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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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<blockquote data-quote="Goonalan" data-source="post: 8049278" data-attributes="member: 16069"><p style="text-align: center"><strong>We D&D.</strong></p><p></p><p><strong>Session #65a The Attack on the Well of Dragons</strong></p><p><strong></strong></p><p><strong>Brothers of the First Light including secondary characters</strong></p><p><strong>& Special Guest PCs (you’ll see)</strong></p><p><strong>& Player NPCs (you’ll see)</strong></p><p><strong>& Others (guess what- you’ll see)</strong></p><p></p><p>This is session #65a of our game, but only session #24a of The Rise of Tiamat scenario.</p><p></p><p>Actually this isn’t a session at all, this is me explaining to you what comes next, here goes- it’s a bit of a mess- not much of one you understand, not unravelable, just… it’s going to take a little time to fathom the best way to present what follows.</p><p></p><p>Let me try to explain (some more), the next action in this scenario is the various activities of the six strike teams (numbered 1-6) as they each pick an entrance into the Well of Dragons, and then attempt to fight their way through a swathe (or more) of Dragon Cultists (and friends) to the Temple of Tiamat at the centre of the complex. Hoping, some of them, to arrive in time for the finale of the piece.</p><p></p><p>The strike teams are-</p><p></p><p>Strike Team 1= Brothers of the First Light secondary characters (Derek Pilch, Hard Bonk & Sgt Harald Hardaxe) and some other guys made available to the Players after their successes in the Council of Waterdeep meetings.</p><p></p><p>Strike Team 2= A bunch of guys made available to the Players after their successes in the Council of Waterdeep meetings, led by a Purple Dragon Knight Paladin Commander played by Jackie.</p><p></p><p>Strike Team 3= A bunch of guys made available to the Players after their successes in the Council of Waterdeep meetings, led by an Emerald Enclave Barbarian played by Pete.</p><p></p><p>Strike Team 4= A bunch of guys made available to the Players after their successes in the Council of Waterdeep meetings, led by a Dwarven Priest of Moradin sent from Mirabar, and played by Rob.</p><p></p><p>Strike Team 5= A bunch of guys made available to the Players after their successes in the Council of Waterdeep meetings, led by a Sorcerer Hero of Waterdeep played by Sandy.</p><p></p><p>Strike Team 6= The original and best Brothers of the First Light- Sgt Bobby Markguth, Lux, Lummins, Watt & Hotlips Houlihan, accompanied by a few others (as above).</p><p></p><p>So, in reality two strike teams worth of PCs- the Brothers of the First Light and the secondary characters, and one strike team for each Player staffed by folk provided by the various factions on the Council of Waterdeep, that’s another four, which equals six in total.</p><p></p><p>Just to reiterate, each strike team has eight members, if one member of the team dies then there’s a list of other NPCs that are available, a die is rolled and the new member of the team arrives on the next turn. The list of extra NPCs is finite- drawn from NPCs provided by the various Council of Waterdeep factions. It’s also worth noting that the list of extras is arranged in CR order, lowest CR first. So, it’s likely (very likely) that new replacements are going to be low CR, and very quickly out of their depth.</p><p></p><p>What a shame.</p><p></p><p>The Players were not aware of this until it happened, as I say- shame about that.</p><p></p><p>The Harpers have provided a little info to the strike teams, basically the fact that each entrance to the Well of Dragons is guarded by a bunch of Dragon Cultists situated in a hastily made defensive blockade. What lies beyond this is unknown, but fear the worse and do it anyway.</p><p></p><p>This isn’t adventuring, this is a battle- this is war.</p><p></p><p>Real world 70-80% of the stuff that follows was played out on Fantasy Grounds, and because the action is just a series of fights then… well, all I’m working from here is the FG Chatlog, the problem being we played these fights in no particular order, just as and when the players were available.</p><p></p><p>So, there’s a bit to sort through- far more than I expected (in truth) but memory is a terrible thing, I’d forgotten how messy several hundred pages of Chatlog can get, particularly when on occasions I would run a fight/session with, for example- Jackie’s Strike Team, and as soon as that’s done switch to a session with Pete’s Strike Team. I should have thought to switch FG off and on again between these events, or else marked it somehow. Also the FG Chatlog is all well and good, but it’s only a bunch of numbers, I should have made more notes (in FG). But, I didn’t, and so…</p><p></p><p>There’s going to be a pause in the telling of this tale for a while, maybe. I just need to make more sense of what I’m seeing so far, and then to get some writing done. Or else there could be odd pauses here, I’ll post what I can, when I can- I appreciate that sounds obvious but I’d rather let you know now, just in case nothing appears here for a couple of weeks.</p><p></p><p>I could, of course, just provide a summary of the action, but… that’s not really my style. I figure I’m going nowhere, and I have all I need to get it done, and more importantly the inclination to do so- it might just take a little while.</p><p></p><p>So, there’ll be a bit more explanation in the write ups that follow, so you can make sense of it all- I’ll add a few pictures in to explain further, it’s not too complicated- just a lot of different PCs/NPCs and stuff going on (by which I mean mostly fighting Cultists and their pals, and sometimes getting killed).</p><p></p><p>You’ll see, promise.