Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goonalan" data-source="post: 7919396" data-attributes="member: 16069"><p></p><p style="text-align: center"><strong>We D&D.</strong></p><p></p><p><strong>Session #52 The Rise of Tiamat #11b Yet More Bloody Meetings.</strong></p><p><strong></strong></p><p><strong>Brothers of the First Light.</strong></p><p><strong>Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 10</strong></p><p><strong>Lux (played by Sandy) Female Human Warlock Lvl 10</strong></p><p><strong>Watt (played by Jackie) Male Human Bard Lvl 10</strong></p><p><strong>Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 10</strong></p><p><strong>&</strong></p><p><strong>Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 10</strong></p><p><strong></strong></p><p><strong>Secondary PCs.</strong></p><p><strong>Left at 8th Level- we’ll get them back if (and when) they’re needed later on.</strong></p><p><strong>Derek Pilch (played by Jackie) Male Human Druid Lvl 8</strong></p><p><strong>Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 8</strong></p><p><strong>Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 8</strong></p><p></p><p>This is session #52 of our game, but only session #11b of The Rise of Tiamat scenario.</p><p></p><p>Consensus (5-0) has been achieved at the Great Dragon Council, the Brothers are on their way back to the Flying Lighthouse (and then on to Waterdeep) riding on the back of Oty, the Ancient Silver Dragon. This after rescuing Taz, the Ancient Copper Dragon, from the clutches of a Cult of the Dragon Wyvern-mounted attack squad.</p><p></p><p>The Brothers have secured six favours- four already distributed (Dwarves, Elves, Waterdeep & the Flying Lighthouse) and two more yet to be decided, from the Dragons- providing they can arrange the concessions they have promised to the wyrm council.</p><p></p><p>Forgive us… but it’s lots more chatter from hereon in- and we didn’t get too much more in because this was a short session and the Pizza course went on a while with the Players still crowing about their victory earlier in the session. In particular, the fact that Watt managed to Polymorph three Wyvern’s into frogs (not even Giant Frogs) and thus also took three Dragon Cultist riders out of the fight.</p><p></p><p>Crowing, and giggling- they really enjoyed the last encounter, it had something for everyone, and Sgt Bobby (at last) has got the hang of Wyvern-riding. That said things do not go smoothly for the surly Fighter, later the same day (en route to the Flying Lighthouse) Sgt Bobby’s Wyvern’s mount (still not entirely tamed) decides to give the Fighter the fright of his life- swooping down low, flying upside down and generally trying to unseat its rider (this after an Animal Handling ‘1’).</p><p></p><p>Sgt Bobby somehow manages to hang on until the Wyvern has spent its energy, later the Fighter decides to curtail his effort, abandoning the temperamental creature and joining his colleagues on Oty’s back.</p><p></p><p>Clearly Sgt Bobby still needs practice.</p><p></p><p>Two days later they’re back to the Flying Lighthouse, which they rendezvous with maybe fifty miles east of Waterdeep. At which point they say goodbye to Oty, and it’s a fond farewell- and then fire up their Flying Ice Castle for the last leg of the journey to Waterdeep.</p><p></p><p>The rest of the session is chatter- as I’ve said already, and the chatter continued between sessions- so a third of what follows was achieved not around the table but via e-mail, lots and lots, and LOTS of bloody e-mails.</p><p></p><p>So, here goes-</p><p></p><p>First bit of news, delivered by M (that’s Marflub the head Ice Toad Accountant/Detective), is that there is absolutely nothing in the papers recovered from the Dragon Cultist’s lair in the sewers beneath Waterdeep to indicate there was an impending attack planned. M is absolutely certain that no such attack had been planned, the Ice Toad explains that two thirds of the paperwork the PCs recovered are scrawled taunts, threats and ranting screeds. Furthermore, one of the pages lists the five names of the Brothers of the First Light, each crossed through, and then in code the phrase “We are coming for you!” The paper is signed by Severin, who the PCs know is the present head of the Cult of the Dragon.</p><p></p><p>So, it’s personal- and the PCs were quite definitely set up, and in particular Lux was set up (she’s 99% certain) by one of her Cult contacts- Talis the White (Dragon Cult boss, last seen in the Hunting Lodge near Parnast).</p><p></p><p>There follows much chatter- possibly too much, I should have reigned them in and got on with the next bit, you live and learn.