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General Tabletop Discussion
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We need more Int/Str/Cha saving throws
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<blockquote data-quote="Li Shenron" data-source="post: 6081676" data-attributes="member: 1465"><p>Well, the thread kind of assumed that we were ok with all abilities being roughly equally worth in terms of ST (and in more general terms as well), but YMMV.</p><p></p><p>Personally I think MAD is another thing, related to <em>active</em> abilities such as class features: a good example is the 3e Paladin which normally needs good Str for melee, good Wis for spells and good Cha for several special abilities. </p><p></p><p>I really don't think that saving throws create a MAD effect because they are roughly equally important to ALL characters, since being passive means that you normally cannot choose if/when to roll a ST. This means everybody is on the same boat.</p><p></p><p>My point being, a Paladin needs those 3 stats high enough, or she's going to have to avoid using some of her defining abilities (due to them being little effective), and those abilities are which make her a different class from other PCs.</p><p></p><p>But everybody needs ST practically the same, except some very special character concept maybe. Hence to me it's a good thing that an average character with average stats should <em>not</em> have ALL ST very strong (which means he should have the either all average, or some very good but at the expense of others). IMXP a player who wants such a character is typically just a player who doesn't like his PC being hit, in which case he should just play the game with a more generous ability score generation method.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6081676, member: 1465"] Well, the thread kind of assumed that we were ok with all abilities being roughly equally worth in terms of ST (and in more general terms as well), but YMMV. Personally I think MAD is another thing, related to [I]active[/I] abilities such as class features: a good example is the 3e Paladin which normally needs good Str for melee, good Wis for spells and good Cha for several special abilities. I really don't think that saving throws create a MAD effect because they are roughly equally important to ALL characters, since being passive means that you normally cannot choose if/when to roll a ST. This means everybody is on the same boat. My point being, a Paladin needs those 3 stats high enough, or she's going to have to avoid using some of her defining abilities (due to them being little effective), and those abilities are which make her a different class from other PCs. But everybody needs ST practically the same, except some very special character concept maybe. Hence to me it's a good thing that an average character with average stats should [I]not[/I] have ALL ST very strong (which means he should have the either all average, or some very good but at the expense of others). IMXP a player who wants such a character is typically just a player who doesn't like his PC being hit, in which case he should just play the game with a more generous ability score generation method. [/QUOTE]
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We need more Int/Str/Cha saving throws
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