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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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<blockquote data-quote="Goonalan" data-source="post: 8054866" data-attributes="member: 16069"><p style="text-align: center"><strong>We D&D.</strong></p><p></p><p><strong>Session #65b Strike Team 1 Part 1 Into the Well of Dragons</strong></p><p><strong></strong></p><p><strong>Brothers of the First Light B Team</strong></p><p><strong>Derek Pilch (played by Jackie) Male Human Druid Lvl 13</strong></p><p><strong>Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 13</strong></p><p><strong>Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 13</strong></p><p><strong></strong></p><p><strong>& Special Guest PC</strong></p><p><strong>Ontharr Frume (played by Sandy) Male Mountain Dwarf Order of the Gauntlet leader and Paladin of Moradin Lvl 10</strong></p><p><strong></strong></p><p><strong>& Player NPCs</strong></p><p><strong>Wizard Nora (played by Pete) Female Human Harper Mage</strong></p><p><strong>Mongo (played by Sandy) Male Human Flaming Fist Mercenary Veteran</strong></p><p><strong>Gargomel (played by Rob) Male Hill Dwarf Order of the Gauntlet Priest</strong></p><p><strong>Lady Love (played by Jackie) Female Half-Elven Knight of Silverymoon.</strong></p><p></p><p>This is session #65b of our game, but only session #24b of The Rise of Tiamat scenario.</p><p></p><p>This is the B Team in action, the Player’s secondary characters, except of course for Hotlips (played by Sandy) who is part of the A Team. Note all of the secondary characters are now level 13, any other Special Guests have been made by the Player in FG- and are level 10.</p><p></p><p>[ATTACH=full]124441[/ATTACH]</p><p><strong>The gang's all here...</strong></p><p></p><p>This is strike team number one.</p><p></p><p>The Player NPCs are statted as per the book, with a few considerations (but not many) for either Race, or else the particular Player’s peccadillos.</p><p></p><p>Note the Players obviously named their new NPCs, it’s not my doing, so don’t blame me.</p><p></p><p>This then is the attack on the Well of Dragons, one strike team is going to enter each of the different ways into the volcano complex, and attempt to fight their way through to the Temple of Tiamat in the middle (although, keep in mind they don’t much know where they’re heading- only in).</p><p></p><p>[ATTACH=full]124442[/ATTACH]</p><p><strong>Strike Team #1 are heading in here.</strong></p><p></p><p>Each of the entrances to the Well of Dragons is defended by an array of Cult of the Dragon guards, this entrance (1a) is staffed by one Dragonfang, six Dragonwings, 12 Dragonclaws & four Guard Drakes. Likewise each entrance contains a fortress structure- very similar to the one in the image a little below.*</p><p></p><p>*Very similar, as in exactly the same, a lot of what follows (and there’s a lot of it) was played out on Fantasy Grounds. Although some of the action also took place around the table in the real (but not a lot).</p><p></p><p>The Brothers of the First Light et al have got great intel, this thanks to the PCs high scores in the Council of Waterdeep elements (see previous) of the adventure. Therefore the strike teams have been informed of what lies ahead- they know what to expect i.e. the size and shape of the defensive structure, and a rough estimate of the type and number of defenders therein.</p><p></p><p>Note they have no idea of what lies beyond the fortresses at the entrance.</p><p></p><p>This info is enhanced a little (a lot) by Derek Pilch the Druid (played by Jackie), who Wildshapes into a bat and goes for a flutter about a bit, sticking close to the mostly high ceilings of the cavern tunnels. We’ll get to what else Derek learns a little later.</p><p></p><p>But for now, kick ass begins with the first gate.</p><p></p><p>Just to note Derek is also Stoneskin enhanced atm, the rest of the gang- when they get close enough to Ontharr Frume, also do a little extra radiant damage when they hit (in melee) thanks to the Paladin’s Crusader’s Mantle.</p><p></p><p>[ATTACH=full]124443[/ATTACH]</p><p><strong>The Dragon Cultists await...