</p><p></p><p>Oh, and just to say- much chatter, but no actual decisions about anything by the Players/PCs- mostly a mixture of idle threats, vague possibilities, and a bit of half-hearted ranting (nothing new then).</p><p></p><p>Then to Waterdeep, and we decided ahead of time to get through all of the extra roleplaying before the adventurers go, well… adventuring again, in the remainder of this session (hence us continuing via e-mail, we wanted to get it all done).</p><p></p><p>So, Waterdeep- first meeting is another secret rendezvous in a (magically) warded room in the The Elfstone Tavern, there the Brothers meet with Lady Laeral Silverhand and Sir Isteval and tell the pair their tale. Joy is unbound, Laeral delivers kisses, and promises of further aid, and that the Dragon Masks will be handed over to Ily the Ancient Brass Dragon, for disposal. This when Laeral hears the happy news- and in particular that Waterdeep is going to have Dragon protection.</p><p></p><p>That said the Dragon alliance is contingent on the Brothers convincing Ambassador Connerad and King Melandrach to agree to the concessions. To this end the PCs (very clever) instantly cash in one of their newly gifted favours from Lady L, basically if things start to go bad with the Dwarves and/or Elves then they want Lady L to help them to make their case. She agrees- good work (the PCs can use Lady L only once in the following meetings).</p><p></p><p>Prescient.</p><p></p><p>So, after a bit more mutual congratulations the Brothers arrange, prepare, and then head off to their second meeting, this one in the Lord’s Palace, and with Ambassador Connerad Brawnanvil, member of the Council of Waterdeep Council and representative of the northern Dwarven kingdoms, and the Lord’s Alliance.</p><p></p><p>Things go badly for a while- by which I mean that I get the chance to RP an apoplectic (but not apologetic) sweary and surly Dwarf. I think I called Watt a mountebank (actually an effing mountebank) at one point, Pete looked it up on his phone.</p><p></p><p>Remember the Brothers need to get Oty’s mother’s (Kaliatykar’s) hide back, and an apology (with reparations = gold) for the Dragonmoots, and for slaying her.</p><p></p><p>Brawnanvil’s opening position on the subject is anatomically impossible to translate into action, although it may be possible for a Dragon to achieve the head to rectum interaction.</p><p></p><p>The arguing begins, with the PCs initially keeping the fact that the Dragon’s have promised to protect the northern Dwarves, to themselves- the (good to great) roleplay, and subsequent high to staggeringly high checks follow. Blah… blah… blah, and Connerad is having to give ground all the while- the PCs explain themselves succinctly (the greater good is the line), and are remarkably polite (mostly the chatty trio, although even Hotlips gets involved). Then Lux, after a great Insight check, figures its time to offer the Dwarven Ambassador a flight of Dragons to patrol and protect his people… the result is inevitable.</p><p></p><p>That is until Sgt Bobby (Pete) wanders in from an ante-room (the garden) which he nipped off to earlier to have a quiet smoke, because everyone was just bloody yapping… anyway Sgt Bobby/Pete arrives back on the scene and tells Connerad to ‘shut the something up and listen to sense, you something something hairy munchkin*’.</p><p></p><p>*Actually, there exists some dispute over the word munchkin, and this session (at this point) wasn’t being recorded. Other Players are certain that Pete/Sgt B said midget- nobody however disputes the two very rude words that preceded munchkin/midget.</p><p></p><p>Sgt Bobby rolls a ‘1’, when he gets seated, for his Intimidation check- Connerad shares a few expletives of his own and then leaves the room, with his entourage stomping out in his wake- meeting over.</p><p></p><p>The Players (three of them) go bonkers on Sgt Bobby/Pete, it’s like old times- although only very briefly, at which point Watt (Jackie) remembers they have a favour due from Lady Laeral, and what do you know- less than a minute later a red-faced Connerad is back in the room, accompanied by the aforementioned Lady L, who just happened to be in the vicinity.</p><p></p><p>Apologies, and then the roleplaying starts again, although only briefly- it is soon after agreed that Ambassador Connerad will visit with the Dragons at their next Great Dragon Council (at which the alliance will also, fingers-crossed, be ratified). There the Dwarf will apologise, hand over the rug (sorry, precious Dragon hide) and then (using money supplied by Lady L) make reparations. He won’t like it though, the (Silver Dragon hide) rug really tied the room together.</p><p></p><p>Dude.