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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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<blockquote data-quote="Goonalan" data-source="post: 7925159" data-attributes="member: 16069"><p style="text-align: center"><strong>We D&D.</strong></p><p></p><p><strong>Session #53 The Rise of Tiamat #12a Galin’s Story.</strong></p><p><strong></strong></p><p><strong>Brothers of the First Light.</strong></p><p><strong>Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 10</strong></p><p><strong>Lux (played by Sandy) Female Human Warlock Lvl 10</strong></p><p><strong>Watt (played by Jackie) Male Human Bard Lvl 10</strong></p><p><strong>Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 10</strong></p><p><strong>&</strong></p><p><strong>Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 10</strong></p><p><strong></strong></p><p><strong>Secondary PCs.</strong></p><p><strong>Left at 8th Level- we’ll get them back if (and when) they’re needed later on.</strong></p><p><strong>Derek Pilch (played by Jackie) Male Human Druid Lvl 8</strong></p><p><strong>Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 8</strong></p><p><strong>Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 8</strong></p><p></p><p>This is session #53 of our game, but only session #12a of The Rise of Tiamat scenario.</p><p></p><p>At last some bloody action, although not quite yet…</p><p></p><p>So, the Brothers of the First Light have almost secured the concessions they need- King Melandrach however is not that keen on apologising (and making reparations) for the Dracorage Mythal, which is a shame because if the PCs can get the Elven ruler onside then the alliance with the Greater Dragon Council is a goer.</p><p></p><p>Meantime however the Harpers (Leosin Erlathar), the Emerald Enclave (Delaan Winterhound), and Prince Alagarthas (son of King Melandrach) have come to the Brothers with a job of work. There’s a great Green Dragon on the rampage in the Misty Forest, the terrifying beast is stalking the woods and being ridden by a (Green, of course) Dragon Mask wearing Wyrmspeaker. They think, the usual caveats apply.</p><p></p><p>And so, another chance for the PCs to do their stuff, the Flying Lighthouse soon after departs Waterdeep- heading for the Misty Forest, a short hop away, the Brothers arrive less than two days later. Prince Alagarthas has told the guys all about Altand, the village which somehow stopped the Green Dragon’s attacks.</p><p></p><p>Note, en route to the Misty Forest the PCs are being interviewed (behind the scenes, not roleplayed out) by Marflub and the Toadalyser gang who are gathering info to fill out their files/database.</p><p></p><p>Back to the nearly action- the Brother’s plan, such as it is, is to head Altand- check in with the locals, but also to keep an eye on the forest (as best as they can) using the Farseer of Illusk, and so it comes to pass…</p><p></p><p>The away team descend into the forest, and then a short while later enter Altand, note the mist of the Misty Forest aids the Brothers semi-secret arrival in the region.</p><p></p><p>Altand, a mostly treetop Elven settlement, is recovering from the recent Dragon Cult attack- over half the villagers survived, which is a positive sign (or else odd) as several other nearby Elven settlements have been wiped from the map. It’s quiz time and guess what- a little more roleplay.</p><p></p><p>The chatty trio (Lummins, Lux & Watt) get into it, while Sgt Bobby (Pete) begins his moaning- “I thought you said we’d be killing stuff?”</p><p></p><p>So, forgive me but I’m moving quickly (a bit) just to appease the masses, all of the Players are gagging for a fight- you don’t get to 10th level without wanting to throw your weight around a bit (it seems).</p><p></p><p>Anyway, the Brothers make their introductions and then set about charming the populace, they learn-</p><p></p><p>1) The attack came without warning, but it was all over very quickly.</p><p></p><p>2) The Dragon swooped in- catching lots of Elves in and about their treetop homes with its poisonous breath (which accounted for a majority of the deaths).</p><p></p><p>3) A dozen or so Human Dragon Cultists (they were wearing regalia) came out of the forest to attack the Elves fleeing the Dragon by descending to the forest floor.</p><p></p><p>4) Some say they saw a figure riding the great Green Dragon, others are less sure.</p><p></p><p>5) The rider was a Human, those that saw the figure are certain of this… except for a couple of them who think that the lithe and agile rider could only be an Elf.</p><p></p><p>6) Regardless of race the rider was wearing a Green Dragon-shaped/faced Mask, which sounds promising.