</strong></p><p></p><p>It starts with Wizard Nora Fireballing the front gate, which helpfully destroys the offending portals in an instant. Note, this act will be repeated at the start of each of these strike team attacks (or something similar), also all of the attacks are happening simultaneously.</p><p></p><p>Alas several of the enemies are also caught in the Fireball blast, the two nearest Dragonclaws are incinerated in an instant, and then the charging, shrieking good guys flood in, the attack on the Cult of the Dragon has begun.</p><p></p><p>Lady Love is first to the charge, the Silverymoon Knight cuts another Dragonclaw in twain (that’s olde worlde for ‘in two’) with her greatsword, while the steadfast Derek Pilch strides forward and Thorn Whips yet another Dragonclaw dead (with a Crit, Jackie is really starting to like her Druid).</p><p></p><p>Gargomel, the Order of the Gauntlet Dwarven Priest of Moradin, accompanies Derek into the thick of the action, and then summons his Spirit Guardians to the attack- the spectral Dwarven souls, armed with ghostly hammers and axes, start to take their toll on the Dragon Cultists.</p><p></p><p>Note this spell- Spirit Guardians, is probably the most effective in this encounter- doing a chunk full of damage every turn.</p><p></p><p>Lady Love is sliced repeatedly by flailing scimitars wielded by a pair of Dragonclaws that are trying to shut the Knight down.</p><p></p><p>One of the Guard Drakes gets to Derek and starts chewing on the Druid’s leg, his Stoneshield however protects him, at least long enough for the Dwarven Spirit Guardians to slaughter the already badly burnt and heavily wounded beast.</p><p></p><p>Meantime Sgt Harald smashes another Dragonclaw down.</p><p></p><p>Just for info at this point the PCs are pushing their way in to the hastily constructed, and now smouldering in places, fortress. The Dragon Cultists and their Drakes are trying to drive the PCs back out the way they came. The melee is mostly a scrum of bodies, stuck in the choke point just inside the gates.</p><p></p><p>Hard Bonk slices a Dragonclaw with his magical shortsword, and then goes chop-socky crazy and beats the foe down dead.</p><p></p><p>The Monk takes a moment and spots a high ranking Dragon Cultist giving orders on the battlement ten feet above where he stands.</p><p></p><p>Seconds later the Half-Orc is atop the battlements and punching the fortress commander (the Dragonfang) in the mouth with a Stunning Strike, but the Cultist resists, and then with a sneer screams for reinforcements.</p><p></p><p>Rob (playing Hard Bonk) suddenly realises that he’s on his own, and there are more enemies closing, he may have to hang on for a while until the cavalry arrives- very prescient.</p><p></p><p>The Players are loving this by the way, the males of species- Pete and Rob because they seem to relish combat more than anything. While Jackie and Sandy are just enjoying the fact that they’re playing more melee (toe-to-toe) orientated characters for a change- “it’s so liberating, you don’t have to think about anything much.” Sandy’s summary of the situation is readily acknowledged by a gleefully nodding and grinning Pete.</p><p></p><p>Wizard Nora (in the rear, played by Pete) finds a little high ground to work from and then throws another Fireball into the mix, the fiery conflagration accounts for another of the slavering Guard Drakes, but also wounds another half-a-dozen more Cultists.</p><p></p><p>The bad guys are however fanatics for the cause, and not for surrendering- they surge forward, and not back.</p><p></p><p>Derek Pilch however has a better idea, the Druid Entangles four of the Cultists, and the Brothers of the First Light (et al) move forward, and in- they suddenly have a little bit of space to work their magic and fury.</p><p></p><p>Meantime, on the battlements Hard Bonk’s chickens have well and truly come home to roost, the Monk is surrounded- slashed repeatedly by the scimitars of a pair of Dragonwings, and then twice more (for a horrendous amount of damage in total) by the Dragonfang. Hard Bonk is bloodied in an instant (actually down from approx. 100 HP to 30 HP), and left crying out for help (so much for his stoic Kane/Kung-Fu image).