So, the PCs (and Elia/Oty, secretly) climb aboard the Flying Lighthouse and then get some distance away from the City of Splendours, and then climb aboard Oty/Elia the Ancient Silver Dragon and it’s up, up and away.</p><p></p><p>Dragon-riding, which involves several skill checks (not to hold on- the adventurers are tied to the great beast) but rather to overcome the inevitable air sickness, ever flown in a fast attack jet (even a trainer with a back seat), it’s the surest way to lose your lunch.</p><p></p><p>Oty, of course, goes easy on the Dragon-riding noobs- who am I kidding, she loop-de-loops, wingovers, barrel rolls and Immelmanns as often as she can.</p><p></p><p>Sgt Bobby is the last to yack.</p><p></p><p>Two days later, mostly flying at as higher altitude as the PCs can stand, and without stopping to rest once- Oty arrives in the Nether Mountains, and eventually circles and descends in to a massive ravine, the Dragon dives in to darkness. Then eventually lands in a huge open space supplied with fresh glacial water streaming down the tremendous stone-cliff walls, and home to a small but ancient forest. The vast hidden space is also equipped with a series of massive flattened and sculpted (over millennia) boulders, like great perches (or Henry Moore (abstract) sculptures).</p><p></p><p>After sleep the Brothers et al awake to discover that the Great Dragon Council is waiting for them to attend, but that’s for the second part of this session (because there’s a lot more chatter).</p><p></p><p>See you there…</p></blockquote><p></p>
[QUOTE="Goonalan, post: 7901966, member: 16069"] [CENTER][B]We D&D.[/B][/CENTER] [B]Session #51 The Rise of Tiamat #10a M is for Toadalyser. Brothers of the First Light. Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 10 Lux (played by Sandy) Female Human Warlock Lvl 10 Watt (played by Jackie) Male Human Bard Lvl 10 Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 10 & Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 10 Secondary PCs. Left at 8th Level- we’ll get them back if (and when) they’re needed later on. Derek Pilch (played by Jackie) Male Human Druid Lvl 8 Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 8 Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 8 [/B]This is session #51 of our game, but only session #10a of The Rise of Tiamat scenario. Apologies for all the ‘a’ and ‘b’-ness but it seems to me as the PCs get higher level, and more involved in the plot et al, then things seem to take a lot longer to explain here. Every session, it appears, needs to be split in to two narrative parts- just to get everything that happened said, and explored a bit. This however is a short section, apologies, but that’s because the second part is a sizeable chunk of roleplay and chatter, and other (sometimes fraught) stuff. And so… The Brothers of the First Light are back in City of Splendours, the second Council of Waterdeep has just ended- and the PCs are as always, the heroes of the hour. Also, at some point the Players are going to figure out that they have actually been set no new tasks by the Council- but that doesn’t happen yet, so read on… It’s a bit of a give away what goes on in this session- just check out the title. What do you mean your confused? Well, believe me, I was more than a little confused at the time. So, lots of things happen- in the following order. The Brothers are straight out of the council chambers and in to a meeting with Ontharr Frume (Order of the Gauntlet) and Leosin Erlanthar (Harper), also present are several of the PCs newly employed (sorta) specialists- to wit, Maccath the Crimson (Arcane Brotherhood) & Marflub the Ice Toad (Accountant). Actually, Orcaheart is also present but he serves no purpose, and doesn’t understand 90% of what’s being said- all of the time, but he smiles a lot- which is nice. The Players, I think I said a few sessions back, have been plotting again. So, the meeting is this- the Brothers want Marflub and his Toad Lab boys (don’t ask) to go through all the paperwork and evidence gathered so far, in short they want access to everything the Order of the Gauntlet and the Harpers know. This is news to Marflub of course (and to me), however a little while later after more explanation (mainly from the three PCs that have on average something like +7 on every social skill on their character sheets) Marflub is up for the challenge. Marflub is rechristened “M”, and the Ice Toads are to be known collectively as, wait for this… it took someone (Rob) an entire lunchbreak