</p><p></p><p>7) Galin, the Village Warden, was the hero of the fight, and as the only surviving leader-type is now in charge of the settlement.</p><p></p><p>8) Lastly, the Dragon Cultists and Green Dragon et al, retreated from the engagement as swiftly as they first arrived- they took no treasure, or prisoners, or… anything. This last bit is singularly odd (the PCs know this) because the Cult is supposed to be amassing treasure for Tiamat’s hoard, unless (as King Melandrach stated at the last Council of Waterdeep meeting) they’ve already got their hoard. In which case why attack at all…</p><p></p><p>Note the last point above, was highlighted by Delaan Winterhound (Emerald Enclave) and Prince Alagarthas (son of King Melandrach) back in their meeting with the Brothers in Waterdeep. This, in essence, is the reason for the PCs visit to Altand.</p><p></p><p>From all of which the Brothers quickly conclude the following- that there’s a Green Dragon with an Elven rider wearing the Green Dragon Mask, and last bit- something happened to stop the attack, or else… well, they’re not quite sure of the last bit. That’s one of the things they want to find out.</p><p></p><p>These are clever people, but I’m not making it too difficult for them- I/we want to get on.</p><p></p><p>Now to chat with Galin- where does he think the Green Dragon is laired? And who’s the rider? And why the hell did the Cultists just stop their attack and then clear off?</p><p></p><p>The Brothers head up into the treetops and find the Warden and ask their questions in pretty much the order listed above, Galin is a not sure of any of the answers- it’s a resounding ‘don’t know’. Not an unhelpful ‘don’t know’, but rather- “I wish I did know; I wish I could tell you… then you’d be able to kill the bastards!”</p><p></p><p>Galin is an angry fellow, and agitated- not at all Elf-cool, more cat-on-a-hot-tin-roof. Which is suspicious (I thought so), and so the PCs come right out with it, or else Lummins does (after several checks, including an Insight ‘20’) “What are you not telling us?”</p><p></p><p>A short, but terse (and emotive) exchange of views later- which briefly manages to get Sgt Bobby excited (he draws his sword- Hazirawn), and the PCs are convinced that there’s something going on- and Galin is now on the defensive.</p><p></p><p>Lots of Elves are starting to gather around the evolving ‘scene’, bows and swords at the ready, Galin, soon after is working his (Elven) audience- “You come here, after we have lost half of our people, and start making accusations…”, turning the Elven-onlookers against the PCs.</p><p></p><p>It’s getting a bit like the Ice Hunter Village encounter in which Lummins hit the Radiance of the Dawn button and killed a dozen-or-so good folk. Rob (playing Lummins) doesn’t want to go there again…</p><p></p><p>Eventually (after a few more excellent checks, some good RP and some backtracking by the PCs- just a little) Galin cracks and tells the Brothers that the Dragon killed his wife, Mweira.</p><p></p><p>Oh, that’s why Galin’s so angry/upset/nervous.</p><p></p><p>Everyone is very sorry, well- almost everyone, Lummins is (as it turns out) a suspicious bastard- who has just rolled another ‘20’ for his second Insight check. Galin is still lying.</p><p></p><p>The Priest of Lathander calls Galin out (sorta) and tells him that he’s going to fire up his Zone of Truth (his third favourite spell), whether Galin likes it or not- and then he’s going to keep spamming it until the Elf fails his Saving Throw (or else the in-game RP version of this sentiment). Then he’s going to ask his questions all over again…</p><p></p><p>Lummins is certain that Galin’s got a story to tell (the DM has taken him aside and said those exact words to him). As it turns out Lummins (Rob) can be quite shouty too- which comes as a little bit of a (happy) revelation because since maybe the first session of our adventures he’s been quiet and calm (very mostly) the sensible and measured dude.</p><p></p><p>Sgt Bobby, while all of this is going on, gets some excellent Galin goading in- basically repeating the phrase “yer chicken”, and making chicken sounds, he’s a wag. I’m not even sure that ‘chicken’ is the right insult.</p><p></p><p>So, the Brothers versus the Altand Elves, the stand-off goes on for a little bit, by which I mean none of the PCs roll very high on their Intimidate/Persuasion checks for a while, and there’s nothing that Galin or the Elves can say to make Lummins pipe down.</p><p></p><p>Sgt Bobby has still got his sword out, but none of the Elves are keen to try to take it from him- or to start a fight, I’m keeping it together here.