</p><p></p><p>Sgt Harald to the rescue, the Dwarf rushes through the Cultist’s front line (taking AoO’s as he goes- all misses, he’s AC 20-something) all the way (after an Inspiration Point to Move again) to Hard Bonk’s side. The Dwarf Fighter starts wailing on the enemies massing on the Monk and immediately takes a newly arrived Dragonclaw down.</p><p></p><p>Hard Bonk feels the love (from Sgt Harald) and gets his arse in gear, the Monk cuts down one of the already wounded Dragonwings beating on him.</p><p></p><p>Meantime several of the Entangled Cultists are alas Restrained within the compass of Gargomel’s Spirit Guardians- they’re made to suffer, big time.</p><p></p><p>Ontharr Frume, back in the front line (oxymoron), starts work on the Guard Drake’s (there are still two of them left) liberally making use of his Divine Smite.</p><p></p><p>Another Dragonwing falls victim to Gargomel’s Spirit Guardians, the spectral Dwarven slayers have inflicted a metric ton of hurt- just great in close quarters. Seconds later the Guard Drake Ontharr is presently wailing on also succumbs to the ghostly Dwarven spirits.</p><p></p><p>Just one of them left.</p><p></p><p>Lady Love meanwhile cuts down yet another Dragonclaw.</p><p></p><p>Note- it’s only when I get a bunch of Cultists at a single PC/NPC that I can get the hits in (thanks to Pack Attack, and the extra damage the Cultists get for Fanatic Advantage).</p><p></p><p>Gargomel continues concentrating on his Spirit Guardians, for something to do he also takes his battleaxe to an Entangled Dragonwing and beats the poor, already badly wounded, bastard to death. However the Dwarven Priest of Moradin doesn’t have things all his own way- another pair of Dragonclaws get to him and take turns to slash the Dwarf horribly- he too is bloodied and beyond (down to 10 HP or so).</p><p></p><p>Back on the battlement and Hard Bonk has more company, and the Half-Orc Monk is taking hits again, and soon after down to less than 10 HP. Rob (playing the Monk) is really starting to worry.</p><p></p><p>Sgt Harald goes all out to help the Monk, his magical battleaxe striking repeatedly, and yet the Dragonwings (and Fang) are soaking up the hurt.</p><p></p><p>The Monk however cannot last- he expends all of his Wholeness of Body healing, which gets him back up to just about bloodied. Then follows up with a Flurry of Blows and takes down another badly wounded Dragonwing.</p><p></p><p>The enemies are almost/mostly broken, but still rallying around their Dragonfang commander.</p><p></p><p>Ontharr Frume is next up on to the battlements, more Divine Smite follows- and now the Dragonfang is taking a beating, and soon after it too is bloodied and beyond.</p><p></p><p>Lady Love, Knight of Silverymoon- at last, accounts for the second Dragonclaw that was threatening her, and blocking her progress into the fortress- freed up she rushes in.</p><p></p><p>Mongo, who I’ve not mentioned so far, keeps on swinging and keeps on hitting- the Flaming Fist Mercenary Veteran however has not accounted for a single enemy so far, there’s always someone else around to steel his kills.</p><p></p><p>Gargomel, the Priest of Moradin with his battleaxe, takes down the Guard Drake Mongo has just beaten to a bloody pulp (almost)- and now that’s all of the Drake’s dead.</p><p></p><p>Sgt Harald Hardaxe goes the Dwarf version of ape crazy on the Dragonfang- it goes, Crit, hit, Crit- and the Cult bastard is dead.</p><p></p><p>There is cheering, you know how I feel about bloody cheering.</p><p></p><p>Suddenly the Dragon Cultists are looking very thin on the ground, but not retreating- this is to the death, these are the fanatics.</p><p></p><p>Two more Dragonclaws fall- the last two, and suddenly there’s only one Dragonwing left in the brawl.</p><p></p><p>Hard Bonk meantime smashes up, but not down, the last standing Dragonwing- Wizard Nora, now looking to preserve her spells, hits the Cultist with a Fire Bolt, while Derek Pilch ends its life with a stinking Poison Spray.</p><p></p><p>That took just six turns to get through, but over and hour-and-a-half to play out on FG, the joys of mass combat, get used to it there’s a lot more of this to come.