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General Tabletop Discussion
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We need more Int/Str/Cha saving throws
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<blockquote data-quote="Li Shenron" data-source="post: 6076907" data-attributes="member: 1465"><p>MAD is good for some people and bad for others...</p><p></p><p>Personally I see it as a good thing, because the opposite of MAD is stat-dumping. One of the worst things I've seen in past editions, was all those feats or similar which allowed a character to use one ability in place of another.</p><p></p><p>It's understandable that playing a class the features of which depend on too many ability scores can be frustrating, if it gives the feeling that neither a generous point-buy nor lucky stats rolls are enough to be quite good at all your class features and special abilities.</p><p></p><p>But for defensive abilities common to all classes, I think MAD is good. It forces all PCs to have at least some weak points. Apart from the fact that they are hardly weak usually, just not too good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But PCs who are very well-defended against everything are not that interesting for my own tastes (and if that's what you want, you can always still agree with the DM for an even more generous stat generation method).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6076907, member: 1465"] MAD is good for some people and bad for others... Personally I see it as a good thing, because the opposite of MAD is stat-dumping. One of the worst things I've seen in past editions, was all those feats or similar which allowed a character to use one ability in place of another. It's understandable that playing a class the features of which depend on too many ability scores can be frustrating, if it gives the feeling that neither a generous point-buy nor lucky stats rolls are enough to be quite good at all your class features and special abilities. But for defensive abilities common to all classes, I think MAD is good. It forces all PCs to have at least some weak points. Apart from the fact that they are hardly weak usually, just not too good :) But PCs who are very well-defended against everything are not that interesting for my own tastes (and if that's what you want, you can always still agree with the DM for an even more generous stat generation method). [/QUOTE]
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We need more Int/Str/Cha saving throws
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