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Wealth in 4th Edition
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<blockquote data-quote="FireLance" data-source="post: 4993162" data-attributes="member: 3424"><p>This is quite similar to the system that I use in my home game. Every time the PCs gain a level, they get one magic item of their new level +1, and they get gold equal to one fifth the value of a magic item of their new level -1. For example, when the PCs reach 2nd level, they get a level 3 magic item and 72 gp (one-fifth the value of a level 1 magic item).</p><p></p><p>The PCs still keep track of small amounts of gold which they can use to buy potions and other consumables, or even minor magic items at higher levels, and they retain their old items and can sell them if they want (for one-fifth the value, as per the standard assumptions).</p><p></p><p>I should highlight that the magic items don't "poof out of nowhere". Magic item gain is abstracted in much the same way that gaining feats and powers are abstracted. Just as the PC is assumed to be training, seeking out teachers, or developing new techniques in order to gain whatever new feats and powers he has after he gains a level, the PC is assumed to have found his new magic item in a treasure chest at the end of the last adventure, or it was given to him as a reward or a gift, etc.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4993162, member: 3424"] This is quite similar to the system that I use in my home game. Every time the PCs gain a level, they get one magic item of their new level +1, and they get gold equal to one fifth the value of a magic item of their new level -1. For example, when the PCs reach 2nd level, they get a level 3 magic item and 72 gp (one-fifth the value of a level 1 magic item). The PCs still keep track of small amounts of gold which they can use to buy potions and other consumables, or even minor magic items at higher levels, and they retain their old items and can sell them if they want (for one-fifth the value, as per the standard assumptions). I should highlight that the magic items don't "poof out of nowhere". Magic item gain is abstracted in much the same way that gaining feats and powers are abstracted. Just as the PC is assumed to be training, seeking out teachers, or developing new techniques in order to gain whatever new feats and powers he has after he gains a level, the PC is assumed to have found his new magic item in a treasure chest at the end of the last adventure, or it was given to him as a reward or a gift, etc. [/QUOTE]
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