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General Tabletop Discussion
*Dungeons & Dragons
We need more Int/Str/Cha saving throws
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<blockquote data-quote="billd91" data-source="post: 6077189" data-attributes="member: 3400"><p>As long as the save DCs can't outstrip the save modifiers, this isn't that much of a problem. </p><p></p><p>Intelligence, however, should probably be watched and handled more carefully than in 3e. Under 3e's stat damaging system, any spell that damaged intelligence was probably too powerful for its level when you consider what the intelligence score means - intelligence according to PC standards. There's no reason to believe an animal's brain or mind is less durable than a human's so intelligence damage didn't make much sense compared to other stat damage - too many creatures rated low because they don't rise to the level of human intelligence without any indication they should be more vulnerable to becoming helpless. But if the spells that targeted an intelligence save were about misdirection, detail, and processing information to befuddle or otherwise obscure some other activities, then I think the intelligence save could be a fun addition to the game.</p><p></p><p>And strength, of course, works really well against physical restraints, so I don't see why we should avoid using it. </p><p>And charisma allows the personality to overcome or resist attempts to constrain it. Maybe enchantment should be resisted by charisma...</p></blockquote><p></p>
[QUOTE="billd91, post: 6077189, member: 3400"] As long as the save DCs can't outstrip the save modifiers, this isn't that much of a problem. Intelligence, however, should probably be watched and handled more carefully than in 3e. Under 3e's stat damaging system, any spell that damaged intelligence was probably too powerful for its level when you consider what the intelligence score means - intelligence according to PC standards. There's no reason to believe an animal's brain or mind is less durable than a human's so intelligence damage didn't make much sense compared to other stat damage - too many creatures rated low because they don't rise to the level of human intelligence without any indication they should be more vulnerable to becoming helpless. But if the spells that targeted an intelligence save were about misdirection, detail, and processing information to befuddle or otherwise obscure some other activities, then I think the intelligence save could be a fun addition to the game. And strength, of course, works really well against physical restraints, so I don't see why we should avoid using it. And charisma allows the personality to overcome or resist attempts to constrain it. Maybe enchantment should be resisted by charisma... [/QUOTE]
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We need more Int/Str/Cha saving throws
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