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Wealth system - what would be the impact of..
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<blockquote data-quote="genshou" data-source="post: 2601472" data-attributes="member: 13164"><p>It's to make sure that buying really expensive items always costs something. I suggest revised the system as follows.</p><p></p><p>Every time a character with a Wealth score of 15 or greater purchases an item of DC 15+ or sells an item with a resell value (3 lower than its standard PDC) of 15+, but this value is less than or equal to their current Wealth bonus, look up the item's monetary value on page 204 of the core rulebook. As the character purchases these items, add/subtract the actual monetary values of the items and keep a tally of it on your character sheet.</p><p></p><p>Now add 10 to your character's Wealth score and calculate it as a Purchase DC, then do the same for your Wealth +9 and your Wealth +11. Subtract Wealth +11 from Wealth +10 (resulting in a negative number) and record this as your sell point. Subtract Wealth +9 from Wealth +10 and record this as your buy point. if your current Wealth changes, recalculate your sell point and buy point appropriately.</p><p></p><p>Now, when you add together your totals from purchasing these items, or your current Wealth score changes, anytime your tally reaches a positive modifier greater than or equal to your buy point, subtract your buy point from the total on the tally and decrease your Wealth score by 1. Anytime your tally reaches a negative modifier less than or equal to your sell point, add your sell point value to the total on the tally and increase your Wealth score by 1. This system makes for a lot more bookkeeping than is standard for the spirit of the Wealth system rules, but it has the elegance of a system that makes the purchase of a Colt M1911 and the purchase of four private jets have the impact they should on your Wealth at extremely high bonuses (ie enough that you can buy 4 private jets and only take a -1 to Wealth), instead of draining an identical amount of your resources.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="genshou, post: 2601472, member: 13164"] It's to make sure that buying really expensive items always costs something. I suggest revised the system as follows. Every time a character with a Wealth score of 15 or greater purchases an item of DC 15+ or sells an item with a resell value (3 lower than its standard PDC) of 15+, but this value is less than or equal to their current Wealth bonus, look up the item's monetary value on page 204 of the core rulebook. As the character purchases these items, add/subtract the actual monetary values of the items and keep a tally of it on your character sheet. Now add 10 to your character's Wealth score and calculate it as a Purchase DC, then do the same for your Wealth +9 and your Wealth +11. Subtract Wealth +11 from Wealth +10 (resulting in a negative number) and record this as your sell point. Subtract Wealth +9 from Wealth +10 and record this as your buy point. if your current Wealth changes, recalculate your sell point and buy point appropriately. Now, when you add together your totals from purchasing these items, or your current Wealth score changes, anytime your tally reaches a positive modifier greater than or equal to your buy point, subtract your buy point from the total on the tally and decrease your Wealth score by 1. Anytime your tally reaches a negative modifier less than or equal to your sell point, add your sell point value to the total on the tally and increase your Wealth score by 1. This system makes for a lot more bookkeeping than is standard for the spirit of the Wealth system rules, but it has the elegance of a system that makes the purchase of a Colt M1911 and the purchase of four private jets have the impact they should on your Wealth at extremely high bonuses (ie enough that you can buy 4 private jets and only take a -1 to Wealth), instead of draining an identical amount of your resources. What do you think? [/QUOTE]
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