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Wealth in 4th Edition
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<blockquote data-quote="Dausuul" data-source="post: 4992862" data-attributes="member: 58197"><p>I've been toying with the idea of a system where the PCs take "relics" from powerful foes (plunder from an evil wizard's laboratory, the scales of a slain dragon, et cetera), which can be used as components to craft magic items. You use a relic and pay a nominal fee for other ritual components, and you can make one of a number of magic items out of the relic.</p><p></p><p>The advantage to such a system is that you don't have to think a lot about what relics to hand out. You just killed a dragon? You get dragon scales. Make yourself a [something that can be made out of dragon scales].</p><p></p><p>The disadvantage, of course, is that it requires making up a big list of relics and items that can be made from each. However, one way to do it might be to make up a list of 20-30 "themes" and go down the list of magic items, picking out items for each theme. Then pick several themes for each relic. So, for instance, red dragon scales might have the themes of Fire, Armor, and Strength.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4992862, member: 58197"] I've been toying with the idea of a system where the PCs take "relics" from powerful foes (plunder from an evil wizard's laboratory, the scales of a slain dragon, et cetera), which can be used as components to craft magic items. You use a relic and pay a nominal fee for other ritual components, and you can make one of a number of magic items out of the relic. The advantage to such a system is that you don't have to think a lot about what relics to hand out. You just killed a dragon? You get dragon scales. Make yourself a [something that can be made out of dragon scales]. The disadvantage, of course, is that it requires making up a big list of relics and items that can be made from each. However, one way to do it might be to make up a list of 20-30 "themes" and go down the list of magic items, picking out items for each theme. Then pick several themes for each relic. So, for instance, red dragon scales might have the themes of Fire, Armor, and Strength. [/QUOTE]
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