</p><p></p><p>And then Lummins plays a blinder, Lathander would be proud of the lad- here’s what happens. This after Rob did some hasty re-reading of his spells, he’s been doing this a lot of late. I hate it when the Players start finding out exactly what their PCs are capable of.</p><p></p><p>The Priest asks how long ago the Dragon Cult’s attack took place (this after chatting with me, the kindly DM, to get me onside). As it turns out Galin’s wife was the last to succumb to her wounds, the attack was maybe fifteen days ago, Mweira (Galin’s wife) died of her wounds only nine days since.</p><p></p><p>Here’s the killer line.</p><p></p><p>“I will bring Mweira back to life, if you tell me the truth…” Lummins states, confidently.</p><p></p><p>Seconds later, in front of the Elven villagers, Galin confesses his crime- he promised to help the Elven rider of the great Green Dragon if the Cult would spare Altand, and the crowd go wild. Wild as in ferocious- for a short time the PCs have to grab (a struggling) Galin and get him in to cover, and away from the loud and angry Elves of Altand.</p><p></p><p>Eventually, after a few more great checks from Watt (and Sgt Bobby- very odd) the Elves sullenly disperse, and then the rest of the story comes out, although there’s not much more to tell, Galin states that-</p><p></p><p>A) The Dragon (and rider) lair somewhere to the south of Altand, or at least that’s the direction they departed (see below) twice.</p><p></p><p>B) The Dragon rider is an Elf, and with a local accent (I thought I’d drop that in).</p><p></p><p>C) The Dragon rider always wears a (Green Dragon) Mask.</p><p></p><p>D) Galin has met with the Dragon (and rider) once more since the attack- supplying the rider with information about nearby Elven settlements.</p><p></p><p>E) Galin is not due to meet with the pair for another eight days.</p><p></p><p>I added that last snippet because I didn’t want the PCs trying to ambush the Green Dragon and rider, I wanted the shoot out to happen in the Cultist’s/Dragon’s lair.</p><p></p><p>I like to get value from these modules.</p><p></p><p>Galin is sore ashamed, although Lummins is as good as his word- Mweira is disinterred, and after a Raise Dead spell, back in the land of the living.</p><p></p><p>Which only causes the resentment for Galin to grow in the village, Lummins suggests that Galin and Mweira join them in/on the Flying Lighthouse, but the now ex-Warden is determined to brave out the situation in Altand. This is his, and Mweira’s, home.</p><p></p><p>After a mite more chatter, followed by an overnight stay in the ruined treetop village, the Brothers set off into the Misty Forest- heading south and looking for any signs of the Dragon’s (unlikely) or Cultist’s (much more likely) passing.</p><p></p><p>At which point the Pizzas arrive, and we break for chatting, eating and planning. Then on again… only in the next section, sorry only a short one this time, lots more (and the promised action) in the next one.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 7925159, member: 16069"] [CENTER][B]We D&D.[/B][/CENTER] [B]Session #53 The Rise of Tiamat #12a Galin’s Story. Brothers of the First Light. Lummins (played by Rob) Male Half-Elf Cleric of Lathander Lvl 10 Lux (played by Sandy) Female Human Warlock Lvl 10 Watt (played by Jackie) Male Human Bard Lvl 10 Sgt Bobby Markguth (played by Pete) Male Human Fighter Lvl 10 & Hotlips Houlihan (played by Sandy) Female Halfling Rogue Lvl 10 Secondary PCs. Left at 8th Level- we’ll get them back if (and when) they’re needed later on. Derek Pilch (played by Jackie) Male Human Druid Lvl 8 Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 8 Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 8[/B] This is session #53 of our game, but only session #12a of The Rise of Tiamat scenario. At last some bloody action, although not quite yet… So, the Brothers of the First Light have almost secured the concessions they need- King Melandrach however is not that keen on apologising (and making reparations) for the Dracorage Mythal, which is a shame because if the PCs can get the Elven ruler onside then the alliance with the Greater Dragon Council is a goer. Meantime however the Harpers (Leosin Erlathar), the Emerald Enclave (Delaan Winterhound), and Prince Alagarthas (son of King Melandrach) have come to the Brothers with a job of work. There’s a great Green Dragon on the rampage in the Misty Forest, the terrifying beast is stalking the woods and being ridden by a (Green, of course) Dragon Mask wearing Wyrmspeaker. They think, the usual caveats apply. And so, another chance for the PCs to do their stuff, the Flying Lighthouse soon after departs Waterdeep- heading for the Misty Forest, a short hop away, the Brothers arrive less