Weakest PrCs

Rystil Arden said:
Horizon Walker is actually pretty cool. Dimension Door every 1d4 rounds is pretty awesome if you make it to level 6.

Technically, that ability only works when you are on the Plane of Limbo. (Not sure if that was the intent or not, but that's the way it reads to me. Not sure if I would enforce the limitation if I was the DM.)
 

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I'm not seeing what is wrong with the alienist. You get full caster levels, right there that is better than 90% of the caster PrCs I've seen. You get two metamagic feats to make up for those you would lose by not taking more wizard levels. Your familiar even improves.

So effectively, you gain +1 on all saves, an extra spell slot, +6 hit points, DR 10/magic, acid and electricity resistance 10, outsider type, and an pseudonatural familiar at the cost of two points of wisdom and minuses to a bunch of Charisma skills. If this were a bard PrC I would see the problem, but the PrC is for characters that want raw power and dump stat Charisma anyway.
 

Caliban said:
Technically, that ability only works when you are on the Plane of Limbo. (Not sure if that was the intent or not, but that's the way it reads to me. Not sure if I would enforce the limitation if I was the DM.)
This is not technically true. The RAW clearly allows you to use the planar abilities when not on that type of plane except for Weightless and Aligned, where it calls out that you have to be on those planes.
 

Caliban said:
Technically, that ability only works when you are on the Plane of Limbo. (Not sure if that was the intent or not, but that's the way it reads to me. Not sure if I would enforce the limitation if I was the DM.)

I used to think that too, but upon pointing it out to someone who was rolling up a HW, and rereading the DMG, it does look like it keeps all the abilities everywhere....which is good, because without that, the PrC blows, big time.

Here we go:
"Horizon walkers take their terrain mastery with them wherever they go."
"Planar terrain mastery functions just like terrain mastery..."
 

werk said:
I used to think that too, but upon pointing it out to someone who was rolling up a HW, and rereading the DMG, it does look like it keeps all the abilities everywhere....which is good, because without that, the PrC blows, big time.

Here we go:
"Horizon walkers take their terrain mastery with them wherever they go."
"Planar terrain mastery functions just like terrain mastery..."
Right, although the two I mentioned call out that their powers only matter on Weightless or Aligned planes.
 

Ah good. I'm glad, because as you stated that ability would pretty much suck otherwise. It's only come up once in all the RPGA games I've DM'd, glad I made the right call.
 

Off-topic

Link to one of the topics about the best PrC? Haven't seen that topic. Just curious.

I think the houri from the assasin's handbook is pretty bad, would never take that prestige class.
 
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The Alienist is so weak you'd have to be crazy to enter the class. As it happens, the crazed are the only one who should be taking the class, so everything works out fine. :lol: A Player dead set on playing an Alienist can work with the DM in game to gather more power. Sure it might require summoning continent consuming cthuliods or turning a countryside into a far realm canker, but to the Alienist, that’s just part of the territory.
 

Arcane Duelist

A 'fightery' PrC with bad (1/2) BAB.
Supposedly the free enhancement bonus on your weapon makes up for it, but that assumes that you wouldn't have a magic weapon normally.
The tenth-level ability is nice, but everything else about the class sucks.

Geoff.
 


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