</p><p></p><p>Note the rule here is that any PC/NPC automatically recovers 50% of lost hit points for free (its assumed they’re using potions and scrolls et al provided for each strike team). Any further healing required must come from the PCs/NPCs own resources.</p><p></p><p>And so Strike Team 1 rumbles on, and further in to the complex- along broad cavern passages, the main thoroughfare lit by torches spaced at regular intervals. On into the lair Naergoth Bladelord (the PCs, of course, don't know this), and his assorted undead servitors, but that’s for… well, sometime after- we’ll get to it.</p><p></p><p>See you in a bit.</p><p></p><p>Stay safe.</p><p></p><p>Cheers goonalan</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8054866, member: 16069"] [CENTER][B]We D&D.[/B][/CENTER] [B]Session #65b Strike Team 1 Part 1 Into the Well of Dragons Brothers of the First Light B Team Derek Pilch (played by Jackie) Male Human Druid Lvl 13 Hard Bonk (played by Rob) Male Half-Orc Monk Lvl 13 Sgt Harald Hardaxe (played by Pete) Male Shield Dwarf Fighter Lvl 13 & Special Guest PC Ontharr Frume (played by Sandy) Male Mountain Dwarf Order of the Gauntlet leader and Paladin of Moradin Lvl 10 & Player NPCs Wizard Nora (played by Pete) Female Human Harper Mage Mongo (played by Sandy) Male Human Flaming Fist Mercenary Veteran Gargomel (played by Rob) Male Hill Dwarf Order of the Gauntlet Priest Lady Love (played by Jackie) Female Half-Elven Knight of Silverymoon.[/B] This is session #65b of our game, but only session #24b of The Rise of Tiamat scenario. This is the B Team in action, the Player’s secondary characters, except of course for Hotlips (played by Sandy) who is part of the A Team. Note all of the secondary characters are now level 13, any other Special Guests have been made by the Player in FG- and are level 10. [ATTACH type="full"]124441[/ATTACH] [B]The gang's all here...[/B] This is strike team number one. The Player NPCs are statted as per the book, with a few considerations (but not many) for either Race, or else the particular Player’s peccadillos. Note the Players obviously named their new NPCs, it’s not my doing, so don’t blame me. This then is the attack on the Well of Dragons, one strike team is going to enter each of the different ways into the volcano complex, and attempt to fight their way through to the Temple of Tiamat in the middle (although, keep in mind they don’t much know where they’re heading- only in). [ATTACH type="full"]124442[/ATTACH] [B]Strike Team #1 are heading in here.[/B] Each of the entrances to the Well of Dragons is defended by an array of Cult of the Dragon guards, this entrance (1a) is staffed by one Dragonfang, six Dragonwings, 12 Dragonclaws & four Guard Drakes. Likewise each entrance contains a fortress structure- very similar to the one in the image a little below.* *Very similar, as in exactly the same, a lot of what follows (and there’s a lot of it) was played out on Fantasy Grounds. Although some of the action also took place around the table in the real (but not a lot). The Brothers of the First Light et al have got great intel, this thanks to the PCs high scores in the Council of Waterdeep elements (see previous) of the adventure. Therefore the strike teams have been informed of what lies ahead- they know what to expect i.e. the size and shape of the defensive structure, and a rough estimate of the type and number of defenders therein. Note they have no idea of what lies beyond the fortresses at the entrance. This info is enhanced a little (a lot) by Derek Pilch the Druid (played by Jackie), who Wildshapes into a bat and goes for a flutter about a bit, sticking close to the mostly high ceilings of the cavern tunnels. We’ll get to what else Derek learns a little later. But for now, kick ass begins with the first gate. Just to note Derek is also Stoneskin enhanced atm, the rest of the gang- when they get close enough to Ontharr Frume, also do a little extra radiant damage when they hit (in melee) thanks to the Paladin’s Crusader’s Mantle. [ATTACH type="full"]124443[/ATTACH] [B]The Dragon Cultists await...