than two days later. Prince Alagarthas has told the guys all about Altand, the village which somehow stopped the Green Dragon’s attacks. Note, en route to the Misty Forest the PCs are being interviewed (behind the scenes, not roleplayed out) by Marflub and the Toadalyser gang who are gathering info to fill out their files/database. Back to the nearly action- the Brother’s plan, such as it is, is to head Altand- check in with the locals, but also to keep an eye on the forest (as best as they can) using the Farseer of Illusk, and so it comes to pass… The away team descend into the forest, and then a short while later enter Altand, note the mist of the Misty Forest aids the Brothers semi-secret arrival in the region. Altand, a mostly treetop Elven settlement, is recovering from the recent Dragon Cult attack- over half the villagers survived, which is a positive sign (or else odd) as several other nearby Elven settlements have been wiped from the map. It’s quiz time and guess what- a little more roleplay. The chatty trio (Lummins, Lux & Watt) get into it, while Sgt Bobby (Pete) begins his moaning- “I thought you said we’d be killing stuff?” So, forgive me but I’m moving quickly (a bit) just to appease the masses, all of the Players are gagging for a fight- you don’t get to 10th level without wanting to throw your weight around a bit (it seems). Anyway, the Brothers make their introductions and then set about charming the populace, they learn- 1) The attack came without warning, but it was all over very quickly. 2) The Dragon swooped in- catching lots of Elves in and about their treetop homes with its poisonous breath (which accounted for a majority of the deaths). 3) A dozen or so Human Dragon Cultists (they were wearing regalia) came out of the forest to attack the Elves fleeing the Dragon by descending to the forest floor. 4) Some say they saw a figure riding the great Green Dragon, others are less sure. 5) The rider was a Human, those that saw the figure are certain of this… except for a couple of them who think that the lithe and agile rider could only be an Elf. 6) Regardless of race the rider was wearing a Green Dragon-shaped/faced Mask, which sounds promising. 7) Galin, the Village Warden, was the hero of the fight, and as the only surviving leader-type is now in charge of the settlement. 8) Lastly, the Dragon Cultists and Green Dragon et al, retreated from the engagement as swiftly as they first arrived- they took no treasure, or prisoners, or… anything. This last bit is singularly odd (the PCs know this) because the Cult is supposed to be amassing treasure for Tiamat’s hoard, unless (as King Melandrach stated at the last Council of Waterdeep meeting) they’ve already got their hoard. In which case why attack at all… Note the last point above, was highlighted by Delaan Winterhound (Emerald Enclave) and Prince Alagarthas (son of King Melandrach) back in their meeting with the Brothers in Waterdeep. This, in essence, is the reason for the PCs visit to Altand. From all of which the Brothers quickly conclude the following- that there’s a Green Dragon with an Elven rider wearing the Green Dragon Mask, and last bit- something happened to stop the attack, or else… well, they’re not quite sure of the last bit. That’s one of the things they want to find out. These are clever people, but I’m not making it too difficult for them- I/we want to get on. Now to chat with Galin- where does he think the Green Dragon is laired? And who’s the rider? And why the hell did the Cultists just stop their attack and then clear off? The Brothers head up into the treetops and find the Warden and ask their questions in pretty much the order listed above, Galin is a not sure of any of the answers- it’s a resounding ‘don’t know’. Not an unhelpful ‘don’t know’, but rather- “I wish I did know; I wish I could tell you… then you’d be able to kill the bastards!” Galin is an angry fellow, and agitated- not at all Elf-cool, more cat-on-a-hot-tin-roof. Which is suspicious (I thought so), and so the PCs come right out with it, or else Lummins does (after several checks, including an Insight ‘20’) “What are you not telling us?” A short, but terse (and emotive) exchange of views later- which briefly manages to get Sgt Bobby excited (he draws his sword- Hazirawn), and the PCs are convinced that there’s something going on- and Galin is now on the defensive. Lots of Elves are starting to gather around the evolving ‘scene’, bows and swords at the ready, Galin, soon after is working his (Elven) audience- “You come here, after we have lost half of our people, and start making accusations…”, turning the Elven-onlookers against the PCs. It’s getting a bit like the Ice Hunter Village