to come up with the name… the Toadalyser. A marvellous piece of whimsy. There are arguments, and rough words- particularly from Ontharr Frume, who- as it turns out, is also mad at the PCs for letting the Devil-worshipping Arcane Brotherhood in to the non-magic circle (as it were- the Council of Waterdeep). Ontharr rips Sgt Bobby a new one. Sgt B remember is a member of the Order of the Gauntlet- the Gauntlet’s motto is (paraphrased)- “No Wizards! How do we want them? Dead!” Or something like that… Sgt Bobby (Pete) is less bothered than you’d think. In summary his opinion is, “like I care.” Sgt Bobby soaks up the verbal barrage- he’s an ex-Watch Sgt, this isn’t his first bollocking, it won’t be his last. Awfully magnanimous of Pete, I enjoyed the moment immensely. Eventually (after a series of very persuasive rolls, again) the Harpers and the Order of the Gauntlet agree to share their info but only with Marflub (sorry “M”) and his team. Ontharr is particularly insistent that the Arcane Brotherhood not be allowed to see the documents he will be providing. The Brothers agree (and in doing so lie to Ontharr, or at least one of them does). Maccath the Crimson (Arcane Brotherhood), who is still in the room- remember, stays silent. Much later she gladly agrees (with Lux) to (secretly) help with the document search (this detail later played out via e-mail). The Brothers, in summary, put together their special investigations team. I don’t mind that. In fact, nice work. I tell the guys (a while later, after I’ve had an extended think about how I’m going to play this) that they can post a new question for the Toadalyser team to work on every other (even) session of play. However, posting a question and receiving an answer are two different things- the DM (through the auspices of the Toadalyser) will post answers when they become available (basically, I’m going to be controlling the drip-drip of new info). The Players are happy(-ish) with that. And so, the Harpers and the Order of the Gauntlet allow the Ice Toads access to their paperwork, and to quiz Leosin and Ontharr (and others) at length to get their take on events- all of which will, of course, be written up and added to the data cache. I’m writing about D&D and using the term ‘data cache’, that’s an odd one. Anyway, meeting done. You know the old saying, “As one meeting ends, another begins”, and so it comes to pass… The Brothers are heading for the exit when they’re stopped by a well-dressed fellow who tells them that he is the seneschal of the Lord’s Palace, he then indicates that the PCs are late for their next meeting… ‘follow me’, he mouths and then heads off, (somewhat) reluctantly the Brothers (eventually) decide to follow after. The seneschal manages to always stay ahead of the Brothers, who have to rush to catch up at times- somewhere along the way the adventurers gain an escort, a group of four guards (actually Gray Hands)- two ahead, and two behind. The PCs are getting edgy- eventually Watt stops the show and refuses to go on- “Are we being arrested?” the Bard asks. As it turns out- no, the seneschal explains that now they’re away from the audience (any audience) he can tell them that they have been invited to a secret meeting with Lady Laeral Silverhand, and some others- when he says ‘invited’ however he means their attendance is mandatory. The Brothers are happy to serve. I wanted to make sure the PCs understood that this was a very secret meeting. En route to the meeting the seneschal warns the Brothers to be on their best behaviour (Sgt Bobby = Pete), of course. And so, all the way in to the depths of the building, and eventually to a magnificent chamber that has been unused for generations, probably- regal, massive, but empty. Save for Lady Laeral, Dagult Neverember, Sir Isteval (who is a big fan, apparently, of the Brothers) and the unexplained Elia, the middle-aged lady who also attended the second Council of Waterdeep. Lady Laeral says little except to introduce herself, and her three companions- the rest of the meeting is mostly Dagult. And the big secret is this… well, actually it’s a demonstration, before the Brother’s eyes Elia transforms into an Ancient Silver Dragon, eighty feet long from tail to snout, and with a wingspan that encompasses the massive chamber. While the adventurers gaze on at the largest creature they have ever seen, Dagult explains- the Brothers are to accompany Elia (actually the Silver’s name is Otaaryliakkarnos) to a meeting of the Great Dragon Council and basically be the eyes, ears and voice of the Council of Waterdeep there. The Brothers must negotiate an alliance with the Dragons, making concessions if they have to- although within reason, in order to secure Dragon protection for the cities and regions of the Sword Coast (particularly those that members of the Council of Waterdeep call home) and also to secure aid for the various factions (on the Council). So, no biggie. There’s a lot of hurried chat with Dagult- most of it along the lines of “how the hell do we do that?” Dagult and Sir Isteval have all the answers, which are- 1) Behave (everyone in the room turns to look at Sgt Bobby). 