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General Tabletop Discussion
*Dungeons & Dragons
We need more Int/Str/Cha saving throws
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<blockquote data-quote="Li Shenron" data-source="post: 6166047" data-attributes="member: 1465"><p>You've been listened to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Latest packet checked:</p><p></p><p>There are about 25 spells requiring a Dex ST. (-2)</p><p>There are about 24 spells requiring a Wis ST. (+6)</p><p>There are about 21 spells requiring a Con ST. (-1)</p><p>There are about 4 spells requiring a Cha ST. (-1)</p><p>There are about 6 spells requiring a Str ST (+6)</p><p>There is 1 spell requiring an Int ST. (+1)</p><p></p><p>I tried to actually include both ST and "checks", the latter often required to get free from the effect <em>after</em> the spell has started, but I think these checks should also count. This fact at least makes Strength somewhat represented.</p><p></p><p>I still think it would be better if:</p><p></p><p><em>Command/Suggestion </em>spells would require a Charisma ST/check instead of Wisdom, as in a "contest of personality" between the caster and the target</p><p></p><p><em>Illusion/Confusion</em> spells would require an Intelligence ST/check instead of Wisdom, as if the target tries to use reason to escape the effect</p><p></p><p><em>Hold </em>spells and <em>Petrification </em> spells would require a Strength ST/check to resist being stuck or get free later instead of Wisdom and Constitution respectively</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6166047, member: 1465"] You've been listened to :) Latest packet checked: There are about 25 spells requiring a Dex ST. (-2) There are about 24 spells requiring a Wis ST. (+6) There are about 21 spells requiring a Con ST. (-1) There are about 4 spells requiring a Cha ST. (-1) There are about 6 spells requiring a Str ST (+6) There is 1 spell requiring an Int ST. (+1) I tried to actually include both ST and "checks", the latter often required to get free from the effect [I]after[/I] the spell has started, but I think these checks should also count. This fact at least makes Strength somewhat represented. I still think it would be better if: [I]Command/Suggestion [/I]spells would require a Charisma ST/check instead of Wisdom, as in a "contest of personality" between the caster and the target [I]Illusion/Confusion[/I] spells would require an Intelligence ST/check instead of Wisdom, as if the target tries to use reason to escape the effect [I]Hold [/I]spells and [I]Petrification [/I] spells would require a Strength ST/check to resist being stuck or get free later instead of Wisdom and Constitution respectively [/QUOTE]
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We need more Int/Str/Cha saving throws
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