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General Tabletop Discussion
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We need more Int/Str/Cha saving throws
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<blockquote data-quote="Sadrik" data-source="post: 6081479" data-attributes="member: 14506"><p>I would only make one change to this listing. Since wisdom is perception. I would move all of the willpower save to charisma and not just pieces of it. Barring the illusions of course. Then I would institute a more perception based save. This would be your passive perception check like in 4e. The reason I would do it this way is it becomes extremely easy to delineate where the saves fall. </p><p></p><p>That said I can see another option, but it modifies some core ideas that have been in the game for two editions. Make intelligence perception, with illusions as the I notice a difference. Then make wisdom willpower, then make charisma similar to the difference above between strength and constitution. So strength is the actively resist physical things and con is the passively resist things save. Same here, wisdom is the passively resist mental effects and charisma is the actively resist things.</p><p></p><p>One other note about saves, skills should go against saves more rather than contested rolls. For instance diplomacy should go against a save and not just an opposed cha/diplomacy roll. It is important to make these true defenses against all effects rather than just spells. Point here is the applications for saves should be spread more than they have been in the past editions.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6081479, member: 14506"] I would only make one change to this listing. Since wisdom is perception. I would move all of the willpower save to charisma and not just pieces of it. Barring the illusions of course. Then I would institute a more perception based save. This would be your passive perception check like in 4e. The reason I would do it this way is it becomes extremely easy to delineate where the saves fall. That said I can see another option, but it modifies some core ideas that have been in the game for two editions. Make intelligence perception, with illusions as the I notice a difference. Then make wisdom willpower, then make charisma similar to the difference above between strength and constitution. So strength is the actively resist physical things and con is the passively resist things save. Same here, wisdom is the passively resist mental effects and charisma is the actively resist things. One other note about saves, skills should go against saves more rather than contested rolls. For instance diplomacy should go against a save and not just an opposed cha/diplomacy roll. It is important to make these true defenses against all effects rather than just spells. Point here is the applications for saves should be spread more than they have been in the past editions. [/QUOTE]
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We need more Int/Str/Cha saving throws
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