</p><p></p><p>Soon after, perhaps early the next day- we’re getting through this, and the Brothers are in another meeting- back in the Lord’s Palace, same room in fact, but this time they’re meeting with King Melandrach and his entourage.</p><p></p><p>This time the Brothers are looking to get the Elf King to apologise to the Great Dragon Council for the Dracorage Mythal, and then to make recompense. Well, it’s a similar opening to the PC’s last meeting, Melandrach is much more polite, and a little more genteel, and yet his answer is still a big fat ‘no’. </p><p></p><p>And so, we go around again, similar arguments- the greater good, and then the revelation that the Brothers have secured protection for the Elven kingdoms from the Council, and… it’s a maybe.</p><p></p><p>Not a ‘yes’, but also definitely not a ‘no’. Atm.</p><p></p><p>Just to say 75% of this meeting was played out via e-mail, lots of good chatter but, and here’s the big but, Melandrach was never going to say ‘yes’, the DM had other ideas.</p><p></p><p>The Players, of course, are disappointed- which in turn leads to many more e-mails, and more speeches and fine words… and still the answer is maybe.</p><p></p><p>Eventually we get around to the last meeting of this session (actually conducted entirely via e-mail between this session and the next).</p><p></p><p>The last meeting occurs only an hour or so after the meeting with Melandrach, and (what do you know?) in the same place- present are Leosin Erlanthar (Harper contact), Delaan Winterhound (Emerald Enclave, member of the Council of Waterdeep) and Prince Alagarthas (son of King Melandrach). The PCs/Players are intrigued when they’re introduced to the Elven Prince.</p><p></p><p>The substance of the meeting is this, as delivered partly by Delaan, but mostly by Prince Alagarthas- King Melandrach was correct in saying that Dragon Cult activity in the Misty Forest has subsided (a little) however the Prince and the Emerald Enclave believe that more attacks are imminent. There have been sightings of a great marauding Green Dragon, being ridden by a humanoid wearing what is very likely to be… the Green Dragon Mask.</p><p></p><p>Sightings of this pair have been regular and often, the creatures (the Prince swears) are still laired somewhere within the vast forest kingdom.</p><p></p><p>Leosin, Delaan and the Prince want the Brothers to track down and rout/kill the Dragon and capture/kill/rout its Wyrmspeaker rider, and also grab the Green Dragon Mask.</p><p></p><p>Another chance to capture a Wyrmspeaker and/or a Dragon Mask- that would really put a spanner in the Cult of the Dragon’s works.</p><p></p><p>The Brothers have a few questions- mainly where and when do we start, garner some advice, and then… depart.</p><p></p><p>And that’s all she wrote.</p><p></p><p>Next session, action at last.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 7919396, member: 16069"] [B] [/B] [CENTER][B]We D&D.[/B][/CENTER] [B]Session #52 The Rise of Tiamat #11b Yet More Bloody Meetings. Brothers of the First Light. Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 10 Lux (played by Sandy) Female Human Warlock Lvl 10 Watt (played by Jackie) Male Human Bard Lvl 10 Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 10 & Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 10 Secondary PCs. Left at 8th Level- we’ll get them back if (and when) they’re needed later on. Derek Pilch (played by Jackie) Male Human Druid Lvl 8 Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 8 Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 8[/B] This is session #52 of our game, but only session #11b of The Rise of Tiamat scenario. Consensus (5-0) has been achieved at the Great Dragon Council, the Brothers are on their way back to the Flying Lighthouse (and then on to Waterdeep) riding on the back of Oty, the Ancient Silver Dragon. This after rescuing Taz, the Ancient Copper Dragon, from the clutches of a Cult of the Dragon Wyvern-mounted attack squad. The Brothers have secured six favours- four already distributed (Dwarves, Elves, Waterdeep & the Flying Lighthouse) and two more yet to be decided, from the Dragons- providing they can arrange the concessions they have promised to the wyrm council. Forgive us… but it’s lots more chatter from hereon in- and we didn’t get too much more in because this was a short session and the Pizza course went on a while with the Players still crowing about their victory earlier in the session. In particular, the fact that Watt managed to Polymorph three Wyvern’s into frogs (not even Giant Frogs) and thus also took three Dragon Cultist riders out of the fight. Crowing, and giggling- they really enjoyed the last encounter, it had something for