Wealth system and salaries

In my game, the party wrangled a $20,000 a week salary out of an employer for a little adventure they're going on. How should this affect their wealth score?
 

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According to this document, a $1m per year salary is about Weath Bonus of 25. So as soon as the guy makes the first payment, their weath score is now 25.
 

Technically, you don't have to do anything. Having a job/source of income is already built into the abstract Wealth system. Will the PCs have time for two jobs now?

The other option is to treat it as a reward and calculate the Wealth bonus as per the d20 Modern core rulebook. The problem with that, however, is that they aren't getting the $20,000 as a lump sum, rather over the course of a year as a regular paycheck.
 

Each or for the party? If for the party I'd divide it evenly and sub in the figure for the 20k below.

Step 1: Consider that they have just got an item worth ~20k and want to sell it.

Step 2: The book says that a 20k item is purchase ~DC?? I can't see that in the SRD, so for the sake of this illustration I'll assume it is approx the same as Ford F-150 XL (I found that listed at $30,050 on the web) which is purchase DC28.

Step 3: Use the 'Selling' rules to see how much wealth each person gains. Anyone with a wealth of 18 or more gains +1 wealth (on the "DC 15+ rule that also includes those with a wealth 28+, although I'd be tempted to waive that). Anyone with a wealth of 13-17 gets +1d6 to their wealth. Anyone with a wealth of 12 or less gets +2d6 to their wealth.

Repeat this each time they get their salary. If you pay them monthly they are more likely to get a bigger increase, but there is a bigger interval before they get it.

This process works well within the existing wealth system IMO, it will gradually move everyone up the wealth scale, but provide a bigger jump to those who are lower on the scale (which is as it should).

Cheers
 

I agree with PS's "How you'd bump up their wealth" scenario, but disagree that you do it each week. Every job has a salary, but you don't get a Wealth bonus every time payday rolls around. This new job shouldn't be treated any differently than the high-paying job someone might start the game with.

If they want to play "I get more money because I'm getting paid more at my job", that's what the Profession skill is for. They gain a level and then see if they get a raise out of it, thus bumping up their wealth just like everyone else.
 

Id handle a salaried position as a minimum Wealth bonus equal to one-quarter the yearly amount. So if the salary as a lump sum was +25, the PCs could spend money and reduce their Wealth bonus, but never below +6.

Chuck
 

takyris said:
I agree with PS's "How you'd bump up their wealth" scenario, but disagree that you do it each week. Every job has a salary, but you don't get a Wealth bonus every time payday rolls around. This new job shouldn't be treated any differently than the high-paying job someone might start the game with.

True, my method is more about a better way (IMO) of giving a fixed monetary reward than IIRC the standard suggestion of blanket +x wealth. I agree that if it is a salary it should be handled differently.

Cheers
 

If it going to be a long time job, then let the PC's get a +1 to their wealth everytime they level. And that would be rather excessive. Don't forget they'll lose at least half of that salary to taxes, and then one finds they eat out more, and have higher expenses. So the overall impact is not really that much...
 

Andur said:
If it going to be a long time job, then let the PC's get a +1 to their wealth everytime they level. And that would be rather excessive. Don't forget they'll lose at least half of that salary to taxes, and then one finds they eat out more, and have higher expenses. So the overall impact is not really that much...

As you suggest, that would be a simple solution, but I think there are two problems with it

1) $20,000 means more to the wealth 4 guy than it does to the wealth 24 guy, so increasing them both at the same rate seems a little wacky

2) You've got to decide what the cap is that they'll reach - would it be wealth 25 like tjoneslo suggested, or something else?
 


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