Majoru Oakheart
Adventurer
Meh, it doesn't need to "make sense". It's hitpoints. They don't make sense. Trying to make sense of hit points in ANY edition of D&D will drive you mad:Saying that they'll be silly to do so is like saying that the 50% max HP recovery if you aren't in a town makes sense. Good gaming all!![]()
1e/2e/3e: "Look at me, I'm 20th level, I can get stabbed by a sword 30 times and survive." "You aren't actually getting stabbed 30 times, that would be stupid. Part of HP is dodging/luck/skill" "Oh, then how come I get my luck back so slowly? Shouldn't luck come back after every battle or every day? What percentage of my hp is luck? How do healing spells heal luck? If it isn't luck and it just me getting tired, then shouldn't sleep fully restore my HP(or at least the percentage that is endurance...wait, how much is that?)?"
4e: "HP are a mix of health and endurance...for real this time, people can heal your HP by talking to you." "Wait, if I'm not getting hit, how do I get poisoned by a poisoned blade? Or swallowed by a Purple Worm without getting hit? Shouldn't I take real damage that NEEDS real healing? I'm certainly taking real damage when I fall 100 feet, I didn't dodge that."
That seems to be what the article says. Since HP don't make any sense, but how quickly you recover them makes a huge difference on the tone of the game, we will allow each DM to choose the mechanic that best fits the tone they are looking for......and continue to not explain what HPs are.