everyone, and Sgt Bobby (at last) has got the hang of Wyvern-riding. That said things do not go smoothly for the surly Fighter, later the same day (en route to the Flying Lighthouse) Sgt Bobby’s Wyvern’s mount (still not entirely tamed) decides to give the Fighter the fright of his life- swooping down low, flying upside down and generally trying to unseat its rider (this after an Animal Handling ‘1’). Sgt Bobby somehow manages to hang on until the Wyvern has spent its energy, later the Fighter decides to curtail his effort, abandoning the temperamental creature and joining his colleagues on Oty’s back. Clearly Sgt Bobby still needs practice. Two days later they’re back to the Flying Lighthouse, which they rendezvous with maybe fifty miles east of Waterdeep. At which point they say goodbye to Oty, and it’s a fond farewell- and then fire up their Flying Ice Castle for the last leg of the journey to Waterdeep. The rest of the session is chatter- as I’ve said already, and the chatter continued between sessions- so a third of what follows was achieved not around the table but via e-mail, lots and lots, and LOTS of bloody e-mails. So, here goes- First bit of news, delivered by M (that’s Marflub the head Ice Toad Accountant/Detective), is that there is absolutely nothing in the papers recovered from the Dragon Cultist’s lair in the sewers beneath Waterdeep to indicate there was an impending attack planned. M is absolutely certain that no such attack had been planned, the Ice Toad explains that two thirds of the paperwork the PCs recovered are scrawled taunts, threats and ranting screeds. Furthermore, one of the pages lists the five names of the Brothers of the First Light, each crossed through, and then in code the phrase “We are coming for you!” The paper is signed by Severin, who the PCs know is the present head of the Cult of the Dragon. So, it’s personal- and the PCs were quite definitely set up, and in particular Lux was set up (she’s 99% certain) by one of her Cult contacts- Talis the White (Dragon Cult boss, last seen in the Hunting Lodge near Parnast). There follows much chatter- possibly too much, I should have reigned them in and got on with the next bit, you live and learn. Oh, and just to say- much chatter, but no actual decisions about anything by the Players/PCs- mostly a mixture of idle threats, vague possibilities, and a bit of half-hearted ranting (nothing new then). Then to Waterdeep, and we decided ahead of time to get through all of the extra roleplaying before the adventurers go, well… adventuring again, in the remainder of this session (hence us continuing via e-mail, we wanted to get it all done). So, Waterdeep- first meeting is another secret rendezvous in a (magically) warded room in the The Elfstone Tavern, there the Brothers meet with Lady Laeral Silverhand and Sir Isteval and tell the pair their tale. Joy is unbound, Laeral delivers kisses, and promises of further aid, and that the Dragon Masks will be handed over to Ily the Ancient Brass Dragon, for disposal. This when Laeral hears the happy news- and in particular that Waterdeep is going to have Dragon protection. That said the Dragon alliance is contingent on the Brothers convincing Ambassador Connerad and King Melandrach to agree to the concessions. To this end the PCs (very clever) instantly cash in one of their newly gifted favours from Lady L, basically if things start to go bad with the Dwarves and/or Elves then they want Lady L to help them to make their case. She agrees- good work (the PCs can use Lady L only once in the following meetings). Prescient. So, after a bit more mutual congratulations the Brothers arrange, prepare, and then head off to their second meeting, this one in the Lord’s Palace, and with Ambassador Connerad Brawnanvil, member of the Council of Waterdeep Council and representative of the northern Dwarven kingdoms, and the Lord’s Alliance. Things go badly for a while- by which I mean that I get the chance to RP an apoplectic (but not apologetic) sweary and surly Dwarf. I think I called Watt a mountebank (actually an effing mountebank) at one point, Pete looked it up on his phone. Remember the Brothers need to get Oty’s mother’s (Kaliatykar’s) hide back, and an apology (with reparations = gold) for the Dragonmoots, and for slaying her. Brawnanvil’s opening position on the subject is anatomically impossible to translate into action, although it may be possible for a Dragon to achieve the head to rectum interaction. The arguing begins, with the PCs initially keeping the fact that the Dragon’s have promised to protect the northern Dwarves, to themselves- the (good to great) roleplay, and subsequent high to staggeringly high checks