[/B] It starts with Wizard Nora Fireballing the front gate, which helpfully destroys the offending portals in an instant. Note, this act will be repeated at the start of each of these strike team attacks (or something similar), also all of the attacks are happening simultaneously. Alas several of the enemies are also caught in the Fireball blast, the two nearest Dragonclaws are incinerated in an instant, and then the charging, shrieking good guys flood in, the attack on the Cult of the Dragon has begun. Lady Love is first to the charge, the Silverymoon Knight cuts another Dragonclaw in twain (that’s olde worlde for ‘in two’) with her greatsword, while the steadfast Derek Pilch strides forward and Thorn Whips yet another Dragonclaw dead (with a Crit, Jackie is really starting to like her Druid). Gargomel, the Order of the Gauntlet Dwarven Priest of Moradin, accompanies Derek into the thick of the action, and then summons his Spirit Guardians to the attack- the spectral Dwarven souls, armed with ghostly hammers and axes, start to take their toll on the Dragon Cultists. Note this spell- Spirit Guardians, is probably the most effective in this encounter- doing a chunk full of damage every turn. Lady Love is sliced repeatedly by flailing scimitars wielded by a pair of Dragonclaws that are trying to shut the Knight down. One of the Guard Drakes gets to Derek and starts chewing on the Druid’s leg, his Stoneshield however protects him, at least long enough for the Dwarven Spirit Guardians to slaughter the already badly burnt and heavily wounded beast. Meantime Sgt Harald smashes another Dragonclaw down. Just for info at this point the PCs are pushing their way in to the hastily constructed, and now smouldering in places, fortress. The Dragon Cultists and their Drakes are trying to drive the PCs back out the way they came. The melee is mostly a scrum of bodies, stuck in the choke point just inside the gates. Hard Bonk slices a Dragonclaw with his magical shortsword, and then goes chop-socky crazy and beats the foe down dead. The Monk takes a moment and spots a high ranking Dragon Cultist giving orders on the battlement ten feet above where he stands. Seconds later the Half-Orc is atop the battlements and punching the fortress commander (the Dragonfang) in the mouth with a Stunning Strike, but the Cultist resists, and then with a sneer screams for reinforcements. Rob (playing Hard Bonk) suddenly realises that he’s on his own, and there are more enemies closing, he may have to hang on for a while until the cavalry arrives- very prescient. The Players are loving this by the way, the males of species- Pete and Rob because they seem to relish combat more than anything. While Jackie and Sandy are just enjoying the fact that they’re playing more melee (toe-to-toe) orientated characters for a change- “it’s so liberating, you don’t have to think about anything much.” Sandy’s summary of the situation is readily acknowledged by a gleefully nodding and grinning Pete. Wizard Nora (in the rear, played by Pete) finds a little high ground to work from and then throws another Fireball into the mix, the fiery conflagration accounts for another of the slavering Guard Drakes, but also wounds another half-a-dozen more Cultists. The bad guys are however fanatics for the cause, and not for surrendering- they surge forward, and not back. Derek Pilch however has a better idea, the Druid Entangles four of the Cultists, and the Brothers of the First Light (et al) move forward, and in- they suddenly have a little bit of space to work their magic and fury. Meantime, on the battlements Hard Bonk’s chickens have well and truly come home to roost, the Monk is surrounded- slashed repeatedly by the scimitars of a pair of Dragonwings, and then twice more (for a horrendous amount of damage in total) by the Dragonfang. Hard Bonk is bloodied in an instant (actually down from approx. 