</p><p></p><p>I will however post an update when I get the next bit untaffled, it could go really smoothly, or else there could be an update and then an extended break. I’m on it, just on the back foot atm.</p><p></p><p>Stay safe and well.</p><p></p><p>Cheers goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8049278, member: 16069"] [CENTER][B]We D&D.[/B][/CENTER] [B]Session #65a The Attack on the Well of Dragons Brothers of the First Light including secondary characters & Special Guest PCs (you’ll see) & Player NPCs (you’ll see) & Others (guess what- you’ll see)[/B] This is session #65a of our game, but only session #24a of The Rise of Tiamat scenario. Actually this isn’t a session at all, this is me explaining to you what comes next, here goes- it’s a bit of a mess- not much of one you understand, not unravelable, just… it’s going to take a little time to fathom the best way to present what follows. Let me try to explain (some more), the next action in this scenario is the various activities of the six strike teams (numbered 1-6) as they each pick an entrance into the Well of Dragons, and then attempt to fight their way through a swathe (or more) of Dragon Cultists (and friends) to the Temple of Tiamat at the centre of the complex. Hoping, some of them, to arrive in time for the finale of the piece. The strike teams are- Strike Team 1= Brothers of the First Light secondary characters (Derek Pilch, Hard Bonk & Sgt Harald Hardaxe) and some other guys made available to the Players after their successes in the Council of Waterdeep meetings. Strike Team 2= A bunch of guys made available to the Players after their successes in the Council of Waterdeep meetings, led by a Purple Dragon Knight Paladin Commander played by Jackie. Strike Team 3= A bunch of guys made available to the Players after their successes in the Council of Waterdeep meetings, led by an Emerald Enclave Barbarian played by Pete. Strike Team 4= A bunch of guys made available to the Players after their successes in the Council of Waterdeep meetings, led by a Dwarven Priest of Moradin sent from Mirabar, and played by Rob. Strike Team 5= A bunch of guys made available to the Players after their successes in the Council of Waterdeep meetings, led by a Sorcerer Hero of Waterdeep played by Sandy. Strike Team 6= The original and best Brothers of the First Light- Sgt Bobby Markguth, Lux, Lummins, Watt & Hotlips Houlihan, accompanied by a few others (as above). So, in reality two strike teams worth of PCs- the Brothers of the First Light and the secondary characters, and one strike team for each Player staffed by folk provided by the various factions on the Council of Waterdeep, that’s another four, which equals six in total. Just to reiterate, each strike team has eight members, if one member of the team dies then there’s a list of other NPCs that are available, a die is rolled and the new member of the team arrives on the next turn. The list of extra NPCs is finite- drawn from NPCs provided by the various Council of Waterdeep factions. It’s also worth noting that the list of extras is arranged in CR order, lowest CR first. So, it’s likely (very likely) that new replacements are going to be low CR, and very quickly out of their depth. What a shame. The Players were not aware of this until it happened, as I say- shame about that. The Harpers have provided a little info to the strike teams, basically the fact that each entrance to the Well of Dragons is guarded by a bunch of Dragon Cultists situated in a hastily made defensive blockade. What lies beyond this is unknown, but fear the worse and do it anyway. This isn’t adventuring, this is a battle- this is war. Real world 70-80% of the stuff that follows was played out on Fantasy Grounds, and because the action is just a series of fights then… well, all I’m working from here is the FG Chatlog, the problem being we played these fights in no particular order, just as and when the players were available. So, there’s a bit to sort through- far more than I expected (in truth) but memory is a terrible thing, I’d forgotten how messy several hundred pages of Chatlog can get, particularly when on occasions I would run a fight/session with, for example- Jackie’s Strike Team, and as soon as that’s done switch to a session with Pete’s Strike Team. I should have thought to switch FG off and on again between these events, or else marked it somehow. Also the FG Chatlog is all well and good, but it’s only a bunch of numbers, I should have made more notes (in FG). But, I didn’t, and so… There’s going to be a pause in the telling of this tale for a while, maybe. I just need to make more sense of what I’m seeing so far, and then to get some writing done. Or else there could be odd pauses here, I’ll post what I can, when I can- I appreciate that sounds obvious but I’d rather let you know now, just in case nothing appears here for a couple of weeks. I could, of course, just provide a summary of the action, but… that’s not really my style. I figure I’m going nowhere, and I have all I need to get it done, and more importantly the inclination to do so- it might just take a little while. So, there’ll be a bit more explanation in the write ups that follow, so you can make sense of it all- I’ll add a few pictures in to explain further, it’s not too complicated- just a lot of different PCs/NPCs and stuff going on (by which I mean mostly fighting Cultists and their pals, and sometimes getting killed). You’ll see, promise. I will however post an update when I get the next bit untaffled, it could go really smoothly, or else there could be an update and then an extended break. I’m on it, just on the back foot atm. Stay safe and well. Cheers goonalan. [/QUOTE]
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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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