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General Tabletop Discussion
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We need more Int/Str/Cha saving throws
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6166769" data-attributes="member: 5143"><p>Wait...don't charm and compulsions "harm the will" in that they take a way your will? What's the difference between forcing you to feel fear and forcing your to sit down?</p><p></p><p>I think it might be worth dividing them into "spells that actually do damage to the mind" and spells that take away your choice. Though if we divided them this way there would be nearly NO Wis saves.</p><p></p><p>I don't think there is a very good dividing line between the two saves because there's never been a good dividing line between the two stats.</p><p></p><p>Wis is your will power...so anything that makes you act in a way you wouldn't normally should be a Wis save.</p><p></p><p>Cha is your...force of will...so anything that makes you act in a way you wouldn't normally should be a Cha save.</p><p></p><p>All the other stats have more logical uses. Str saves to avoid anything that restrains you or prevents you from moving. Con for anything that changes or harms your body directly. Dex for getting out of the way of things hurled at you. Wis for Willpower/mind control. Int for anything that tricks you or deceives you.</p><p></p><p>But, as usual. Cha is a stat that is nearly useless.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6166769, member: 5143"] Wait...don't charm and compulsions "harm the will" in that they take a way your will? What's the difference between forcing you to feel fear and forcing your to sit down? I think it might be worth dividing them into "spells that actually do damage to the mind" and spells that take away your choice. Though if we divided them this way there would be nearly NO Wis saves. I don't think there is a very good dividing line between the two saves because there's never been a good dividing line between the two stats. Wis is your will power...so anything that makes you act in a way you wouldn't normally should be a Wis save. Cha is your...force of will...so anything that makes you act in a way you wouldn't normally should be a Cha save. All the other stats have more logical uses. Str saves to avoid anything that restrains you or prevents you from moving. Con for anything that changes or harms your body directly. Dex for getting out of the way of things hurled at you. Wis for Willpower/mind control. Int for anything that tricks you or deceives you. But, as usual. Cha is a stat that is nearly useless. [/QUOTE]
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We need more Int/Str/Cha saving throws
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