follow. Blah… blah… blah, and Connerad is having to give ground all the while- the PCs explain themselves succinctly (the greater good is the line), and are remarkably polite (mostly the chatty trio, although even Hotlips gets involved). Then Lux, after a great Insight check, figures its time to offer the Dwarven Ambassador a flight of Dragons to patrol and protect his people… the result is inevitable. That is until Sgt Bobby (Pete) wanders in from an ante-room (the garden) which he nipped off to earlier to have a quiet smoke, because everyone was just bloody yapping… anyway Sgt Bobby/Pete arrives back on the scene and tells Connerad to ‘shut the something up and listen to sense, you something something hairy munchkin*’. *Actually, there exists some dispute over the word munchkin, and this session (at this point) wasn’t being recorded. Other Players are certain that Pete/Sgt B said midget- nobody however disputes the two very rude words that preceded munchkin/midget. Sgt Bobby rolls a ‘1’, when he gets seated, for his Intimidation check- Connerad shares a few expletives of his own and then leaves the room, with his entourage stomping out in his wake- meeting over. The Players (three of them) go bonkers on Sgt Bobby/Pete, it’s like old times- although only very briefly, at which point Watt (Jackie) remembers they have a favour due from Lady Laeral, and what do you know- less than a minute later a red-faced Connerad is back in the room, accompanied by the aforementioned Lady L, who just happened to be in the vicinity. Apologies, and then the roleplaying starts again, although only briefly- it is soon after agreed that Ambassador Connerad will visit with the Dragons at their next Great Dragon Council (at which the alliance will also, fingers-crossed, be ratified). There the Dwarf will apologise, hand over the rug (sorry, precious Dragon hide) and then (using money supplied by Lady L) make reparations. He won’t like it though, the (Silver Dragon hide) rug really tied the room together. Dude. Soon after, perhaps early the next day- we’re getting through this, and the Brothers are in another meeting- back in the Lord’s Palace, same room in fact, but this time they’re meeting with King Melandrach and his entourage. This time the Brothers are looking to get the Elf King to apologise to the Great Dragon Council for the Dracorage Mythal, and then to make recompense. Well, it’s a similar opening to the PC’s last meeting, Melandrach is much more polite, and a little more genteel, and yet his answer is still a big fat ‘no’. And so, we go around again, similar arguments- the greater good, and then the revelation that the Brothers have secured protection for the Elven kingdoms from the Council, and… it’s a maybe. Not a ‘yes’, but also definitely not a ‘no’. Atm. Just to say 75% of this meeting was played out via e-mail, lots of good chatter but, and here’s the big but, Melandrach was never going to say ‘yes’, the DM had other ideas. The Players, of course, are disappointed- which in turn leads to many more e-mails, and more speeches and fine words… and still the answer is maybe. Eventually we get around to the last meeting of this session (actually conducted entirely via e-mail between this session and the next). The last meeting occurs only an hour or so after the meeting with Melandrach, and (what do you know?) in the same place- present are Leosin Erlanthar (Harper contact), Delaan Winterhound (Emerald Enclave, member of the Council of Waterdeep) and Prince Alagarthas (son of King Melandrach). The PCs/Players are intrigued when they’re introduced to the Elven Prince. The substance of the meeting is this, as delivered partly by Delaan, but mostly by Prince Alagarthas- King Melandrach was correct in saying that Dragon Cult activity in the Misty Forest has subsided (a little) however the Prince and the Emerald Enclave believe that more attacks are imminent. There have been sightings of a great marauding Green Dragon, being ridden by a humanoid wearing what is very likely to be… the Green Dragon Mask. Sightings of this pair have been regular and often, the creatures (the Prince swears) are still laired somewhere within the vast forest kingdom. Leosin, Delaan and the Prince want the Brothers to track down and rout/kill the Dragon and capture/kill/rout its Wyrmspeaker rider, and also grab the Green Dragon Mask. Another chance to capture a Wyrmspeaker and/or a Dragon Mask- that would really put a spanner in the Cult of the Dragon’s works. The Brothers have a few questions- mainly where and when do we start, garner some advice, and then… depart. And that’s all she wrote. Next session, action at last. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
Top