100 HP to 30 HP), and left crying out for help (so much for his stoic Kane/Kung-Fu image). Sgt Harald to the rescue, the Dwarf rushes through the Cultist’s front line (taking AoO’s as he goes- all misses, he’s AC 20-something) all the way (after an Inspiration Point to Move again) to Hard Bonk’s side. The Dwarf Fighter starts wailing on the enemies massing on the Monk and immediately takes a newly arrived Dragonclaw down. Hard Bonk feels the love (from Sgt Harald) and gets his arse in gear, the Monk cuts down one of the already wounded Dragonwings beating on him. Meantime several of the Entangled Cultists are alas Restrained within the compass of Gargomel’s Spirit Guardians- they’re made to suffer, big time. Ontharr Frume, back in the front line (oxymoron), starts work on the Guard Drake’s (there are still two of them left) liberally making use of his Divine Smite. Another Dragonwing falls victim to Gargomel’s Spirit Guardians, the spectral Dwarven slayers have inflicted a metric ton of hurt- just great in close quarters. Seconds later the Guard Drake Ontharr is presently wailing on also succumbs to the ghostly Dwarven spirits. Just one of them left. Lady Love meanwhile cuts down yet another Dragonclaw. Note- it’s only when I get a bunch of Cultists at a single PC/NPC that I can get the hits in (thanks to Pack Attack, and the extra damage the Cultists get for Fanatic Advantage). Gargomel continues concentrating on his Spirit Guardians, for something to do he also takes his battleaxe to an Entangled Dragonwing and beats the poor, already badly wounded, bastard to death. However the Dwarven Priest of Moradin doesn’t have things all his own way- another pair of Dragonclaws get to him and take turns to slash the Dwarf horribly- he too is bloodied and beyond (down to 10 HP or so). Back on the battlement and Hard Bonk has more company, and the Half-Orc Monk is taking hits again, and soon after down to less than 10 HP. Rob (playing the Monk) is really starting to worry. Sgt Harald goes all out to help the Monk, his magical battleaxe striking repeatedly, and yet the Dragonwings (and Fang) are soaking up the hurt. The Monk however cannot last- he expends all of his Wholeness of Body healing, which gets him back up to just about bloodied. Then follows up with a Flurry of Blows and takes down another badly wounded Dragonwing. The enemies are almost/mostly broken, but still rallying around their Dragonfang commander. Ontharr Frume is next up on to the battlements, more Divine Smite follows- and now the Dragonfang is taking a beating, and soon after it too is bloodied and beyond. Lady Love, Knight of Silverymoon- at last, accounts for the second Dragonclaw that was threatening her, and blocking her progress into the fortress- freed up she rushes in. Mongo, who I’ve not mentioned so far, keeps on swinging and keeps on hitting- the Flaming Fist Mercenary Veteran however has not accounted for a single enemy so far, there’s always someone else around to steel his kills. Gargomel, the Priest of Moradin with his battleaxe, takes down the Guard Drake Mongo has just beaten to a bloody pulp (almost)- and now that’s all of the Drake’s dead. Sgt Harald Hardaxe goes the Dwarf version of ape crazy on the Dragonfang- it goes, Crit, hit, Crit- and the Cult bastard is dead. There is cheering, you know how I feel about bloody cheering. Suddenly the Dragon Cultists are looking very thin on the ground, but not retreating- this is to the death, these are the fanatics. Two more Dragonclaws fall- the last two, and suddenly there’s only one Dragonwing left in the brawl. Hard Bonk meantime smashes up, but not down, the last standing Dragonwing- Wizard Nora, now looking to preserve her spells, hits the Cultist with a Fire Bolt, while Derek Pilch ends its life with a stinking Poison Spray. That took just six turns to get through, but over and hour-and-a-half to play out on FG, the joys of mass combat, get used to it there’s a lot more of this to come. Note the rule here is that any PC/NPC automatically recovers 50% of lost hit points for free (its assumed they’re using potions and scrolls et al provided for each strike team). Any further healing required must come from the PCs/NPCs own resources. And so Strike Team 1 rumbles on, and further in to the complex- along broad cavern passages, the main thoroughfare lit by torches spaced at regular intervals. On into the lair Naergoth Bladelord (the PCs, of course, don't know this), and his assorted undead servitors, but that’s for… well, sometime after- we’ll get to it. See you in a bit. Stay safe. Cheers goonalan [/QUOTE]
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We D&D- Tyranny of Dragons Part 2: The Rise of Tiamat #24b Strike Team 1 Part 2 A Ton of Undead.
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