2) Impress the Dragons with your/our story. 3) Convince them that we’re the good guys, but that we need their help. 4) Offer them money and other things. 5) Anything else you can think of that might work. The Brothers are up for it, particularly when they learn they are going to make the 600-mile journey to the Nether Mountains on Oty’s (as Sir Isteval likes to call her- he’s very affectionate) back. The journey should take two days at most. That’s the way to travel. However, before we get to the going several of the other Brothers have further questions, the most asked being- “What do we want the Dragons to do?” Dagult explains again- protection (flying overhead) for cities and regions, and aid for the various factions. At which point we stop the chat while PCs go through the members of the Council of Waterdeep and figure out where, or who, or what each member represents. We spend another ten minutes chatting about this and that, and then the deal is done. The Brothers are going Dragon-riding, but first however they’re going to have to lay a false trail- remember, this is a very secret meeting- as is the meeting with the Great Dragon Council, no-one can find out that the PCs have even left Waterdeep (ideally). Including all of the other members of the Council of Waterdeep, and all of the factions- in short, no-one should learn of this meeting… until the result is in the bag. The Players are therefore told to come up with a smoke-screen. They flounder for a while, eventually the brain’s trust comes up with the following ruse, which sorta fits the bill. The line is- the Brothers of the First Light will be unavailable for a short while, they’re heading out on the Flying Lighthouse (although not too far, probably Luskan to the Hosttower) and to continue their investigations. I’m good with that, and soon after so are the Harpers and the Order of the Gauntlet- neither of whom have any clues that need investigating right now. Both factions however ask the Brothers to look out for other Dragon attacks, and if possible- intervene. But that’s a given- if there’s a fight to be had, then the Brothers are having it. Both factions also advise that they will get in contact (via Sending) if there are any new developments, the Brothers promise to do the same. So, the PCs (and Elia/Oty, secretly) climb aboard the Flying Lighthouse and then get some distance away from the City of Splendours, and then climb aboard Oty/Elia the Ancient Silver Dragon and it’s up, up and away. Dragon-riding, which involves several skill checks (not to hold on- the adventurers are tied to the great beast) but rather to overcome the inevitable air sickness, ever flown in a fast attack jet (even a trainer with a back seat), it’s the surest way to lose your lunch. Oty, of course, goes easy on the Dragon-riding noobs- who am I kidding, she loop-de-loops, wingovers, barrel rolls and Immelmanns as often as she can. Sgt Bobby is the last to yack. Two days later, mostly flying at as higher altitude as the PCs can stand, and without stopping to rest once- Oty arrives in the Nether Mountains, and eventually circles and descends in to a massive ravine, the Dragon dives in to darkness. Then eventually lands in a huge open space supplied with fresh glacial water streaming down the tremendous stone-cliff walls, and home to a small but ancient forest. The vast hidden space is also equipped with a series of massive flattened and sculpted (over millennia) boulders, like great perches (or Henry Moore (abstract) sculptures). After sleep the Brothers et al awake to discover that the Great Dragon Council is waiting for them to attend, but that’s for the second part of this session (because there’s a lot more chatter). See you there… [/QUOTE]
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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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