Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
We need more Int/Str/Cha saving throws
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 6120156" data-attributes="member: 58197"><p>Part of the problem is that people have expectations that certain stats will be used for certain types of saves. I'd be okay with Charisma being used for "willpower" saves, but I think it would throw a lot of 3E/Pathfinder players for a loop.</p><p></p><p>So I think a good solution would be to look for unusual cases where expectations aren't so entrenched. I've already mentioned using Charisma to save against energy drain, or the D&DN equivalent (loss of maximum hit points). In general, I'd suggest using Charisma as the defense against "soul-killer" attacks; things that assault your essence or cause fear/despair. These attacks tend to be extremely nasty, so even if you don't have to use Charisma as often, you'll be very glad you have it.</p><p></p><p>Strength, of course, should be the go-to saving throw against forced movement and restraints. I'm not as concerned about Strength because it's used for encumbrance and is the default melee combat stat. So many classes use Strength that IMO it's less of a problem if some classes (e.g., wizards) feel free to dump it.</p><p></p><p>That leaves Intelligence. The obvious choice here is to make Intelligence the anti-illusion save, but not a lot of monsters use illusions, and the consequences of failing an illusion save are seldom dire. More interesting would be Intelligence as the anti-psionics save. Aberrations tend to pack a lot of psionic abilities and many of them are pretty nasty, and it would add a nice touch of distinctiveness to psionics as compared to magic. Yet another avenue to explore would be using Intelligence instead of Dexterity for initiative; this would have the side benefit of slightly reducing the overwhelming value of Dexterity.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6120156, member: 58197"] Part of the problem is that people have expectations that certain stats will be used for certain types of saves. I'd be okay with Charisma being used for "willpower" saves, but I think it would throw a lot of 3E/Pathfinder players for a loop. So I think a good solution would be to look for unusual cases where expectations aren't so entrenched. I've already mentioned using Charisma to save against energy drain, or the D&DN equivalent (loss of maximum hit points). In general, I'd suggest using Charisma as the defense against "soul-killer" attacks; things that assault your essence or cause fear/despair. These attacks tend to be extremely nasty, so even if you don't have to use Charisma as often, you'll be very glad you have it. Strength, of course, should be the go-to saving throw against forced movement and restraints. I'm not as concerned about Strength because it's used for encumbrance and is the default melee combat stat. So many classes use Strength that IMO it's less of a problem if some classes (e.g., wizards) feel free to dump it. That leaves Intelligence. The obvious choice here is to make Intelligence the anti-illusion save, but not a lot of monsters use illusions, and the consequences of failing an illusion save are seldom dire. More interesting would be Intelligence as the anti-psionics save. Aberrations tend to pack a lot of psionic abilities and many of them are pretty nasty, and it would add a nice touch of distinctiveness to psionics as compared to magic. Yet another avenue to explore would be using Intelligence instead of Dexterity for initiative; this would have the side benefit of slightly reducing the overwhelming value of Dexterity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
We need more Int/Str/Cha saving throws
Top