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General Tabletop Discussion
*Dungeons & Dragons
We need more Int/Str/Cha saving throws
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<blockquote data-quote="Li Shenron" data-source="post: 6119707" data-attributes="member: 1465"><p>Yes, but they are part of it.</p><p></p><p>Take a look at Intelligence, there are even fewer reasons in 5e compared to 3e for a character to increase Intelligence since it doesn't affect skills as a whole, only Lore and a few more. Almost no reason for a non-Wizard, non-Rogue to be clever.</p><p></p><p>And the usual Charisma, we have Cha-based skills which are most usually taken by <em>one</em> PC, the already high-Cha guy, the others just watch.</p><p></p><p>The reason why I insist so much with ST, is that <em>you cannot choose when you have to roll a saving throw</em>. This makes them potentially useful for everyone, if all 6 scores are represented frequently enough... It's also the reason why nobody wants a low Con (HP+saves), and still quite few dare to have low Dex (AC+saves) but also Wis (perception+saves). </p><p></p><p>Instead, any <em>active</em> use of abilities (melee, archery, spellcasting, skills) can just be ignored and focus on something else. Charisma is useful for all social skills, but if you have low Cha who cares? You just don't play the social guy and play something else. But if there are dozens of spells in the game that your Cha can save against, then you always pay a price if you decide to keep that score low.</p><p></p><p>The game really isn't doing a good thing if you can treat Str, Int and Cha that way, but you cannot do the same with Wis, Dex and Con.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6119707, member: 1465"] Yes, but they are part of it. Take a look at Intelligence, there are even fewer reasons in 5e compared to 3e for a character to increase Intelligence since it doesn't affect skills as a whole, only Lore and a few more. Almost no reason for a non-Wizard, non-Rogue to be clever. And the usual Charisma, we have Cha-based skills which are most usually taken by [I]one[/I] PC, the already high-Cha guy, the others just watch. The reason why I insist so much with ST, is that [I]you cannot choose when you have to roll a saving throw[/I]. This makes them potentially useful for everyone, if all 6 scores are represented frequently enough... It's also the reason why nobody wants a low Con (HP+saves), and still quite few dare to have low Dex (AC+saves) but also Wis (perception+saves). Instead, any [I]active[/I] use of abilities (melee, archery, spellcasting, skills) can just be ignored and focus on something else. Charisma is useful for all social skills, but if you have low Cha who cares? You just don't play the social guy and play something else. But if there are dozens of spells in the game that your Cha can save against, then you always pay a price if you decide to keep that score low. The game really isn't doing a good thing if you can treat Str, Int and Cha that way, but you cannot do the same with Wis, Dex and Con. [/QUOTE]
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We need more Int/Str/Cha saving throws
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