encounter in which Lummins hit the Radiance of the Dawn button and killed a dozen-or-so good folk. Rob (playing Lummins) doesn’t want to go there again… Eventually (after a few more excellent checks, some good RP and some backtracking by the PCs- just a little) Galin cracks and tells the Brothers that the Dragon killed his wife, Mweira. Oh, that’s why Galin’s so angry/upset/nervous. Everyone is very sorry, well- almost everyone, Lummins is (as it turns out) a suspicious bastard- who has just rolled another ‘20’ for his second Insight check. Galin is still lying. The Priest of Lathander calls Galin out (sorta) and tells him that he’s going to fire up his Zone of Truth (his third favourite spell), whether Galin likes it or not- and then he’s going to keep spamming it until the Elf fails his Saving Throw (or else the in-game RP version of this sentiment). Then he’s going to ask his questions all over again… Lummins is certain that Galin’s got a story to tell (the DM has taken him aside and said those exact words to him). As it turns out Lummins (Rob) can be quite shouty too- which comes as a little bit of a (happy) revelation because since maybe the first session of our adventures he’s been quiet and calm (very mostly) the sensible and measured dude. Sgt Bobby, while all of this is going on, gets some excellent Galin goading in- basically repeating the phrase “yer chicken”, and making chicken sounds, he’s a wag. I’m not even sure that ‘chicken’ is the right insult. So, the Brothers versus the Altand Elves, the stand-off goes on for a little bit, by which I mean none of the PCs roll very high on their Intimidate/Persuasion checks for a while, and there’s nothing that Galin or the Elves can say to make Lummins pipe down. Sgt Bobby has still got his sword out, but none of the Elves are keen to try to take it from him- or to start a fight, I’m keeping it together here. And then Lummins plays a blinder, Lathander would be proud of the lad- here’s what happens. This after Rob did some hasty re-reading of his spells, he’s been doing this a lot of late. I hate it when the Players start finding out exactly what their PCs are capable of. The Priest asks how long ago the Dragon Cult’s attack took place (this after chatting with me, the kindly DM, to get me onside). As it turns out Galin’s wife was the last to succumb to her wounds, the attack was maybe fifteen days ago, Mweira (Galin’s wife) died of her wounds only nine days since. Here’s the killer line. “I will bring Mweira back to life, if you tell me the truth…” Lummins states, confidently. Seconds later, in front of the Elven villagers, Galin confesses his crime- he promised to help the Elven rider of the great Green Dragon if the Cult would spare Altand, and the crowd go wild. Wild as in ferocious- for a short time the PCs have to grab (a struggling) Galin and get him in to cover, and away from the loud and angry Elves of Altand. Eventually, after a few more great checks from Watt (and Sgt Bobby- very odd) the Elves sullenly disperse, and then the rest of the story comes out, although there’s not much more to tell, Galin states that- A) The Dragon (and rider) lair somewhere to the south of Altand, or at least that’s the direction they departed (see below) twice. B) The Dragon rider is an Elf, and with a local accent (I thought I’d drop that in). C) The Dragon rider always wears a (Green Dragon) Mask. D) Galin has met with the Dragon (and rider) once more since the attack- supplying the rider with information about nearby Elven settlements. E) Galin is not due to meet with the pair for another eight days. I added that last snippet because I didn’t want the PCs trying to ambush the Green Dragon and rider, I wanted the shoot out to happen in the Cultist’s/Dragon’s lair. I like to get value from these modules. Galin is sore ashamed, although Lummins is as good as his word- Mweira is disinterred, and after a Raise Dead spell, back in the land of the living. Which only causes the resentment for Galin to grow in the village, Lummins suggests that Galin and Mweira join them in/on the Flying Lighthouse, but the now ex-Warden is determined to brave out the situation in Altand. This is his, and Mweira’s, home. After a mite more chatter, followed by an overnight stay in the ruined treetop village, the Brothers set off into the Misty Forest- heading south and looking for any signs of the Dragon’s (unlikely) or Cultist’s (much more likely) passing. At which point the Pizzas arrive, and we break for chatting, eating and planning. Then on again… only in the next section, sorry only a short one this time, lots more (and the promised action) in the next one. [/QUOTE]
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