We just finished Night Below

I will have to read the Books to get an accurate idea of what's actually IN the adventure. I'm curious as to why the conversion took so long. Should I decide I want to run it, might it theoretically be simpler to just throw in 3.x versions of the monsters in the adventure and wing the number of enemies based on CR?
 
Last edited:

log in or register to remove this ad

Question:
If book 2 is sort of a slog to get through, how does a DM keep his players' interest?

It seems like book 2 is meant to get the PCs to just level up. But I don't think its as bad as the Crater Ridge Mines in the Return to the Temple of Elemental Evil.

- only example random encounters...
- a bit hack and slay is ok, but try to reduce it as much as you can...

- describing the surrounding nicely, there are fantastic areas...

- there are some nice treasure parcels and encounters which can make things interesting...

- and there are many tactical and strategical decisions to make...

- the ECL of your PCs is Level +3 due to magic items found, so they level up very fast! This alone makes players happy...

;)
 

I'm running that campaign in 3.5 right now. My players are about to take on the City of the Glass Pool. Conversion-wise, I've been converting most things on the fly, either pulling stats out of the 3.5 Monster Manual or reversing THAC0 and AC and assigning a few feats and skills to the NPCs. I've only had to stat out a few major characters, although I have changed some other aspects of the adventure to better suit my campaign setting. It's been a lot of fun so far, and I highly recommend it to any DM willing to put in a bit of extra effort.
 


I will have to read the Books to get an accurate idea of what's actually IN the adventure. I'm curious as to why the conversion took so long. Should I decide I want to run it, might it theoretically be simpler to just throw in 3.x versions of the monsters in the adventure and wing the number of enemies based on CR?
My DM was committed to making the encounters as interesting as possible. That means that most of the illithids and pretty much all of the aboleth had class levels added. The savant in the tower of necromancy, for instance, had dread necromancer levels. It wasn't just a straight "use the 3.5 version of the monster" a lot of the time.

Obviously that significantly increased the conversion time, but I think it was worth it. It often made the encounters less predictable.
 

Pets & Sidekicks

Remove ads

Top